Advice for Potential Students and Newcomers to the VFX Industry in 2025
We've been getting a lot of posts asking about the state of the industry. This post is designed to give you some quick information about that topic which the mods hope will help reduce the number of queries the sub receives on this specific topic.
As of early 2025, the VFX industry has been through a very rough 18-24 months where there has been a large contraction in the volume of work and this in turn has impacted hiring through-out the industry.
Here's why the industry is where it is:
1. There was a Streaming Boom in the late 2010s and early 2020s that lead to a rapid growth in the VFX industry as a lot of streaming companies emerged and pumped money into that sector, this was exacerbated by COVID and us all being at home watching media.
2. In 2023 there were big strikes by the Writers Guild of America and SAG-AFTRA which led to a massive halt in production of Hollywood films and series for about 8 months. After that was resolved there was the threat of another strike in 2024 when more union contracts were to be negotiated. The result of this was an almost complete stop to productions in late 2023 and a large portion of 2024. Many shows were not greenlit to start until late 2024
3. During this time, and partly as a result of these strikes, there was a slow down in content and big shake ups among the streaming services. As part of this market correction a number of them closed, others were folded into existing services, and some sold up.
4. A bunch of other market forces made speculation in the VFX business even more shaky, things like: the rise of AI, general market instability, changes in distribution split (Cinemas vs. Streaming) and these sorts of things basically mean that there's a lot of change in most media industries which scared people.
The combination of all of this resulted in a loss of a lot of VFX jobs, the closing of a number of VFX facilities and large shifts in work throughout the industry.
The question is, what does this mean for you?
Here's my thoughts on what you should know if you're considering a long term career in VFX:
Work in the VFX Industry is still valid optional to choose as a career path but there are some caveats.
* The future of the VFX industry is under some degree of threat, like many other industries are. I don't think we're in more danger of disappearing than your average game developer, programmer, accountant, lawyer or even box packing factory work. The fact is that technology is changing how we do work and market forces are really hard to predict. I know there will be change in the specifics of what we do, there will be new AI tools and new ways of making movies. But at the same time people still want to watch movies and streaming shows and companies still want to advertise. All that content needs to be made and viewed and refined and polished and adapted. While new AI tools might mean individuals in the future can do more, but those people will likely be VFX artists. As long as media is made and people care about the art of telling stories visually I think VFX artists will be needed.
Before you jump in, you should know that VFX is likely to be a very competitive and difficult industry to break into for the foreseeable future.
* From about 2013 to 2021 there was this huge boom in VFX that meant almost any student could eventually land a job in VFX working on cool films. Before then though VFX was actually really hard to get into because the industry was smaller and places were limited, you had to be really good to get a seat in a high end facility. The current market is tight; there's a lot of experience artists looking for work and while companies will still want juniors, they are likely going to be more juniors for the next few years than there are jobs.
If you're interested in any highly competitive career then you have to really want it, and it would also be a smart move to diversify your education so you have flexibility while you work to make your dream happen.
* Broad computer and technical
We've been getting a lot of posts asking about the state of the industry. This post is designed to give you some quick information about that topic which the mods hope will help reduce the number of queries the sub receives on this specific topic.
As of early 2025, the VFX industry has been through a very rough 18-24 months where there has been a large contraction in the volume of work and this in turn has impacted hiring through-out the industry.
Here's why the industry is where it is:
1. There was a Streaming Boom in the late 2010s and early 2020s that lead to a rapid growth in the VFX industry as a lot of streaming companies emerged and pumped money into that sector, this was exacerbated by COVID and us all being at home watching media.
2. In 2023 there were big strikes by the Writers Guild of America and SAG-AFTRA which led to a massive halt in production of Hollywood films and series for about 8 months. After that was resolved there was the threat of another strike in 2024 when more union contracts were to be negotiated. The result of this was an almost complete stop to productions in late 2023 and a large portion of 2024. Many shows were not greenlit to start until late 2024
3. During this time, and partly as a result of these strikes, there was a slow down in content and big shake ups among the streaming services. As part of this market correction a number of them closed, others were folded into existing services, and some sold up.
4. A bunch of other market forces made speculation in the VFX business even more shaky, things like: the rise of AI, general market instability, changes in distribution split (Cinemas vs. Streaming) and these sorts of things basically mean that there's a lot of change in most media industries which scared people.
The combination of all of this resulted in a loss of a lot of VFX jobs, the closing of a number of VFX facilities and large shifts in work throughout the industry.
