Ubisoft Cancels 6 Projects Including Prince of Persia: Sands of Time Remake, Closes 2 Studios and Confirms Further Layoffs in Major Company Restructure
https://www.ign.com/articles/ubisoft-cancels-6-projects-including-prince-of-persia-sands-of-time-remake-closes-2-studios-and-confirms-further-layoffs-in-major-company-restructure
https://redd.it/1qjvsrg
@vfxbackup
https://www.ign.com/articles/ubisoft-cancels-6-projects-including-prince-of-persia-sands-of-time-remake-closes-2-studios-and-confirms-further-layoffs-in-major-company-restructure
https://redd.it/1qjvsrg
@vfxbackup
IGN
Ubisoft Cancels 6 Projects Including Prince of Persia: Sands of Time Remake, Closes 2 Studios and Confirms Further Layoffs in Major…
Ubisoft has announced a sweeping company restructure that will result in the cancelation of six games including its Prince of Persia: Sands of Time remake, and a delay to a further seven titles. Two Ubisoft studios will be closed completely as a result of…
Ubisoft shares tumble after Assassin&Creed; creator unveils restructuring, cancels games
https://www.reuters.com/business/ubisoft-shares-tumble-after-assassins-creed-creator-unveils-restructuring-2026-01-22/
https://redd.it/1qjy627
@vfxbackup
https://www.reuters.com/business/ubisoft-shares-tumble-after-assassins-creed-creator-unveils-restructuring-2026-01-22/
https://redd.it/1qjy627
@vfxbackup
Reddit
From the vfx community on Reddit: Ubisoft shares tumble after Assassin&Creed; creator unveils restructuring, cancels games
Explore this post and more from the vfx community
Growing Old - Pushed Myself To Improve My VFX Skills
Feature Presentation
VFX Breakdown
First Episode (Has No VFX)
I made this as part of an episodic series, what I originally had planned to do in VFX was exacerbated by my own mistakes. Have you ever shot a whole video only to realize after it was over that your main actor was staring straight down the barrel of the lens? Sigh... I did.
By not being prepared for all of the challenges I was going to face, I've taken my time over the last year and a half coming back to this and chipping away at it piece by piece. The benefit of that is now I have a better idea of how I should have approached it, unfortunately I worked myself into a corner at a certain point, wishing I had Nuke, as Resolve for VFX can be hot garbage by losing my data and sometimes crashing when I come back and try to update things like tracking.
Invisible VFX is what I wanted to improve most on, as well as VFX in service to the story. Paint-outs and morphing are the main things I worked on learning, I don't believe I nailed down anything to a professional level, but I do believe I can move forward with what I learned to do better next time. If there's one thing I know I should have done, it's add grain, I really don't have an excuse asides from being afraid to unload my rendered footage out of fear of something breaking if I did.
Let me know what you think, I appreciate you guys taking the time out of your busy schedules to take a look at my silly little shows. I hope I accomplished something you like, or at the very least something you don't hate.
https://redd.it/1qjzjw0
@vfxbackup
Feature Presentation
VFX Breakdown
First Episode (Has No VFX)
I made this as part of an episodic series, what I originally had planned to do in VFX was exacerbated by my own mistakes. Have you ever shot a whole video only to realize after it was over that your main actor was staring straight down the barrel of the lens? Sigh... I did.
By not being prepared for all of the challenges I was going to face, I've taken my time over the last year and a half coming back to this and chipping away at it piece by piece. The benefit of that is now I have a better idea of how I should have approached it, unfortunately I worked myself into a corner at a certain point, wishing I had Nuke, as Resolve for VFX can be hot garbage by losing my data and sometimes crashing when I come back and try to update things like tracking.
Invisible VFX is what I wanted to improve most on, as well as VFX in service to the story. Paint-outs and morphing are the main things I worked on learning, I don't believe I nailed down anything to a professional level, but I do believe I can move forward with what I learned to do better next time. If there's one thing I know I should have done, it's add grain, I really don't have an excuse asides from being afraid to unload my rendered footage out of fear of something breaking if I did.
