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Crowds in Real Steel - anyone from DD remember how we did these?

I was at DD at the time of Real Steel, and I remember that we did all of the crowds in Nuke. I believe we shot tons of background performers, mostly individually, in front of a green screen. We had them do various crowd things - clap their hands, wave their arms, jump up out of their seats, sit back down, etc. Then we had them do wardrobe changes, and do the same thing over again. In comp, I remember that each performer was on a card that was automatically configured, likely with a script, to face camera. I also remember that we could re-light the cards to match what the lighting in the arena was doing. Does anyone remember how that worked? I recall rotoing the spotlights and using a constant color for those lights, then feeding that into some sort of a gizmo, did I get that right?

https://redd.it/1qctsno
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Playing with media io’s video extend to lengthen clips h

Tried media io’s video extend tool to add a few extra seconds to a short shot. The loop wasn’t perfect, but it avoided having to reshoot or freeze-frame. For simple clips where I just need more breathing room, it’s been helpful. Not expecting Sora-level scene coherency, but good enough for pacing edits.

https://redd.it/1qded4i
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Workflow for compositing greenscreen plates into a dynamic 3D scene

Hi, there's a bunch of content online for integrating 3D content into live action scenes, but i'm struggling to find any good guides for compositing greenscreen live action footage into a totally 3D scene which has moving cameras, depth etc.

I'm currently working with Maya and AE, which doesn't have depth based compositing. My current workflow is actually to import my chromakeyed plate into Maya, render it out in a separate pass (so it still casts shadows and receives some light etc.), and then do any finer adjustments (light wrap etc.) within ae. This works well enough, but obviously i know it's not the way things are usually done.

The biggest issue i've had is dealing with camera motion, putting my plate in the 3D scene solves that beautifully as i can position it perfectly, but my only ideas of how to cleanly match the movement of the plate to the 3D purely within after effects would be to import the maya camera data or do a 2D/3D track (sounds dumb).

What's the way this is usually done, or are there any great resources that cover this?

https://redd.it/1qdodau
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https://redd.it/1qdrxr7
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For anyone familiar with the motion capture solve in Avatar 2&3, what is the role of the muscles you see under the face model here?

https://redd.it/1qdt96w
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Recommendations for small time tiktoker to learn to be better at mobile editing?

I was recommended to ask here but scrolling this seems to be much more for professional high end stuff but I’m hoping someone can point me in the right direction. I’m a tiktoker with a mini following (10k). I’m not making much money but I like putting out entertaining stuff. I want to get better at transitions and the like. I saw an ad on IG for a VFX course for people like myself but I don’t know enough to know what’s a scam, and how much I can just do on CapCut without needing to buy a course.

Just wondering if someone can point me in the right direction of a YouTuber that they trust or even a paid course that you guys think is the real deal and will help me get better at shorts?

https://redd.it/1qdwnw8
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Should fingernails be a part of the main mesh?

I'm modeling a hand and I'm wondering if the nails should be a part of the main hand mesh, or seperate?

https://redd.it/1qe22a8
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