The question is, what does this mean for you?
Here's my thoughts on what you should know if you're considering a long term career in VFX:
Work in the VFX Industry is still valid optional to choose as a career path but there are some caveats.
* The future of the VFX industry is under some degree of threat, like many other industries are. I don't think we're in more danger of disappearing than your average game developer, programmer, accountant, lawyer or even box packing factory work. The fact is that technology is changing how we do work and market forces are really hard to predict. I know there will be change in the specifics of what we do, there will be new AI tools and new ways of making movies. But at the same time people still want to watch movies and streaming shows and companies still want to advertise. All that content needs to be made and viewed and refined and polished and adapted. While new AI tools might mean individuals in the future can do more, but those people will likely be VFX artists. As long as media is made and people care about the art of telling stories visually I think VFX artists will be needed.
Before you jump in, you should know that VFX is likely to be a very competitive and difficult industry to break into for the foreseeable future.
* From about 2013 to 2021 there was this huge boom in VFX that meant almost any student could eventually land a job in VFX working on cool films. Before then though VFX was actually really hard to get into because the industry was smaller and places were limited, you had to be really good to get a seat in a high end facility. The current market is tight; there's a lot of experience artists looking for work and while companies will still want juniors, they are likely going to be more juniors for the next few years than there are jobs.
If you're interested in any highly competitive career then you have to really want it, and it would also be a smart move to diversify your education so you have flexibility while you work to make your dream happen.
* Broad computer and technical
skills are useful, as are broader art skills. Being able to move between other types of media than just VFX could be helpful. In general I think you don't want to put all your eggs in one basket too early unless you're really deadest that this is the only thing you want to do. I also think you should learn about new tools like AI and really be able to understand how those tools work. It'll be something future employers likely care about.
While some people find nice stable jobs a lot of VFX professionals don't find easy stability like some careers.
* Freelance and Contract work are common. And because of how international rebates work, you may find it necessary to move locations to land that first job, or to continue in your career. This is historically how film has always been; it's rarely as simple as a 9-5 job. Some people thrive on that, some people dislike that. And there are some places that manage to achieve more stability than others. But fair warning that VFX is a fickle master and can be tough to navigate at times.
Because a future career in VFX is both competitive and pretty unstable, I think you should be wary of spending lots of money on expensive specialty schools.
* If you're dead set on this, then sure you can jump in if that's what you want. But for most students I would advise, as above, to be broader in your education early on especially if it's very expensive. Much of what we do in VFX can be self taught and if you're motivated (and you'll need to be!) then you can access that info and make great work. But please take your time before committed to big loans or spending on an education in something you don't know if you really want.
With all of that said VFX can be a wonderful career.
It's full of amazing people and really challenging work. It has elements of technical, artistic, creative and problem solving work, which can make it engaging and fulfilling. And it generally pays pretty well precisely because it's not easy. It's taken me all over the world and had me meet amazing, wonderful, people (and a lot of arseholes too!) I love the industry and am thankful for all my experiences in it!
But it will challenge you. It will, at times, be extremely stressful. And there will be days you hate it and question why you ever wanted to do this to begin with! I think most jobs are a bit like that though.
In closing I'd just like to say my intent here is to give you both an optimistic and also restrained view of the industry. It is not for everyone and it is absolutely going to change in the future.
Some people will tell you AI is going to replace all of us, or that the industry will stangle itself and all the work will end up being done by sweat shops in South East Asia. And while I think those people are mostly wrong it's not like I can actually see the future.
Ultimately I just believe that if you're young, you're passionate, and you want to make movies or be paid to make amazing digital art, then you should start doing that while keeping your eye on this industry. If it works out, then great because it can be a cool career. And if it doesn't then you will need to transition to something else. That's something that's happened to many people in many industries for many reasons through-out history. The future is not a nice straight line road for most people. But if you start driving you can end up in some amazing places.
Feel free to post questions below.
https://redd.it/1jbmt87
@vfxbackup
While some people find nice stable jobs a lot of VFX professionals don't find easy stability like some careers.
* Freelance and Contract work are common. And because of how international rebates work, you may find it necessary to move locations to land that first job, or to continue in your career. This is historically how film has always been; it's rarely as simple as a 9-5 job. Some people thrive on that, some people dislike that. And there are some places that manage to achieve more stability than others. But fair warning that VFX is a fickle master and can be tough to navigate at times.