Let me know what you think, I appreciate you guys taking the time out of your busy schedules to take a look at my silly little shows. I hope I accomplished something you like, or at the very least something you don't hate.
https://redd.it/1qjzjw0
@vfxbackup
YouTube
Growing Old
One must imagine endlessness happy.
Watch First Episode Here: https://youtu.be/yp18kD_QUqA
Watch First Episode Here: https://youtu.be/yp18kD_QUqA
Useful VFX jobs resource (credit to Chris Mayne)
Chris Mayne maintains a well-known Google Sheet that tracks VFX / Animation / Games jobs worldwide and keeps it consistently updated.
I’ve built a simple UI that references that sheet and makes it easier to browse — with filtering and sorting instead of scrolling rows.
It updates live and is shared purely as a convenience for artists.
Jobs page: https://showreelbio.com/jobs
(All credit to Chris Mayne for the original jobs data)
https://redd.it/1qk58zd
@vfxbackup
Chris Mayne maintains a well-known Google Sheet that tracks VFX / Animation / Games jobs worldwide and keeps it consistently updated.
I’ve built a simple UI that references that sheet and makes it easier to browse — with filtering and sorting instead of scrolling rows.
It updates live and is shared purely as a convenience for artists.
Jobs page: https://showreelbio.com/jobs
(All credit to Chris Mayne for the original jobs data)
https://redd.it/1qk58zd
@vfxbackup
ShowreelBio
ShowreelBio - VFX Portfolio, 3D Artist CV, Gaming & Animation Showreel Platform
Create professional VFX artist portfolios, 3D artist CVs, gaming showreels, and animation portfolios. All-in-one platform for visual effects artists.
Denoising Practices?
Hey everyone, had a few questions about common denoising practices. I only really work on my own projects, so I'm not concerned with other departments or anything.
On our last short, we didn't really do any denoising on our footage. I do rather like a good film emulation though, so I ended up with film grain on top of digital noise. While I got no complaints, and I saved a lot of time, I dont really want to do that going forward.
I've seen some good non destructive workflows in after effects for degraining/regraining with grain mattes. If I plan on adding film grain to all of my project, should I denoise all of my footage prior to beginning work? Is that fine to do, or should I always try to regrain my vfx comps?
My main cam is also a BMPCC 4k. Love the thing. But I was also curious if it is viable to create a noise profile for the camera itself for VFX, because I tend to shoot projects at the same ISO and light accordingly. Or do I really have to degrain each shot on a case by case basis?
I work in syntheyes, blender, after effects, and resolve. Would love some insight!
https://redd.it/1qk5p4m
@vfxbackup
Hey everyone, had a few questions about common denoising practices. I only really work on my own projects, so I'm not concerned with other departments or anything.
On our last short, we didn't really do any denoising on our footage. I do rather like a good film emulation though, so I ended up with film grain on top of digital noise. While I got no complaints, and I saved a lot of time, I dont really want to do that going forward.
I've seen some good non destructive workflows in after effects for degraining/regraining with grain mattes. If I plan on adding film grain to all of my project, should I denoise all of my footage prior to beginning work? Is that fine to do, or should I always try to regrain my vfx comps?
My main cam is also a BMPCC 4k. Love the thing. But I was also curious if it is viable to create a noise profile for the camera itself for VFX, because I tend to shoot projects at the same ISO and light accordingly. Or do I really have to degrain each shot on a case by case basis?
