Forwarded from GameDev Pulse
Helldivers 2 is now 85% smaller on PC. The thing is: the team believed in the industry data and topics that were pushed on them from the outside. Which meant, games have to store duplicated assets, since regeneration will be long on old systems.
But someone checked out the real data:
1. First, only 11% of players are using HDD to store the game.
2. Loading times were anyway affected by level assembly scripts, not by resource loading.
When other games planning to do the same?
But someone checked out the real data:
1. First, only 11% of players are using HDD to store the game.
2. Loading times were anyway affected by level assembly scripts, not by resource loading.
When other games planning to do the same?
β€22