(for creatives) AI slop is ruining online creative spaces - so I built a human only one.
Art saved my life. To return the favor, I built www.NewBohemia.art \- a first-of-its-kind human-only creative community. Storytelling was my escape from an abusive home, my self-therapy, my craft, my North star. But in February 2022 with the advent of generative AI, I assumed it was all over, or at least the beginning of the end.
I descended into a soulcrushing yearlong depression and watched as things only got predictably worse. However, the desire to create never left me. In fact, it only grew. After spending enough time in darkness, I decided to pick myself up, dust myself off and fight. Over the course of 6 months, I built this platform.
Necessity may be the mother of invention, but this was a real labor of love.
Living up to its name, it has a warm, inviting arthouse aesthetic and an intensive verification system to ensure a genuine, human space for creatives of all mediums.
There’s a community chat lounge, group and private inboxes, business inquiry profile button for potential clientele/commissions individual creative medium labels, uploads for all mediums (images, writing, music, photography, film, stand-up comedy, sculptors and multimedia), noncreative accounts, likes, comments, reporting, a galleria par excellence, and an extensive anti-AI monitoring apparatus.
If you are sick of seeing nonstop clankerslop online and tired of wondering if your hard work, passion and god-given talent will ever be falsely accused of being similarly synthetic, then yep, this is exactly the right place for you.
If you are an aspiring artist of any kind, such as a burgeoning writer, who wants to participate in the early days of a revolutionary new platform for the kind of instant exposure you won't get on more established older ones, then this is exactly the right place for you.
We also just added an exciting new feature where the gallery page will show 3 random works from our entire gallery at the topmast with every refresh, thereby guaranteeing constant daily exposure for literally every creative on our platform.
To sum it up; It’s free, it’s human-only, and it exists so real creatives finally have a community they can truly call home.
P.S., we are data-safe with legally binding protections for artists that explicitly prohibit scraping, automated data collection, and are unable to sell or license your work to third parties. AI training on your content is explicitly prohibited under our Terms of Service. All artwork served through access-controlled, time-limited links, plus rate limits and anti-scrape monitoring. For any other questions, concerns or if you just want the full infodump on our verification process, legal policies, my personal backstory or our general approach on keeping the site AI-free as humanly possible, please visit:
www.newbohemia.art/faq
www.newbohemia.art/about
(Adults 18+ only.)
And If you want to share your art in our rapidly growing, unique, human-only creativity platform, please head over to-
www.newbohemia.art/signup
https://redd.it/1qkzj8v
@vfxbackup
Art saved my life. To return the favor, I built www.NewBohemia.art \- a first-of-its-kind human-only creative community. Storytelling was my escape from an abusive home, my self-therapy, my craft, my North star. But in February 2022 with the advent of generative AI, I assumed it was all over, or at least the beginning of the end.
I descended into a soulcrushing yearlong depression and watched as things only got predictably worse. However, the desire to create never left me. In fact, it only grew. After spending enough time in darkness, I decided to pick myself up, dust myself off and fight. Over the course of 6 months, I built this platform.
Necessity may be the mother of invention, but this was a real labor of love.
Living up to its name, it has a warm, inviting arthouse aesthetic and an intensive verification system to ensure a genuine, human space for creatives of all mediums.
There’s a community chat lounge, group and private inboxes, business inquiry profile button for potential clientele/commissions individual creative medium labels, uploads for all mediums (images, writing, music, photography, film, stand-up comedy, sculptors and multimedia), noncreative accounts, likes, comments, reporting, a galleria par excellence, and an extensive anti-AI monitoring apparatus.
If you are sick of seeing nonstop clankerslop online and tired of wondering if your hard work, passion and god-given talent will ever be falsely accused of being similarly synthetic, then yep, this is exactly the right place for you.
If you are an aspiring artist of any kind, such as a burgeoning writer, who wants to participate in the early days of a revolutionary new platform for the kind of instant exposure you won't get on more established older ones, then this is exactly the right place for you.
We also just added an exciting new feature where the gallery page will show 3 random works from our entire gallery at the topmast with every refresh, thereby guaranteeing constant daily exposure for literally every creative on our platform.