I work in syntheyes, blender, after effects, and resolve. Would love some insight!
https://redd.it/1qk5p4m
@vfxbackup
Reddit
From the vfx community on Reddit
Explore this post and more from the vfx community
James Cameron: Generative AI will only produce mediocrity in filmmaking
https://youtu.be/liob7Acq_1c?si=i-LqmdUhdsyEOv9Z
https://redd.it/1qk7llw
@vfxbackup
https://youtu.be/liob7Acq_1c?si=i-LqmdUhdsyEOv9Z
https://redd.it/1qk7llw
@vfxbackup
YouTube
James Cameron: Generative AI will only produce mediocrity in filmmaking
James Cameron discusses the creative and technical challenges behind bringing Avatar to life, explaining how he began with a broad vision while working through countless details along the way. He reflects on the importance of world-building, from developing…
How incredible the quality of VFX winners/nominees has regressed over the years... Gore Verbinsky is right!
https://youtu.be/-HGUG2-67I4
https://redd.it/1qkh4i3
@vfxbackup
https://youtu.be/-HGUG2-67I4
https://redd.it/1qkh4i3
@vfxbackup
YouTube
aLL VFX Oscar Winners/Nominees 1980-2026 #tbt
This video is dedicated to all the Movie Lovers 🎬❤️
Small studio owners....
How many hours per week does your producer spend manually updating spreadsheets to match what's actually happening in the render folders?
https://redd.it/1qkjjbd
@vfxbackup
How many hours per week does your producer spend manually updating spreadsheets to match what's actually happening in the render folders?
https://redd.it/1qkjjbd
@vfxbackup
Reddit
From the vfx community on Reddit
Explore this post and more from the vfx community
What's your desk setup?
Thought this might be a fun question to pick some brains across the industry. For about the past decade I've rocked identical dual monitors with a Wacom Intuos. At first it was 24" Dell Ultrasharps, then I briefly had some old HP 30" monitors that were like 2.5k. Then I arrived at my current setup, dual 27" 4k BenQ displays. I rock Nuke with my viewer on one monitor, and everything else on the other. I also switched to the large Intuos a few years ago and just span that across both displays. The aspect ratio is off but I've just gotten used to it. As a comper I mostly use it for pushing garbage mattes around and the occasional paint node in Nuke, or to give my mouse hand a break (I'm a lefty but use my mouse as a righty. Bow before me).
My displays are hooked up to both my Mac Studio—which I use for personal computing, video editing (Resolve), and Silhouette—and my PC, which has my own Nuke license, and what I use for PCoIP connections to wherever I'm working. I also game on it, which largely ends up being one monitor.
Lately I've been sorta coveting the 1-monitor life. And one of my BenQ's has been giving me some issues with flickering and refusing to accept incoming signals or bring up the menu, leading me to believe it's an issue with the board (they're out of warranty). I've been eying the LG Ultrafine 6k (32") as a bit of a simplification, both in terms of Mac use (6k at 32" or 5k at 27" are the ideal DPI for macOS scaling), and in terms of PC gaming: just having a single monitor directly in front of me.
My couple of questions would be, if anyone has experience with this... would I feel too constricted in Nuke? I figured I'd switch to the floating layout, so I could resize my viewer as needed and just pop open node controls as necessary (I actually used Nuke this way 1,000 years ago). But I keep thinking "my viewer would never be 27." I also wonder how the PCoIP setup might go. A single 6k is still more pixels to drive than two 4k's. Anyone have any experience with this? I should also note that I live in Nebraska and usually connect to studios on the west coast, so I average about a 50ms ping.
I've also pondered other setups like rocking a large Cintiq in the front with another 4k up top... I have a little 16" Cintiq and panning around a node graph on it is quite fun. But I'd always have the issue of having my viewer on the non-Cintiq and constantly needing to bring the viewer down for roto/paint, which could get annoying after a while.
I dunno. Curious if anyone has anything out of the ordinary and absolutely loves it. Nothing is particularly wrong with my setup, other than the slowly-dying BenQ. Just thinking out loud.
Desk and Cat Tax (sorry for the clutter):
Artwork by Jake Warr \(see below\)
Theo says check your grain.
