Optimize your projects with Burst Compiler 1.3
https://blogs.unity3d.com/ru/2020/05/27/optimize-your-projects-with-burst-compiler-1-3/
https://blogs.unity3d.com/ru/2020/05/27/optimize-your-projects-with-burst-compiler-1-3/
Unity Blog
Optimize your projects with Burst Compiler 1.3 | Unity Blog
Since the first stable release of Burst Compiler a year ago, we have been working to improve the quality, experience, and robustness of the compiler. As we’ve released a major new version, Burst 1.3, we would like to take this opportunity to give you more…
Unity-Technologies/com.unity.perception
The Perception package provides a toolkit for generating large-scale datasets for perception-based machine learning training and validation. It is focused on a handful of camera-based use cases for now and will ultimately expand to other forms of sensors and machine learning tasks.
The Perception package provides a toolkit for generating large-scale datasets for perception-based machine learning training and validation. It is focused on a handful of camera-based use cases for now and will ultimately expand to other forms of sensors and machine learning tasks.
Unity-Technologies/SynthDet
SynthDet is an open source project that demonstrates an end-to-end object detection pipeline using synthetic image data. The project includes all the code and assets for generating a synthetic dataset in Unity.
SynthDet is an open source project that demonstrates an end-to-end object detection pipeline using synthetic image data. The project includes all the code and assets for generating a synthetic dataset in Unity.
Unity-Technologies/com.unity.cli-project-setup
Provides a command line parser and options to set editor, build, player, and other Unity settings when running Unity from the command line
Provides a command line parser and options to set editor, build, player, and other Unity settings when running Unity from the command line
[Перевод] Поля расстояний Raymarching-а: объяснение и реализация в Unity
https://habr.com/ru/post/503554/?utm_campaign=503554&utm_source=habrahabr&utm_medium=rss
https://habr.com/ru/post/503554/?utm_campaign=503554&utm_source=habrahabr&utm_medium=rss
Хабр
Поля расстояний Raymarching-а: объяснение и реализация в Unity
Raymarching — это достаточно новая техника, используемая для рендеринга сцен реального времени. Она особенно интересна тем, что полностью вычисляется в шейдере...
UnityTechnologies/Lightmapper-FPSSample-TheInspection
This little diorama scene demonstrate usage of realtime and baked lighting within the context of Universal Render Pipeline.
It employs a combination of assets mainly from FPS Sample and from Snaps Art HD - Sci-fi Military Base pack. All assets were originally thought for HD Render Pipeline and have been remixed to fit URP's workflows.
Originally made to go with the Unite Now talk "Harnessing Light with URP and the GPU Lightmapper".
This little diorama scene demonstrate usage of realtime and baked lighting within the context of Universal Render Pipeline.
It employs a combination of assets mainly from FPS Sample and from Snaps Art HD - Sci-fi Military Base pack. All assets were originally thought for HD Render Pipeline and have been remixed to fit URP's workflows.
Originally made to go with the Unite Now talk "Harnessing Light with URP and the GPU Lightmapper".
adrian-miasik/unity-shaders
A bunch of shader examples created in Unity (ShaderGraph & Built-in)
A bunch of shader examples created in Unity (ShaderGraph & Built-in)
[Из песочницы] Пишем пошаговую PvP-арену с одновременными ходами
https://habr.com/ru/post/504420/?utm_campaign=504420&utm_source=habrahabr&utm_medium=rss
https://habr.com/ru/post/504420/?utm_campaign=504420&utm_source=habrahabr&utm_medium=rss
Хабр
Пишем пошаговую PvP-арену с одновременными ходами
В этой статье расскажу о том, что подтолкнуло к созданию игры в таком необычном жанре, что это вообще за жанр такой, как продвигалась разработка, с какими трудностями мы столкнулись, и как меньше чем...
Issue #46 - Testing, Profile, Optimization. Game Dev Tutorials. What’s New… All That And More
https://gamedevdigest.com/digests/issue-46-testing-profile-optimization-game-dev-tutorials-whats-new-all-that-and-more.html
https://gamedevdigest.com/digests/issue-46-testing-profile-optimization-game-dev-tutorials-whats-new-all-that-and-more.html
Game Dev Digest
Issue #46 - Testing, Profile, Optimization. Game Dev Tutorials. What’s New… All That And More
Using Unity Prefabs and GameObjects only for data. - When we want to store only data, we normally tend to use ScriptableObjects since it is a more natural way. It is not common, however, to use GameObjects and Prefabs for data only (no logic at all) but that…
Tips and tricks to develop in Unity with Visual Studio 2019 - Unite Now
https://www.youtube.com/watch?v=KH0nqTpOVuM
https://www.youtube.com/watch?v=KH0nqTpOVuM
YouTube
Tips and tricks to develop in Unity with Visual Studio 2019 | Unite Now 2020
Visual Studio 2019 offers world-class debugging for Unity games and is our recommended integrated development environment. In this video, we guide you on how to get the most out of it.
Speakers:
Arturo Núñez, Games Evangelist
Abdullah Hamed, Senior Program…
Speakers:
Arturo Núñez, Games Evangelist
Abdullah Hamed, Senior Program…
[Перевод] Блендинг террейна и меша в Unity
https://habr.com/ru/post/504554/?utm_campaign=504554&utm_source=habrahabr&utm_medium=rss
https://habr.com/ru/post/504554/?utm_campaign=504554&utm_source=habrahabr&utm_medium=rss
Хабр
Блендинг террейна и меша в Unity
Всем привет, в июне OTUS вновь запускает курс «Разработчик игр на Unity». В преддверии старта курса, мы подготовили перевод интересного материала по теме. Сег...
Realistic House and Forest in Unity 2019! (Speed Level Design)
https://www.youtube.com/watch?v=vrDh6gEbVis
https://www.youtube.com/watch?v=vrDh6gEbVis
YouTube
Realistic House and Forest in Unity 2019! (Speed Level Design)
I've been enjoying making level designs a lot, so here is a new one! :) Let me know in the comments if you like these!
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♥ Support Sykoo on Patreon: https://patreon.com/SykooSam
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