To sum it up; It’s free, it’s human-only, and it exists so real creatives finally have a community they can truly call home.
P.S., we are data-safe with legally binding protections for artists that explicitly prohibit scraping, automated data collection, and are unable to sell or license your work to third parties. AI training on your content is explicitly prohibited under our Terms of Service. All artwork served through access-controlled, time-limited links, plus rate limits and anti-scrape monitoring. For any other questions, concerns or if you just want the full infodump on our verification process, legal policies, my personal backstory or our general approach on keeping the site AI-free as humanly possible, please visit:
www.newbohemia.art/faq
www.newbohemia.art/about
(Adults 18+ only.)
And If you want to share your art in our rapidly growing, unique, human-only creativity platform, please head over to-
www.newbohemia.art/signup
https://redd.it/1qkzj8v
@vfxbackup
Where to hire VFX for Self Produced Sci-Fi Horror Short?
I am looking to bring someone on to a short that I’ve been working on that is in post production. The short is kind of in the black mirror dark comedy genre. It’s about a guy talking to trickster interdimensional beings who are telling him that he must build a device to save the world from destruction.
We have a few shots that require a VFX artist. As
1. A whip around of an asteroid in space and shown approaching earth
2. Add in some shooting stars/meteorites in a tilt shot up into the night sky
3. A tik tok or reels style interface over vertical video
4. News channel interface, scroll, etc.
Does anyone know where to find someone/somewhere to hire or bring on to self funded projects? An ideal person would be located in Chicago area or Midwest USA, as we are looking to focus on Midwest based and genre based festivals as one of the main goals has been networking to get funding for future projects. But that’s not required.
If anyone knows where to look or is interested in chatting and seeing if we can find a fit, reply or send a pm. I’m happy to go into more detail
https://redd.it/1ql6neo
@vfxbackup
I am looking to bring someone on to a short that I’ve been working on that is in post production. The short is kind of in the black mirror dark comedy genre. It’s about a guy talking to trickster interdimensional beings who are telling him that he must build a device to save the world from destruction.
We have a few shots that require a VFX artist. As
1. A whip around of an asteroid in space and shown approaching earth
2. Add in some shooting stars/meteorites in a tilt shot up into the night sky
3. A tik tok or reels style interface over vertical video
4. News channel interface, scroll, etc.
Does anyone know where to find someone/somewhere to hire or bring on to self funded projects? An ideal person would be located in Chicago area or Midwest USA, as we are looking to focus on Midwest based and genre based festivals as one of the main goals has been networking to get funding for future projects. But that’s not required.
If anyone knows where to look or is interested in chatting and seeing if we can find a fit, reply or send a pm. I’m happy to go into more detail
https://redd.it/1ql6neo
@vfxbackup
Reddit
From the vfx community on Reddit
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Do You Think CGI Has Regressed In Cinema?
https://www.danlalondefilms.com/post/do-you-think-cgi-has-regressed-in-cinema
https://redd.it/1ql6qnv
@vfxbackup
https://www.danlalondefilms.com/post/do-you-think-cgi-has-regressed-in-cinema
https://redd.it/1ql6qnv
@vfxbackup
Dan Lalonde Films
Do You Think CGI Has Regressed In Cinema?
What film has your favorite CGI? Mine is without a doubt 'Independence Day'. The first time I saw it in theaters I was absolutely blown away. I knew after that I wanted to make movies. Every one or two years, I will rewatch it, and the effects still kinda…
Is VFX Coordinator a role suitable for a recent VFX graduate?
Hi everyone,
I’m looking for some career advice.
I recently discovered the VFX Coordinator role, and the more I learn about it, the more it feels aligned with my interests and long-term goals in the VFX/film industry.
I’m about to graduate in VFX / CG, and I was wondering: is this a role that a recent graduate could realistically start in, or is it generally a position meant for people with more industry or on-set experience?
I’d really appreciate hearing from anyone who works as a VFX Coordinator or has insight into how people usually break into this role.
Thanks in advance!
https://redd.it/1qlildi
@vfxbackup
Hi everyone,
I’m looking for some career advice.