Linky goodness to artwork
https://redd.it/1qkkybp
@vfxbackup
Thought this might be a fun question to pick some brains across the industry. For about the past decade I've rocked identical dual monitors with a Wacom Intuos. At first it was 24" Dell Ultrasharps, then I briefly had some old HP 30" monitors that were like 2.5k. Then I arrived at my current setup, dual 27" 4k BenQ displays. I rock Nuke with my viewer on one monitor, and everything else on the other. I also switched to the large Intuos a few years ago and just span that across both displays. The aspect ratio is off but I've just gotten used to it. As a comper I mostly use it for pushing garbage mattes around and the occasional paint node in Nuke, or to give my mouse hand a break (I'm a lefty but use my mouse as a righty. Bow before me).
My displays are hooked up to both my Mac Studio—which I use for personal computing, video editing (Resolve), and Silhouette—and my PC, which has my own Nuke license, and what I use for PCoIP connections to wherever I'm working. I also game on it, which largely ends up being one monitor.
Lately I've been sorta coveting the 1-monitor life. And one of my BenQ's has been giving me some issues with flickering and refusing to accept incoming signals or bring up the menu, leading me to believe it's an issue with the board (they're out of warranty). I've been eying the LG Ultrafine 6k (32") as a bit of a simplification, both in terms of Mac use (6k at 32" or 5k at 27" are the ideal DPI for macOS scaling), and in terms of PC gaming: just having a single monitor directly in front of me.
My couple of questions would be, if anyone has experience with this... would I feel too constricted in Nuke? I figured I'd switch to the floating layout, so I could resize my viewer as needed and just pop open node controls as necessary (I actually used Nuke this way 1,000 years ago). But I keep thinking "my viewer would never be 27." I also wonder how the PCoIP setup might go. A single 6k is still more pixels to drive than two 4k's. Anyone have any experience with this? I should also note that I live in Nebraska and usually connect to studios on the west coast, so I average about a 50ms ping.
I've also pondered other setups like rocking a large Cintiq in the front with another 4k up top... I have a little 16" Cintiq and panning around a node graph on it is quite fun. But I'd always have the issue of having my viewer on the non-Cintiq and constantly needing to bring the viewer down for roto/paint, which could get annoying after a while.
I dunno. Curious if anyone has anything out of the ordinary and absolutely loves it. Nothing is particularly wrong with my setup, other than the slowly-dying BenQ. Just thinking out loud.
Desk and Cat Tax (sorry for the clutter):
Artwork by Jake Warr \(see below\)
Theo says check your grain.
Linky goodness to artwork
https://redd.it/1qkkybp
@vfxbackup
Bhphotovideo
BenQ PD2700U DesignVue Designer 27" 16:9 IPS Monitor
Buy BenQ PD2700U DesignVue Designer 27" 16:9 IPS Monitor featuring 27" In-Plane Switching (IPS) Panel, HDMI | DisplayPort | Mini DisplayPort, 3840 x 2160 @ 60 Hz Native Resolution, 1300:1 Static Contrast Ratio, 350 cd/m² Brightness, 178°/178° Viewing Angles…
Would you be interested to convert VDB files to GLB easily ?
So let me explain. I'm a developper and recently found a way to easily convert VDB to any mesh format. Some of you probably already know how to do it but i would like to simplify the process by creating a website that will do it for you.
This website would allow you to convert your vdbs files into GLB or any other mesh format conserving the animations and allow you to have a mesh render of the VFX you just made. You will be allowed to choose the precision of the result so you could choose if you better want a low poly result or a very close to the source. You will also be able to set materials to the result.
You may have to watch an ad while the conversion is being made so i can pay the electricity bill.
I'll give an exemple of what it could look like in the comments.
https://redd.it/1qklixd
@vfxbackup
So let me explain. I'm a developper and recently found a way to easily convert VDB to any mesh format. Some of you probably already know how to do it but i would like to simplify the process by creating a website that will do it for you.
This website would allow you to convert your vdbs files into GLB or any other mesh format conserving the animations and allow you to have a mesh render of the VFX you just made. You will be allowed to choose the precision of the result so you could choose if you better want a low poly result or a very close to the source. You will also be able to set materials to the result.
You may have to watch an ad while the conversion is being made so i can pay the electricity bill.
