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Degree is required in vfx

Really degree is required in vfx and animation
I want to do vfx and animation and I am confused between degree and certification courses


What should I do degree or certification courses which one is beneficial
Please suggest me what I really do





https://redd.it/1qbs3lg
@vfxbackup
Crowds in Real Steel - anyone from DD remember how we did these?

I was at DD at the time of Real Steel, and I remember that we did all of the crowds in Nuke. I believe we shot tons of background performers, mostly individually, in front of a green screen. We had them do various crowd things - clap their hands, wave their arms, jump up out of their seats, sit back down, etc. Then we had them do wardrobe changes, and do the same thing over again. In comp, I remember that each performer was on a card that was automatically configured, likely with a script, to face camera. I also remember that we could re-light the cards to match what the lighting in the arena was doing. Does anyone remember how that worked? I recall rotoing the spotlights and using a constant color for those lights, then feeding that into some sort of a gizmo, did I get that right?

https://redd.it/1qctsno
@vfxbackup
Playing with media io’s video extend to lengthen clips h

Tried media io’s video extend tool to add a few extra seconds to a short shot. The loop wasn’t perfect, but it avoided having to reshoot or freeze-frame. For simple clips where I just need more breathing room, it’s been helpful. Not expecting Sora-level scene coherency, but good enough for pacing edits.

https://redd.it/1qded4i
@vfxbackup
Workflow for compositing greenscreen plates into a dynamic 3D scene

Hi, there's a bunch of content online for integrating 3D content into live action scenes, but i'm struggling to find any good guides for compositing greenscreen live action footage into a totally 3D scene which has moving cameras, depth etc.

I'm currently working with Maya and AE, which doesn't have depth based compositing. My current workflow is actually to import my chromakeyed plate into Maya, render it out in a separate pass (so it still casts shadows and receives some light etc.), and then do any finer adjustments (light wrap etc.) within ae. This works well enough, but obviously i know it's not the way things are usually done.

The biggest issue i've had is dealing with camera motion, putting my plate in the 3D scene solves that beautifully as i can position it perfectly, but my only ideas of how to cleanly match the movement of the plate to the 3D purely within after effects would be to import the maya camera data or do a 2D/3D track (sounds dumb).

What's the way this is usually done, or are there any great resources that cover this?

https://redd.it/1qdodau
@vfxbackup