I recently discovered the VFX Coordinator role, and the more I learn about it, the more it feels aligned with my interests and long-term goals in the VFX/film industry.
I’m about to graduate in VFX / CG, and I was wondering: is this a role that a recent graduate could realistically start in, or is it generally a position meant for people with more industry or on-set experience?
I’d really appreciate hearing from anyone who works as a VFX Coordinator or has insight into how people usually break into this role.
Thanks in advance!
https://redd.it/1qlildi
@vfxbackup
Reddit
From the vfx community on Reddit
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I think all the joy has gone out of VFX
I was lucky enough to start out in VFX in the 80's. We didn't have much, to start with we had two 30 sec digital disks, capable of adding a single layer with a matte (Abekas A64 & A53). Also, that layer was a single frame, no moving image, so to add a moving image you had to write a macro to grab a freeze frame of the fill, then the matte, and then record it to the other disk. If you messed it up then BLAM, you'd destroyed your work. no undos, no going back.
Then along came Quantel's Henry. Five minutes (Wow!! a whole 5 minutes!) of storage (at SD). You could add five layers at a time, with moving mattes and fills. Also you could archive the job to D1 digital tape, allowing you to revisit jobs. Still no undo though.
Also, at the time we didn't know what we were doing, we didn't know what was and wasn't possible. I often had pre-production meetings where the director would describe what they wanted and I wouldn't have a clue how to achieve it. We muddled through, though.
This lead to creativity, trying to come up with a way to achieve effects that hadn't been done before.
For example, one job I did was for a trailer for the X Files. The director had a shot of Mulder and Scully looking up at the sky, and he wanted to add an X-shaped space ship. We ended up making a model of the space ship out of cardboard (about a metre across), and moving it under a caption camera to try and match the movement we wanted. I had an emergency lamp in my car that flashed a red light, so that went under the camera and I tracked it in to the "space ship".
This promo went on to win a gold ProMax award for "Best use of 3d" as the head of department thought it must have come from our fledgling 3d.
We're now in the mid-90's and Flame appeared on the market. The first demo I had of it had the software in French. The original Flame had the reels running from right to left "to maintain compatability with Steenbecks" (Film editing machines). Why on earth they thought this was important, all the film editors I know have been the least tech-savvy people.
Gradually, 3d improved and became more realistic. Flame (and this newcomer, After Effects) got more and more tools. More ability and more choices for production to achieve their vision.
And then, it all become commonplace. Anything is possible, to the point where directors don't need to pre-produce VFX, anything they want is acheivable. for less and less money. There's barely any production now that doesn't have any post production done on it. Directors don't need to plan ahead. If you shoot something and there's something you don't like, then it can always be "fixed in post". You don't need to make any decisions, anything can be changed. And it's cheaper than ever before.
With AI now, or in the near future, it gets to the point where no decisions need to be made in advance. You don't need to have any clear idea of what you want, it can all be changed.
One job I did got a centre spread in a national newspaper, it was so groungbreaking. Can you imagine that happening now?
When I went to see Terminator 2 I remember during the scene when the T2 morphed from the lino into his human form, a guy behind me went "no way!" You don't get that these days.
VFX used to be fun and exciting, you'd make something no-one had seen before and people (literally) went "wow!" Now it's all taken for granted.
The joy and the fun has gone.
https://redd.it/1qlyb1v
@vfxbackup
I was lucky enough to start out in VFX in the 80's. We didn't have much, to start with we had two 30 sec digital disks, capable of adding a single layer with a matte (Abekas A64 & A53). Also, that layer was a single frame, no moving image, so to add a moving image you had to write a macro to grab a freeze frame of the fill, then the matte, and then record it to the other disk. If you messed it up then BLAM, you'd destroyed your work. no undos, no going back.
Then along came Quantel's Henry. Five minutes (Wow!! a whole 5 minutes!) of storage (at SD). You could add five layers at a time, with moving mattes and fills. Also you could archive the job to D1 digital tape, allowing you to revisit jobs. Still no undo though.
Also, at the time we didn't know what we were doing, we didn't know what was and wasn't possible. I often had pre-production meetings where the director would describe what they wanted and I wouldn't have a clue how to achieve it. We muddled through, though.