I'll give an exemple of what it could look like in the comments.
https://redd.it/1qklixd
@vfxbackup
Reddit
From the vfx community on Reddit
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What's a difference between VFX and animation? You can do both?
Looking at company like Sony Pictures Imageworks, they do both VFX for live action movies and animation for animated movies. So you all technically can work not only in VFX, but in Animation as well? For me VFX looks just like, realistic animation. Is there a difference? I don't work in animation or vfx, I am just a curious guy.
https://redd.it/1qkrk45
@vfxbackup
Looking at company like Sony Pictures Imageworks, they do both VFX for live action movies and animation for animated movies. So you all technically can work not only in VFX, but in Animation as well? For me VFX looks just like, realistic animation. Is there a difference? I don't work in animation or vfx, I am just a curious guy.
https://redd.it/1qkrk45
@vfxbackup
Reddit
From the vfx community on Reddit
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I want to move out of Vancouver, to another film hub or a city with VFX jobs. Where should I go? What was your experience?
TLDR: Senior Lighting TD, 10 years experience on big projects at big studios, looking to relocate out of Vancouver and to another vfx hub for something new. Where do I begin ?
For once it’s not for lack of work, but more for personal reasons. I want to switch it up and take a contract somewhere else for a while. My mental health has been chronically suffering for may years now. I love Vancouver and seems like we have a lot of Vfx and animation work keeping us busy lately. I am a senior Lighting artist, with experience in both vfx and animation, and doing comp as well for a few shows.
I’ve been working in this industry 10 years already, and don’t feel excited about the work we do anymore. I’ve lost all sense of purpose and passion lately and it’s showing.
I’ve worked at all the big studios (ILM Sony MPC Dneg) and have a great portfolio with very complex and versatile projects. Im very hireable and confident I could find work anywhere.
Personally and professionally I just lost my spark over the last few years, and I need to get that spark back by doing something spontaneous and different and funny enough the timing lines up to do this
- i am getting evicted in 2 months because of building renovations, loosing my beloved apartment.
- my current work contract is not going to be extended and the project is wrapping in a month ish
- to top it off, I am heartbroken and freshly single as of this year.
A series of annoying events to all happen simultaneously but the time has never been better for a fresh start. Let’s pack up and move to London, or Sydney or LA or anywhere I can get a decently paying vfx or anim job. I don’t care. I have Canadian citizenship and an expired EU passport… what’s out there? what’s my best option?
How do I start planning or prepping for something like this? I don’t have any solid contacts outside of the city. Does applying online even work? Find Job first and then move? Or move first and then find work?
What was your experience moving for a vfx job and finding vfx gigs thereafter? How is the industry in your city? What did you enjoy and what was hard?
Should I go for it? Or suck it up and keep rotating around studios here in Vancouver? Am I doomed in this industry anyways?
I’m worried I’ll completely lose myself and be miserable here forever if I don’t change something soon. Need advice.
Congrats if you made it this far reading my late night trains of thought as I attempt to get my life together. . . Any input or stories or ideas is welcome
https://redd.it/1qkq280
@vfxbackup
TLDR: Senior Lighting TD, 10 years experience on big projects at big studios, looking to relocate out of Vancouver and to another vfx hub for something new. Where do I begin ?
For once it’s not for lack of work, but more for personal reasons. I want to switch it up and take a contract somewhere else for a while. My mental health has been chronically suffering for may years now. I love Vancouver and seems like we have a lot of Vfx and animation work keeping us busy lately. I am a senior Lighting artist, with experience in both vfx and animation, and doing comp as well for a few shows.
I’ve been working in this industry 10 years already, and don’t feel excited about the work we do anymore. I’ve lost all sense of purpose and passion lately and it’s showing.
I’ve worked at all the big studios (ILM Sony MPC Dneg) and have a great portfolio with very complex and versatile projects. Im very hireable and confident I could find work anywhere.
Personally and professionally I just lost my spark over the last few years, and I need to get that spark back by doing something spontaneous and different and funny enough the timing lines up to do this
- i am getting evicted in 2 months because of building renovations, loosing my beloved apartment.