Because a future career in VFX is both competitive and pretty unstable, I think you should be wary of spending lots of money on expensive specialty schools.
* If you're dead set on this, then sure you can jump in if that's what you want. But for most students I would advise, as above, to be broader in your education early on especially if it's very expensive. Much of what we do in VFX can be self taught and if you're motivated (and you'll need to be!) then you can access that info and make great work. But please take your time before committed to big loans or spending on an education in something you don't know if you really want.
With all of that said VFX can be a wonderful career.
It's full of amazing people and really challenging work. It has elements of technical, artistic, creative and problem solving work, which can make it engaging and fulfilling. And it generally pays pretty well precisely because it's not easy. It's taken me all over the world and had me meet amazing, wonderful, people (and a lot of arseholes too!) I love the industry and am thankful for all my experiences in it!
But it will challenge you. It will, at times, be extremely stressful. And there will be days you hate it and question why you ever wanted to do this to begin with! I think most jobs are a bit like that though.
In closing I'd just like to say my intent here is to give you both an optimistic and also restrained view of the industry. It is not for everyone and it is absolutely going to change in the future.
Some people will tell you AI is going to replace all of us, or that the industry will stangle itself and all the work will end up being done by sweat shops in South East Asia. And while I think those people are mostly wrong it's not like I can actually see the future.
Ultimately I just believe that if you're young, you're passionate, and you want to make movies or be paid to make amazing digital art, then you should start doing that while keeping your eye on this industry. If it works out, then great because it can be a cool career. And if it doesn't then you will need to transition to something else. That's something that's happened to many people in many industries for many reasons through-out history. The future is not a nice straight line road for most people. But if you start driving you can end up in some amazing places.
Feel free to post questions below.
https://redd.it/1jbmt87
@vfxbackup
Reddit
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Couple of interesting titbits from 'Wicked: For Good' VFX supe Pablo Helman
These come from issue #48 of befores & afters magazine on the film:
1. A number of 100% CG shots were outputted to film, and then scanned back in. Helman describes the process. “This is something that happened throughout the movie. We were looking at a hundred percent CG shots, and we were wondering, how do you make a hundred percent CG shot completely photorealistic? We were looking at ways to do it, and I was running out of tools.”
2. The Young Wizard flashbacks contained an interesting moment you might not have noticed: "Interestingly, for one of the shots, notes Helman, “there was an adjustment in the performance where The Wizard is actually realizing what he did, and it transfers into the older Jeff Goldblum. It's a very subtle thing, but if you actually look at it again, you will see that he changes right there. There's a lighting change right there and it goes to the older Wizard.”
3. Monkey costumes - The new film saw ILM create two new monkey costumes, adapted from concepts created with costume designer Paul Tazewell. “The first,” says ILM VFX supe Anthony Smith, “was a set of green armor which was designed to accommodate the monkey’s wings, and the second was the armour set that the monkeys change into during ‘No Good Deed’, which was designed to be modular to give variety across the monkeys. We even built Glinda’s jacket to be worn by one of the monkeys, as an easter egg call back to the first film, where he steals it from Glinda as they are chased through the palace!”
4. Lots more of these gems in the magazine, including on the invisible mirror shots, tornado, Cowardly Lion and the flying scenes....
PRINT: https://www.amazon.com/dp/B0GDGT28NC
DIGITAL: https://www.patreon.com/posts/issue-48-wicked-147136860
SUBSCRIBE: https://www.patreon.com/c/beforesandafters/membership
https://preview.redd.it/3jvx88j0p2bg1.jpg?width=1280&format=pjpg&auto=webp&s=261295831ac4d7ede6c4b9d7dd1b402b0d22d5d5
https://redd.it/1q2mle3
@vfxbackup
These come from issue #48 of befores & afters magazine on the film:
1. A number of 100% CG shots were outputted to film, and then scanned back in. Helman describes the process. “This is something that happened throughout the movie. We were looking at a hundred percent CG shots, and we were wondering, how do you make a hundred percent CG shot completely photorealistic? We were looking at ways to do it, and I was running out of tools.”
2. The Young Wizard flashbacks contained an interesting moment you might not have noticed: "Interestingly, for one of the shots, notes Helman, “there was an adjustment in the performance where The Wizard is actually realizing what he did, and it transfers into the older Jeff Goldblum. It's a very subtle thing, but if you actually look at it again, you will see that he changes right there. There's a lighting change right there and it goes to the older Wizard.”