This lead to creativity, trying to come up with a way to achieve effects that hadn't been done before.
For example, one job I did was for a trailer for the X Files. The director had a shot of Mulder and Scully looking up at the sky, and he wanted to add an X-shaped space ship. We ended up making a model of the space ship out of cardboard (about a metre across), and moving it under a caption camera to try and match the movement we wanted. I had an emergency lamp in my car that flashed a red light, so that went under the camera and I tracked it in to the "space ship".
This promo went on to win a gold ProMax award for "Best use of 3d" as the head of department thought it must have come from our fledgling 3d.
We're now in the mid-90's and Flame appeared on the market. The first demo I had of it had the software in French. The original Flame had the reels running from right to left "to maintain compatability with Steenbecks" (Film editing machines). Why on earth they thought this was important, all the film editors I know have been the least tech-savvy people.
Gradually, 3d improved and became more realistic. Flame (and this newcomer, After Effects) got more and more tools. More ability and more choices for production to achieve their vision.
And then, it all become commonplace. Anything is possible, to the point where directors don't need to pre-produce VFX, anything they want is acheivable. for less and less money. There's barely any production now that doesn't have any post production done on it. Directors don't need to plan ahead. If you shoot something and there's something you don't like, then it can always be "fixed in post". You don't need to make any decisions, anything can be changed. And it's cheaper than ever before.
With AI now, or in the near future, it gets to the point where no decisions need to be made in advance. You don't need to have any clear idea of what you want, it can all be changed.
One job I did got a centre spread in a national newspaper, it was so groungbreaking. Can you imagine that happening now?
When I went to see Terminator 2 I remember during the scene when the T2 morphed from the lino into his human form, a guy behind me went "no way!" You don't get that these days.
VFX used to be fun and exciting, you'd make something no-one had seen before and people (literally) went "wow!" Now it's all taken for granted.
The joy and the fun has gone.
https://redd.it/1qlyb1v
@vfxbackup
Reddit
From the vfx community on Reddit
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Mari vs Substance Painter in 2026?
Hi guys, Im a generalist, so texturing isn't my speciality or anything! However, I have noticed that Substance Painter has been improving considerably in recent years. Don't get me wrong, Mari hasn't stood still, but it feels like each time I update Substance, I have a whole new arsenal of tools at my disposal.
I can totally still see how Mari is better for the super hero and BIG assets where you need to go in with a fine brush. But, how close is Substance to it now?
I honestly feel like it's getting to the point in production where 90% of the assets, at least, I would tackle with Substance Painter. It's just so much faster. There's literally a library of scans built into the software now, with almost 15,000 materials! Insane.
https://redd.it/1qlxwei
@vfxbackup
Hi guys, Im a generalist, so texturing isn't my speciality or anything! However, I have noticed that Substance Painter has been improving considerably in recent years. Don't get me wrong, Mari hasn't stood still, but it feels like each time I update Substance, I have a whole new arsenal of tools at my disposal.
I can totally still see how Mari is better for the super hero and BIG assets where you need to go in with a fine brush. But, how close is Substance to it now?
I honestly feel like it's getting to the point in production where 90% of the assets, at least, I would tackle with Substance Painter. It's just so much faster. There's literally a library of scans built into the software now, with almost 15,000 materials! Insane.
https://redd.it/1qlxwei
@vfxbackup
Reddit
From the vfx community on Reddit
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This media is not supported in your browser
VIEW IN TELEGRAM
missile explosion wip for short film (any feedback or suggestions for final?)
https://redd.it/1qpzevy
@vfxbackup
https://redd.it/1qpzevy
@vfxbackup
From VFX artist to filmmaker — is this path actually viable?
Hi everyone,
I’m struggling with a big career decision and would really appreciate some outside perspective.
My dream has always been to become a filmmaker one day (writing + directing). At the same time, I always knew how hard it is to get a job right away in that field, so I tried to find another way into the industry. That’s how I ended up choosing VFX, which has always been my second big interest.
When it was time to choose my major, I went for VFX, and I’m now close to graduating. Even though I chose a more “technical” path, my love for storytelling never really went away. For my thesis, I’m directing a fully CG short film that I wrote myself, and I’m also working as the VFX artist on the project.