- my current work contract is not going to be extended and the project is wrapping in a month ish
- to top it off, I am heartbroken and freshly single as of this year.
A series of annoying events to all happen simultaneously but the time has never been better for a fresh start. Let’s pack up and move to London, or Sydney or LA or anywhere I can get a decently paying vfx or anim job. I don’t care. I have Canadian citizenship and an expired EU passport… what’s out there? what’s my best option?
How do I start planning or prepping for something like this? I don’t have any solid contacts outside of the city. Does applying online even work? Find Job first and then move? Or move first and then find work?
What was your experience moving for a vfx job and finding vfx gigs thereafter? How is the industry in your city? What did you enjoy and what was hard?
Should I go for it? Or suck it up and keep rotating around studios here in Vancouver? Am I doomed in this industry anyways?
I’m worried I’ll completely lose myself and be miserable here forever if I don’t change something soon. Need advice.
Congrats if you made it this far reading my late night trains of thought as I attempt to get my life together. . . Any input or stories or ideas is welcome
https://redd.it/1qkq280
@vfxbackup
Reddit
From the vfx community on Reddit
Explore this post and more from the vfx community
(for creatives) AI slop is ruining online creative spaces - so I built a human only one.
Art saved my life. To return the favor, I built www.NewBohemia.art \- a first-of-its-kind human-only creative community. Storytelling was my escape from an abusive home, my self-therapy, my craft, my North star. But in February 2022 with the advent of generative AI, I assumed it was all over, or at least the beginning of the end.
I descended into a soulcrushing yearlong depression and watched as things only got predictably worse. However, the desire to create never left me. In fact, it only grew. After spending enough time in darkness, I decided to pick myself up, dust myself off and fight. Over the course of 6 months, I built this platform.
Necessity may be the mother of invention, but this was a real labor of love.
Living up to its name, it has a warm, inviting arthouse aesthetic and an intensive verification system to ensure a genuine, human space for creatives of all mediums.
There’s a community chat lounge, group and private inboxes, business inquiry profile button for potential clientele/commissions individual creative medium labels, uploads for all mediums (images, writing, music, photography, film, stand-up comedy, sculptors and multimedia), noncreative accounts, likes, comments, reporting, a galleria par excellence, and an extensive anti-AI monitoring apparatus.
If you are sick of seeing nonstop clankerslop online and tired of wondering if your hard work, passion and god-given talent will ever be falsely accused of being similarly synthetic, then yep, this is exactly the right place for you.
If you are an aspiring artist of any kind, such as a burgeoning writer, who wants to participate in the early days of a revolutionary new platform for the kind of instant exposure you won't get on more established older ones, then this is exactly the right place for you.
We also just added an exciting new feature where the gallery page will show 3 random works from our entire gallery at the topmast with every refresh, thereby guaranteeing constant daily exposure for literally every creative on our platform.
To sum it up; It’s free, it’s human-only, and it exists so real creatives finally have a community they can truly call home.
P.S., we are data-safe with legally binding protections for artists that explicitly prohibit scraping, automated data collection, and are unable to sell or license your work to third parties. AI training on your content is explicitly prohibited under our Terms of Service. All artwork served through access-controlled, time-limited links, plus rate limits and anti-scrape monitoring. For any other questions, concerns or if you just want the full infodump on our verification process, legal policies, my personal backstory or our general approach on keeping the site AI-free as humanly possible, please visit:
www.newbohemia.art/faq
www.newbohemia.art/about
(Adults 18+ only.)
And If you want to share your art in our rapidly growing, unique, human-only creativity platform, please head over to-
www.newbohemia.art/signup
https://redd.it/1qkzj8v
@vfxbackup
Art saved my life. To return the favor, I built www.NewBohemia.art \- a first-of-its-kind human-only creative community. Storytelling was my escape from an abusive home, my self-therapy, my craft, my North star. But in February 2022 with the advent of generative AI, I assumed it was all over, or at least the beginning of the end.
