How to do Camera Shake with Cinemachine!
https://www.youtube.com/watch?v=ACf1I27I6Tk
https://www.youtube.com/watch?v=ACf1I27I6Tk
YouTube
How to do Camera Shake with Cinemachine!
✅ Get the Project files and Utilities at https://unitycodemonkey.com/video.php?v=ACf1I27I6Tk
Let's learn how to apply Camera Shake when using Cinemachine!
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🌍 Get Code Monkey on Steam!
👍 Interactive Tutorials, Complete Games and More!
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Let's learn how to apply Camera Shake when using Cinemachine!
👇
🌍 Get Code Monkey on Steam!
👍 Interactive Tutorials, Complete Games and More!
✅ Add to your Wishlist!…
Achieving High Fidelity Graphics for games with the HDRP - Unite Now
https://www.youtube.com/watch?v=yqCHiZrgKzs
https://www.youtube.com/watch?v=yqCHiZrgKzs
YouTube
Lighting & rendering tutorial for HDRP | Unite Now 2020
In this video, you'll learn how to create AAA-quality visuals for current and next-gen games. We’ll also show you HDRP’s key rendering features and how to tune settings for anti-aliasing, lights, shadows, exposure, and more.
Speaker:
Pierre Yves Donzallaz…
Speaker:
Pierre Yves Donzallaz…
Simplify game error reporting with Backtrace
https://blogs.unity3d.com/ru/2020/06/11/simplify-game-error-reporting-with-backtrace/
https://blogs.unity3d.com/ru/2020/06/11/simplify-game-error-reporting-with-backtrace/
Unity Blog
Simplify game error reporting with Backtrace | Unity Blog
Programmers are all too familiar with the time-consuming efforts of analyzing the crash and error reports they receive during new feature development, game testing, or released play. Understanding what happened and whether it matters takes a lot of back and…
Creating 2D Materials in Unity with URP! | 2D Shader Basics
https://www.youtube.com/watch?v=9ZY9tnxlOEs
https://www.youtube.com/watch?v=9ZY9tnxlOEs
YouTube
Creating 2D Materials in Unity with URP! | 2D Shader Basics
This video series is going to teach you various parts of 2D Shaders in Unity, using the Universal Render Pipeline, or URP for short! In this video, we're going to take a look at the basics of creating and rendering 2D Materials in Unity.
See this playlist…
See this playlist…
Issue #48 - ML Agents, AI, Testing, Hi & Low Res, Shaders, And Much More!
https://gamedevdigest.com/digests/issue-48-ml-agents-ai-testing-hi--low-res-shaders-and-much-more.html
https://gamedevdigest.com/digests/issue-48-ml-agents-ai-testing-hi--low-res-shaders-and-much-more.html
Game Dev Digest
Issue #48 - ML Agents, AI, Testing, Hi & Low Res, Shaders, And Much More!
Use Unity’s perception tools to generate and analyze synthetic data at scale to train your ML models - Synthetic data alleviates the challenge of acquiring labeled data needed to train machine learning models. In this post, the second in our blog series on…
sebastianstarke/AI4Animation
This project explores the opportunities of deep learning for character animation and control as part of my Ph.D. research at the University of Edinburgh in the School of Informatics, supervised by Taku Komura. Over the last couple years, this project has become a modular and stable framework for data-driven character animation, including data processing, network training and runtime control, developed in Unity3D / Tensorflow / PyTorch. This repository enables using neural networks for animating biped locomotion, quadruped locomotion, and character-scene interactions with objects and the environment, or sports games. Further advances on this research will continue to be added to this project.
This project explores the opportunities of deep learning for character animation and control as part of my Ph.D. research at the University of Edinburgh in the School of Informatics, supervised by Taku Komura. Over the last couple years, this project has become a modular and stable framework for data-driven character animation, including data processing, network training and runtime control, developed in Unity3D / Tensorflow / PyTorch. This repository enables using neural networks for animating biped locomotion, quadruped locomotion, and character-scene interactions with objects and the environment, or sports games. Further advances on this research will continue to be added to this project.