That said, I’ll be honest: I don’t feel super confident in my VFX skills yet. I know I need to improve a lot, and that kind of scares me when I think about entering the job market. Lately I’ve been overthinking whether I really want to work as a VFX artist — but deep down I think a lot of this doubt comes from insecurity rather than lack of interest.
So here’s the big question:
Is it realistic to start as a VFX artist and later transition into being a filmmaker?
I’m really inspired by people like James Cameron, who write, direct, and have a strong technical understanding of CG and VFX. I also feel like knowing how different CG departments work could be incredibly useful as a director.
I’d love to hear from anyone who has taken a similar path, works in VFX, or has transitioned into directing/writing later on. Am I thinking about this the right way, or am I just psyching myself out?
Thanks in advance 🙏
https://redd.it/1qqppoj
@vfxbackup
Hi everyone,
I’m struggling with a big career decision and would really appreciate some outside perspective.
My dream has always been to become a filmmaker one day (writing + directing). At the same time, I always knew how hard it is to get a job right away in that field, so I tried to find another way into the industry. That’s how I ended up choosing VFX, which has always been my second big interest.
When it was time to choose my major, I went for VFX, and I’m now close to graduating. Even though I chose a more “technical” path, my love for storytelling never really went away. For my thesis, I’m directing a fully CG short film that I wrote myself, and I’m also working as the VFX artist on the project.
That said, I’ll be honest: I don’t feel super confident in my VFX skills yet. I know I need to improve a lot, and that kind of scares me when I think about entering the job market. Lately I’ve been overthinking whether I really want to work as a VFX artist — but deep down I think a lot of this doubt comes from insecurity rather than lack of interest.
So here’s the big question:
Is it realistic to start as a VFX artist and later transition into being a filmmaker?
I’m really inspired by people like James Cameron, who write, direct, and have a strong technical understanding of CG and VFX. I also feel like knowing how different CG departments work could be incredibly useful as a director.
I’d love to hear from anyone who has taken a similar path, works in VFX, or has transitioned into directing/writing later on. Am I thinking about this the right way, or am I just psyching myself out?
Thanks in advance 🙏
https://redd.it/1qqppoj
@vfxbackup
Reddit
From the vfx community on Reddit
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Seeking Systems Administrator for Toronto VFX company
**Job Summary:**
We are a small but busy VFX studio seeking a **Senior Systems Administrator** to take ownership of our IT infrastructure. As the sole IT specialist, you will manage all aspects of our systems, from server maintenance and network troubleshooting to software support and data security. This is a hands-on role that requires a proactive, problem-solving mindset, with the opportunity to shape and streamline our technology setup to support the studio's evolving needs.
**Key Responsibilities:**
* Oversee and maintain all IT systems, ensuring smooth operation of hardware, software, networks, and storage solutions.
* Provide technical support to artists, production staff, and engineers on VFX tools and general IT issues.
* Manage server performance, render farms, storage, and backups to maintain high efficiency in the production pipeline.
* Troubleshoot and resolve day-to-day IT challenges, including hardware malfunctions, software glitches, and connectivity issues.
* Implement and enforce security protocols to protect sensitive project data and intellectual property.
* Evaluate and upgrade systems as needed to ensure that the studio’s technology infrastructure can scale with new projects.
* Work with external vendors and service providers to procure hardware, software, and third-party services.
* Document all IT processes and maintain an up-to-date inventory of equipment, software licenses, and other critical assets.
* Provide recommendations for future technology investments and help shape the studio's long-term IT strategy.
**Requirements:**
* 3+ years of experience in IT or systems administration, ideally in a VFX, animation, or post-production environment.
* Strong understanding of Windows, and macOS systems.
* Experience with networking, storage management, and server maintenance in a production environment.
* Ability to support VFX software such as Maya, Nuke, Adobe Suite and Houdini
* Excellent troubleshooting skills, with a proactive approach to solving both hardware and software issues.
* Knowledge of data backup solutions, cybersecurity practices, and cloud storage options.