3. Monkey costumes - The new film saw ILM create two new monkey costumes, adapted from concepts created with costume designer Paul Tazewell. “The first,” says ILM VFX supe Anthony Smith, “was a set of green armor which was designed to accommodate the monkey’s wings, and the second was the armour set that the monkeys change into during ‘No Good Deed’, which was designed to be modular to give variety across the monkeys. We even built Glinda’s jacket to be worn by one of the monkeys, as an easter egg call back to the first film, where he steals it from Glinda as they are chased through the palace!”
4. Lots more of these gems in the magazine, including on the invisible mirror shots, tornado, Cowardly Lion and the flying scenes....
PRINT: https://www.amazon.com/dp/B0GDGT28NC
DIGITAL: https://www.patreon.com/posts/issue-48-wicked-147136860
SUBSCRIBE: https://www.patreon.com/c/beforesandafters/membership
https://preview.redd.it/3jvx88j0p2bg1.jpg?width=1280&format=pjpg&auto=webp&s=261295831ac4d7ede6c4b9d7dd1b402b0d22d5d5
https://redd.it/1q2mle3
@vfxbackup
Patreon
issue #48 - Wicked: For Good - DIGITAL | befores & afters
Get more from befores & afters on Patreon
Is there a website that contains purely stylized anime VFX like FootageCrate?
Hello folks, I'm a blender animator and I want to find some animated stylized VFX for an upcoming animation, but I can't seem to find anything better than footage crate which is paid, do any of you know of the possible existence of a website like that but completely free? I remember that it existed but it was a long time ago, thus I can't remember
https://redd.it/1q35wxj
@vfxbackup
Hello folks, I'm a blender animator and I want to find some animated stylized VFX for an upcoming animation, but I can't seem to find anything better than footage crate which is paid, do any of you know of the possible existence of a website like that but completely free? I remember that it existed but it was a long time ago, thus I can't remember
https://redd.it/1q35wxj
@vfxbackup
Reddit
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Thanks for the tracking help!
https://youtube.com/shorts/QsPSG8gTB2g?si=Hjj8oqWiCu2_KLDj
https://redd.it/1q32kwd
@vfxbackup
https://youtube.com/shorts/QsPSG8gTB2g?si=Hjj8oqWiCu2_KLDj
https://redd.it/1q32kwd
@vfxbackup
YouTube
somewhere between here and there #houdini #nuke #vfx
Enjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube.
Vfx beginner
Hey. I want to get into vfx. What do yall recommend what software i should learn. I live in LA, CA. Any resources i should look into online?
https://redd.it/1q383wf
@vfxbackup
Hey. I want to get into vfx. What do yall recommend what software i should learn. I live in LA, CA. Any resources i should look into online?
https://redd.it/1q383wf
@vfxbackup
Reddit
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How to approach vfx studios in the uk for work??
I have friends in Dubai/india who have started their own boutique vfx studio and have asked me to help them with getting some work from the studios here in the uk.
I don’t work in vfx anymore but we were part of the same vfx team in a big studio back in India a few years ago.
Does anybody have an idea or suggestions how I can approach studios here in the UK for some work ??
https://redd.it/1q36f6s
@vfxbackup
I have friends in Dubai/india who have started their own boutique vfx studio and have asked me to help them with getting some work from the studios here in the uk.
I don’t work in vfx anymore but we were part of the same vfx team in a big studio back in India a few years ago.
Does anybody have an idea or suggestions how I can approach studios here in the UK for some work ??
https://redd.it/1q36f6s
@vfxbackup
Reddit
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Calling all VFX pros and pipeline TDs! Quick survey on OpenEXR compression (HTJ2K) for grad research
Hey, I am doing my Grad Work about the newly added compression method to OpenEXR: HTJ2K
I already have some very interesting benchmarks, but I need your take to finalize my paper!
The survey takes \~2 minutes and covers:
How you use EXR (multilayer/deep/8K/textures?)
Compression preferences (ZIP/PIZ/DWAB?)
Thoughts on progressive decode for video
How likely you’d be to adopt HTJ2K in practice
I'll share full benchmarks, scripts and paper when done.
Fill it here: https://forms.gle/g1E4HQqWHhCmMmfFA
Thanks for helping out; make sure to upvote if you want to help the VFX industry!
https://redd.it/1q2tv20
@vfxbackup
Hey, I am doing my Grad Work about the newly added compression method to OpenEXR: HTJ2K
I already have some very interesting benchmarks, but I need your take to finalize my paper!
