pschraut/UnityModularShaderPrototype
An unfinished prototype for a modular shader system for Unity https://forum.unity.com/threads/what-is-next-for-us-at-unity-with-scriptable-render-pipelines.924218/page-3#post-6060881
An unfinished prototype for a modular shader system for Unity https://forum.unity.com/threads/what-is-next-for-us-at-unity-with-scriptable-render-pipelines.924218/page-3#post-6060881
Issue #52 - Animation, Shader Graph, Performance, Plus More!
https://gamedevdigest.com/digests/issue-52-animation-shader-graph-performance-plus-more.html
https://gamedevdigest.com/digests/issue-52-animation-shader-graph-performance-plus-more.html
Game Dev Digest
Issue #52 - Animation, Shader Graph, Performance, Plus More!
Profiling Can Now Be As Smooth As Silk - Since Unity 2020.1, you can launch the Unity profiler in standalone mode so you finally can: Make the profiling process much more stable. Work on the Unity editor while you profile, without affecting each other's performance…
Making of The Heretic: Digital Human tech package
https://blogs.unity3d.com/ru/2020/07/10/making-of-the-heretic-digital-human-tech-package/
https://blogs.unity3d.com/ru/2020/07/10/making-of-the-heretic-digital-human-tech-package/
Unity Technologies Blog
Making of The Heretic: Digital Human tech package더 헤러틱 제작기: 디지털 휴먼 테크 패키지『The Heretic』のメイキング:デジタルヒューマンの技術パッケージ - Unity Technologies…
사진처럼 사실적인 디지털 휴먼을 제작하려면 높은 수준의 시각적 정확도를 구현하기 위해 많은 양의 데이터가 필요하며, 기술적으로 복잡한 과제입니다. 데모 팀은 더 헤러틱(The Heretic)을 제작하면서 얼굴 애니메이션과 관련된 문제들을 해결하기 위한 여러 툴을 개발하여 머리카락을 피부에 붙이거나 눈, 이, 피부를 Unity에서 렌더링했습니다. 해당 툴은 GitHub에서 확인할 수 있습니다. 툴 제작 과정에 대한 전체 기술 요약은 아래에서 확인하시기 […]
umutbebek/shadertoy-to-unity-URP
Shadertoy shaders to unity Universal SRP screenspace shaders
Shadertoy shaders to unity Universal SRP screenspace shaders