I descended into a soulcrushing yearlong depression and watched as things only got predictably worse. However, the desire to create never left me. In fact, it only grew. After spending enough time in darkness, I decided to pick myself up, dust myself off and fight. Over the course of 6 months, I built this platform.
Necessity may be the mother of invention, but this was a real labor of love.
Living up to its name, it has a warm, inviting arthouse aesthetic and an intensive verification system to ensure a genuine, human space for creatives of all mediums.
There’s a community chat lounge, group and private inboxes, business inquiry profile button for potential clientele/commissions individual creative medium labels, uploads for all mediums (images, writing, music, photography, film, stand-up comedy, sculptors and multimedia), noncreative accounts, likes, comments, reporting, a galleria par excellence, and an extensive anti-AI monitoring apparatus.
If you are sick of seeing nonstop clankerslop online and tired of wondering if your hard work, passion and god-given talent will ever be falsely accused of being similarly synthetic, then yep, this is exactly the right place for you.
If you are an aspiring artist of any kind, such as a burgeoning writer, who wants to participate in the early days of a revolutionary new platform for the kind of instant exposure you won't get on more established older ones, then this is exactly the right place for you.
We also just added an exciting new feature where the gallery page will show 3 random works from our entire gallery at the topmast with every refresh, thereby guaranteeing constant daily exposure for literally every creative on our platform.
To sum it up; It’s free, it’s human-only, and it exists so real creatives finally have a community they can truly call home.
P.S., we are data-safe with legally binding protections for artists that explicitly prohibit scraping, automated data collection, and are unable to sell or license your work to third parties. AI training on your content is explicitly prohibited under our Terms of Service. All artwork served through access-controlled, time-limited links, plus rate limits and anti-scrape monitoring. For any other questions, concerns or if you just want the full infodump on our verification process, legal policies, my personal backstory or our general approach on keeping the site AI-free as humanly possible, please visit:
www.newbohemia.art/faq
www.newbohemia.art/about
(Adults 18+ only.)
And If you want to share your art in our rapidly growing, unique, human-only creativity platform, please head over to-
www.newbohemia.art/signup
https://redd.it/1qkzj8v
@vfxbackup
Where to hire VFX for Self Produced Sci-Fi Horror Short?
I am looking to bring someone on to a short that I’ve been working on that is in post production. The short is kind of in the black mirror dark comedy genre. It’s about a guy talking to trickster interdimensional beings who are telling him that he must build a device to save the world from destruction.
We have a few shots that require a VFX artist. As
1. A whip around of an asteroid in space and shown approaching earth
2. Add in some shooting stars/meteorites in a tilt shot up into the night sky
3. A tik tok or reels style interface over vertical video
4. News channel interface, scroll, etc.
Does anyone know where to find someone/somewhere to hire or bring on to self funded projects? An ideal person would be located in Chicago area or Midwest USA, as we are looking to focus on Midwest based and genre based festivals as one of the main goals has been networking to get funding for future projects. But that’s not required.
If anyone knows where to look or is interested in chatting and seeing if we can find a fit, reply or send a pm. I’m happy to go into more detail
https://redd.it/1ql6neo
@vfxbackup
I am looking to bring someone on to a short that I’ve been working on that is in post production. The short is kind of in the black mirror dark comedy genre. It’s about a guy talking to trickster interdimensional beings who are telling him that he must build a device to save the world from destruction.
We have a few shots that require a VFX artist. As
1. A whip around of an asteroid in space and shown approaching earth
2. Add in some shooting stars/meteorites in a tilt shot up into the night sky
3. A tik tok or reels style interface over vertical video
4. News channel interface, scroll, etc.
Does anyone know where to find someone/somewhere to hire or bring on to self funded projects? An ideal person would be located in Chicago area or Midwest USA, as we are looking to focus on Midwest based and genre based festivals as one of the main goals has been networking to get funding for future projects. But that’s not required.
If anyone knows where to look or is interested in chatting and seeing if we can find a fit, reply or send a pm. I’m happy to go into more detail
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