The survey takes \~2 minutes and covers:
How you use EXR (multilayer/deep/8K/textures?)
Compression preferences (ZIP/PIZ/DWAB?)
Thoughts on progressive decode for video
How likely you’d be to adopt HTJ2K in practice
I'll share full benchmarks, scripts and paper when done.
Fill it here: https://forms.gle/g1E4HQqWHhCmMmfFA
Thanks for helping out; make sure to upvote if you want to help the VFX industry!
https://redd.it/1q2tv20
@vfxbackup
Google Docs
OpenEXR Image Compression Grad Work
In September 2025, OpenEXR added High Throughput JPEG 2000 (HTJ2K) compression, offering significant benefits for VFX workflows.
For my graduate research on the effectiveness of HTJ2K in VFX, I collected benchmark data. To provide a more comprehensive analysis…
For my graduate research on the effectiveness of HTJ2K in VFX, I collected benchmark data. To provide a more comprehensive analysis…
VFX Compositing Showreel 2022-2025
https://youtu.be/TLE2RPGnPBo?si=XICY55-NqM0i4sE2
https://redd.it/1q3jz9b
@vfxbackup
https://youtu.be/TLE2RPGnPBo?si=XICY55-NqM0i4sE2
https://redd.it/1q3jz9b
@vfxbackup
YouTube
VFX Compositing Showreel 2022-2025
This is My Latest Compositing Showreel 2025.
Thank you guys for your Amazing Support.
#compositing #fx #houdini #nuke #blender #blender3d
Holiday Season Discount Use SG1_CGFOREST for 10% OFF
Special Discount for My Patreon Members
Website page: htt…
Thank you guys for your Amazing Support.
#compositing #fx #houdini #nuke #blender #blender3d
Holiday Season Discount Use SG1_CGFOREST for 10% OFF
Special Discount for My Patreon Members
Website page: htt…
How did they do the fairy light in the movie "Legend"(1985)?
https://m.youtube.com/watch?v=fvF0n2s-RBI&pp=ygURbGVnZW5kIG9vbmEgbGlnaHTSBwkJTQoBhyohjO8%3D
https://redd.it/1q3llx5
@vfxbackup
https://m.youtube.com/watch?v=fvF0n2s-RBI&pp=ygURbGVnZW5kIG9vbmEgbGlnaHTSBwkJTQoBhyohjO8%3D
https://redd.it/1q3llx5
@vfxbackup
YouTube
Legend (1985) Movie Clip - Gump: Love you say? Well love is another matter.
Legend (1985) movie Clip:
Gump: Love you say? Well love is another matter.
Loving Fool and Fairy Friend.
This is from the American version of Legend. There are four different versions of this movie, and some of them are missing this popular quote from the…
Gump: Love you say? Well love is another matter.
Loving Fool and Fairy Friend.
This is from the American version of Legend. There are four different versions of this movie, and some of them are missing this popular quote from the…
Any Lut/Fx pack that aren't scams?
Been seeing a ton of advertisements for packs from Foureditors and Cinematicfxeffects. They're quite tempting to get because they seem quite cheap for the amount of stuff you're getting. But pretty much everyone unanimously says it's not worth it and they're a scam.
So are there any asset packs from reputable websites?
https://redd.it/1q3k1le
@vfxbackup
Been seeing a ton of advertisements for packs from Foureditors and Cinematicfxeffects. They're quite tempting to get because they seem quite cheap for the amount of stuff you're getting. But pretty much everyone unanimously says it's not worth it and they're a scam.
So are there any asset packs from reputable websites?
https://redd.it/1q3k1le
@vfxbackup
FOUR Editors
Platinum Bundle: OUR ENTIRE COLLECTION (ALL-IN-ONE) - 10,000+
The FOUR Editors Platinum Bundle: our entire collection of high-end video editing effects, transitions, LUTS, SFX & VFX packs and more. Perfect for creators, filmmakers, and video editors seeking premium tools to enhance their work.
In the short animated film "The Snowman", the characters are drawn in colored pencil and white paper, then added to pre-painted backgrounds. They don't appear to use cels, so does anyone have any idea how the characters and backgrounds were combined together?
https://m.youtube.com/watch?v=XpwL\_jeNmuw&pp=ygUddGhlIHNub3dtYW4gYmVoaW5kIHRoZSBzY2VuZXM%3D
This is the only video I could find of it.