* Strong organizational skills, with the ability to document processes and manage IT resources independently.
* Ability to multitask and manage time effectively in a small, fast-paced studio.
**Preferred Qualifications:**
* Experience managing **render farms** and optimizing workflows for VFX pipelines.
* Knowledge of **scripting** (e.g., Python) to automate routine tasks.
email [jobs@tantrum.studio](mailto:jobs@tantrum.studio)
https://redd.it/1qqn7ur
@vfxbackup
**Job Summary:**
We are a small but busy VFX studio seeking a **Senior Systems Administrator** to take ownership of our IT infrastructure. As the sole IT specialist, you will manage all aspects of our systems, from server maintenance and network troubleshooting to software support and data security. This is a hands-on role that requires a proactive, problem-solving mindset, with the opportunity to shape and streamline our technology setup to support the studio's evolving needs.
**Key Responsibilities:**
* Oversee and maintain all IT systems, ensuring smooth operation of hardware, software, networks, and storage solutions.
* Provide technical support to artists, production staff, and engineers on VFX tools and general IT issues.
* Manage server performance, render farms, storage, and backups to maintain high efficiency in the production pipeline.
* Troubleshoot and resolve day-to-day IT challenges, including hardware malfunctions, software glitches, and connectivity issues.
* Implement and enforce security protocols to protect sensitive project data and intellectual property.
* Evaluate and upgrade systems as needed to ensure that the studio’s technology infrastructure can scale with new projects.
* Work with external vendors and service providers to procure hardware, software, and third-party services.
* Document all IT processes and maintain an up-to-date inventory of equipment, software licenses, and other critical assets.
* Provide recommendations for future technology investments and help shape the studio's long-term IT strategy.
**Requirements:**
* 3+ years of experience in IT or systems administration, ideally in a VFX, animation, or post-production environment.
* Strong understanding of Windows, and macOS systems.
* Experience with networking, storage management, and server maintenance in a production environment.
* Ability to support VFX software such as Maya, Nuke, Adobe Suite and Houdini
* Excellent troubleshooting skills, with a proactive approach to solving both hardware and software issues.
* Knowledge of data backup solutions, cybersecurity practices, and cloud storage options.
* Strong organizational skills, with the ability to document processes and manage IT resources independently.
* Ability to multitask and manage time effectively in a small, fast-paced studio.
**Preferred Qualifications:**
* Experience managing **render farms** and optimizing workflows for VFX pipelines.
* Knowledge of **scripting** (e.g., Python) to automate routine tasks.
email [jobs@tantrum.studio](mailto:jobs@tantrum.studio)
https://redd.it/1qqn7ur
@vfxbackup
Reddit
From the vfx community on Reddit
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Where do you get the footage when you want to use shots from a teaser or trailer in your reel?
Netflix just dropped the trailer for a TV show I worked on, and there are two shots of mine in it. The show comes out in 4–5 months, and I’d like to extract those shots from the trailer and include them in my reel right now.
When this happens, do you usually just download the (badly compressed) video from YouTube?
I noticed the teaser is also on the show’s Netflix page in much higher quality, but as far as I know there’s no (legal) way to extract trailers directly from Netflix. I know there are not-so-legal ways to do it, but I’m wondering whether it’s common to ask Netflix or the studio for a master or higher quality version of the trailer.
One of the shots is a comp work where the change I made is very small on screen, so avoiding YouTube compression would really help.
https://redd.it/1qqmzhj
@vfxbackup
Netflix just dropped the trailer for a TV show I worked on, and there are two shots of mine in it. The show comes out in 4–5 months, and I’d like to extract those shots from the trailer and include them in my reel right now.
When this happens, do you usually just download the (badly compressed) video from YouTube?
I noticed the teaser is also on the show’s Netflix page in much higher quality, but as far as I know there’s no (legal) way to extract trailers directly from Netflix. I know there are not-so-legal ways to do it, but I’m wondering whether it’s common to ask Netflix or the studio for a master or higher quality version of the trailer.