I really like doing 2d animations and I thhought it would be fun to do a traditional colored pencil animation, as opposed to drawing digitally, but as far as I've found, all traditional animation was done in cels.
This confuses me as to how animations colored with a more paiterly/scratchy texture were produced in the past, before drawing tablets became prolific. Since I kmow cels had to be inked in, so they had to have mostly flat colors.
In the above video, the process by which they combine the drawings and background is unclear. I'd like to know if anyone has any insight as to how it was made.
Thank you for taking the time to read.
https://redd.it/1q3t78i
@vfxbackup
https://m.youtube.com/watch?v=XpwL\_jeNmuw&pp=ygUddGhlIHNub3dtYW4gYmVoaW5kIHRoZSBzY2VuZXM%3D
This is the only video I could find of it.
I really like doing 2d animations and I thhought it would be fun to do a traditional colored pencil animation, as opposed to drawing digitally, but as far as I've found, all traditional animation was done in cels.
This confuses me as to how animations colored with a more paiterly/scratchy texture were produced in the past, before drawing tablets became prolific. Since I kmow cels had to be inked in, so they had to have mostly flat colors.
In the above video, the process by which they combine the drawings and background is unclear. I'd like to know if anyone has any insight as to how it was made.
Thank you for taking the time to read.
https://redd.it/1q3t78i
@vfxbackup
What's your way of not bringing your work stress back home?
I guess this question is not necessarily limited to our industry but I wanted to ask anyway!
How do you not bring daily stress of trying to a find a solutions to a problem or being able to iterate when your jobs aren't given enough priority or just catching upto the current weeks tasks rather than being a step ahead?
I've been a freelancer (short and long contracts) for over a decade in 3 different countries. Sometimes it's easier to find solutions and sometimes it's like a research project. We have Google, respective forums, friends, mentors, team members (not necessarily in any order). But sometimes, the solution might not be straight forward as one would say it is! But that's a topic for another day. This is only one example. Sometimes, it could be client's or Supervisor's notes - "Keep going" with no specific/clear direction. Sometimes things that aren't in the artists control due to pipeline, etc but still trying to hit deadlines.
My question is how do you keep your stress levels in controls that don't affect your sleep or mood, health? I have tried going for a walk and coming back, disconnect and work on my hobbies (which typically doesn't involve others), etc! Sometimes they help and other times they don't. What do you do when it's the later?
Thanks in advance! I appreciate you for taking the time to read through!
https://redd.it/1q4fyoq
@vfxbackup
I guess this question is not necessarily limited to our industry but I wanted to ask anyway!
How do you not bring daily stress of trying to a find a solutions to a problem or being able to iterate when your jobs aren't given enough priority or just catching upto the current weeks tasks rather than being a step ahead?
I've been a freelancer (short and long contracts) for over a decade in 3 different countries. Sometimes it's easier to find solutions and sometimes it's like a research project. We have Google, respective forums, friends, mentors, team members (not necessarily in any order). But sometimes, the solution might not be straight forward as one would say it is! But that's a topic for another day. This is only one example. Sometimes, it could be client's or Supervisor's notes - "Keep going" with no specific/clear direction. Sometimes things that aren't in the artists control due to pipeline, etc but still trying to hit deadlines.
My question is how do you keep your stress levels in controls that don't affect your sleep or mood, health? I have tried going for a walk and coming back, disconnect and work on my hobbies (which typically doesn't involve others), etc! Sometimes they help and other times they don't. What do you do when it's the later?
Thanks in advance! I appreciate you for taking the time to read through!
https://redd.it/1q4fyoq
@vfxbackup
Reddit
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Need Advice
29F student here working on compositing showreel. I am stuck after 3 shots and everytime I ask from my institute teacher the answer I get it keep on doing and watch youtube tutorials you will learn a lot. But the situation here is that those videos are like 4-5 years old I don't know if I can rely on that information or not. I want to know if there's any other way with that If I can rely on UDEMY and YT videos or not and what AI should learn side by side to keep myself upskilled.
https://redd.it/1q4rvwu
@vfxbackup
29F student here working on compositing showreel. I am stuck after 3 shots and everytime I ask from my institute teacher the answer I get it keep on doing and watch youtube tutorials you will learn a lot. But the situation here is that those videos are like 4-5 years old I don't know if I can rely on that information or not. I want to know if there's any other way with that If I can rely on UDEMY and YT videos or not and what AI should learn side by side to keep myself upskilled.
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@vfxbackup
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