One of the shots is a comp work where the change I made is very small on screen, so avoiding YouTube compression would really help.
https://redd.it/1qqmzhj
@vfxbackup
Reddit
From the vfx community on Reddit
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Made an analog horror VHS style video. Would love feedback on how to improve
https://youtu.be/yOuHK-6gbf0
https://redd.it/1qqiml0
@vfxbackup
https://youtu.be/yOuHK-6gbf0
https://redd.it/1qqiml0
@vfxbackup
YouTube
The Adventure Tapes #00
Some old tapes I forgot about decided to record them and post them here.
Credits:
VCR Fast Forwarding - u_3so8jrhg71 Pixabay
Real VHS Static - DewyProductions2022 from Pixabay
A Bird Chirping - freesound_community from Pixabay
59_VHS_casette_in - freesound_community…
Credits:
VCR Fast Forwarding - u_3so8jrhg71 Pixabay
Real VHS Static - DewyProductions2022 from Pixabay
A Bird Chirping - freesound_community from Pixabay
59_VHS_casette_in - freesound_community…
Who's still using Xgen for hair and fur in the industry?
And why not Houdini? How present Houdini is? Or is it still better to dabble into Maya and and yeti or perhaps something else?
https://redd.it/1qrc4t5
@vfxbackup
And why not Houdini? How present Houdini is? Or is it still better to dabble into Maya and and yeti or perhaps something else?
https://redd.it/1qrc4t5
@vfxbackup
Reddit
From the vfx community on Reddit
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How do I move from a small VFX studio in India to big studios like DNEG / ILM / Weta?
Hey everyone,
I’ve been working as a Compositor at a small VFX company in India for the past 2 years. I’ve learned a lot here, but now I really want to push myself and aim for bigger studios like DNEG, ILM, Weta, etc.
I’m a bit confused about the right path forward and would love some guidance from people who’ve been there.
* How should I approach applying to these studios?
* What does a good CV/resume for big VFX studios actually look like?
* What should I focus on in my showreel, and how long should it be?
Any advice, personal experiences, or resources would mean a lot.
Thanks in advance
https://redd.it/1qqwz2y
@vfxbackup
Hey everyone,
I’ve been working as a Compositor at a small VFX company in India for the past 2 years. I’ve learned a lot here, but now I really want to push myself and aim for bigger studios like DNEG, ILM, Weta, etc.
I’m a bit confused about the right path forward and would love some guidance from people who’ve been there.
* How should I approach applying to these studios?
* What does a good CV/resume for big VFX studios actually look like?
* What should I focus on in my showreel, and how long should it be?
Any advice, personal experiences, or resources would mean a lot.
Thanks in advance
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@vfxbackup
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Unable to Stop AI, SAG-AFTRA Mulls a Studio Tax on Digital Performers
https://variety.com/2026/film/news/sag-aftra-ai-tilly-norwood-tax-digital-performers-1236644931/#recipient_hashed=1ea89b92457d3a864e9dc3fe265fb7be4db02d5dcfe506953bc5b7ef1750226f&recipient_salt=36f608bdf8336acbb974140070511de45d9b79cb7a3f7a10e518c926ab51b33a&utm_medium=email&utm_source=exacttarget&utm_campaign=newsalert&utm_content=661219_01-29-2026&utm_term=10161238?utm_medium=&utm_source=&utm_campaign=&utm_content=&utm_id=
https://redd.it/1qrlbt8
@vfxbackup
https://variety.com/2026/film/news/sag-aftra-ai-tilly-norwood-tax-digital-performers-1236644931/#recipient_hashed=1ea89b92457d3a864e9dc3fe265fb7be4db02d5dcfe506953bc5b7ef1750226f&recipient_salt=36f608bdf8336acbb974140070511de45d9b79cb7a3f7a10e518c926ab51b33a&utm_medium=email&utm_source=exacttarget&utm_campaign=newsalert&utm_content=661219_01-29-2026&utm_term=10161238?utm_medium=&utm_source=&utm_campaign=&utm_content=&utm_id=
https://redd.it/1qrlbt8
@vfxbackup
Variety
Unable to Stop AI, SAG-AFTRA Mulls a Studio Tax on Digital Performers
SAG-AFTRA is considering whether to seek a contribution to a union fund every time a studio uses a synthetic performer in a film or TV show.