Unity 2020 roadmap: Recapping the tech and solutions coming this year
https://blogs.unity3d.com/ru/2020/04/06/unity-2020-roadmap-recapping-the-tech-and-solutions-coming-this-year/
https://blogs.unity3d.com/ru/2020/04/06/unity-2020-roadmap-recapping-the-tech-and-solutions-coming-this-year/
Unity Blog
Unity 2020 roadmap: Recapping the tech and solutions coming this year | Unity Blog
A lot is happening at Unity this year, and we’re excited to share some of the highlights. So grab your favorite beverage and dive into this post to learn about our recently shared roadmaps on core Unity technology and game-changing offerings for live content…
Unity-Technologies/Graphics
The Scriptable Render Pipeline (SRP) is a Unity feature designed to give artists and developers the tools they need to create modern, high-fidelity graphics in Unity. Unity provides two pre-built Scriptable Render Pipelines:
- The Universal Render Pipeline (URP) for use on all platforms.
- The High Definition Render Pipeline (HDRP) for use on compute shader compatible platforms.
Unity is committed to an open and transparent development process for SRP and the pre-built Render Pipelines. This means that so you can browse this repository to see what features are currently in development.
The Scriptable Render Pipeline (SRP) is a Unity feature designed to give artists and developers the tools they need to create modern, high-fidelity graphics in Unity. Unity provides two pre-built Scriptable Render Pipelines:
- The Universal Render Pipeline (URP) for use on all platforms.
- The High Definition Render Pipeline (HDRP) for use on compute shader compatible platforms.
Unity is committed to an open and transparent development process for SRP and the pre-built Render Pipelines. This means that so you can browse this repository to see what features are currently in development.
VR Cloth Bubbles Demo (Download Link in Description)
https://www.youtube.com/watch?v=c_noNpc3w1Y
https://www.youtube.com/watch?v=c_noNpc3w1Y
YouTube
VR Cloth Bubbles Demo (Download Link in Description)
A VR demo created using a combination of my assets alongside Steam VR and Nvidia Flex packages for VR support and for Cloth support.Let me know if you would ...
Artists’ best practices for mobile game development
https://blogs.unity3d.com/ru/2020/04/07/artists-best-practices-for-mobile-game-development/
https://blogs.unity3d.com/ru/2020/04/07/artists-best-practices-for-mobile-game-development/
Unity Blog
Artists’ best practices for mobile game development | Unity | Unity Blog
This blog will help technical artists optimize and improve performance when building for mobile hardware. Find the full free guide on the blog.
REALISTIC 2D LIGHTING in Unity 🔥 Tutorial (Beginner Friendly)
https://www.youtube.com/watch?v=WUOx9-pHsDA
https://www.youtube.com/watch?v=WUOx9-pHsDA
YouTube
REALISTIC 2D LIGHTING in Unity 🔥 Tutorial (Beginner Friendly)
Here is a video explaining how I achieve realistic 2D Lighting in Unity 2020, using the 2D Lights, 2D Shadows and 2D Renderer with the URP / Universal Render Pipeline!
Sign up for Jason's course! 🔥
https://bit.ly/JasonNew
♥ Support Sykoo on Patreon: h…
Sign up for Jason's course! 🔥
https://bit.ly/JasonNew
♥ Support Sykoo on Patreon: h…
Unity + git = дружба
https://habr.com/ru/post/493488/?utm_campaign=493488&utm_source=habrahabr&utm_medium=rss
https://habr.com/ru/post/493488/?utm_campaign=493488&utm_source=habrahabr&utm_medium=rss
Хабр
Unity + git = дружба: часть 1 джентльменский набор
Система контроля версий git уже давно стала стандартом де-факто в мире разработки, но для большинства разработчиков на Unity не секрет, что существует ряд трудн...
The 2-year support for the first LTS release, 2017.4, ends in April 2020
https://blogs.unity3d.com/ru/2020/04/08/the-2-year-support-for-the-first-lts-release-2017-4-ends-in-april-2020/
https://blogs.unity3d.com/ru/2020/04/08/the-2-year-support-for-the-first-lts-release-2017-4-ends-in-april-2020/
Unity Technologies Blog
The 2-year support for the first LTS release, 2017.4, ends in April 20202020년 4월, 2017.4 LTS 지원 종료Unity 2017.4 LTS の 2 年間のサポートが…
Unity 2017.4.0 was released on 20th March 2018. It was our first Long Term Support (LTS) version and a significant shift in how we support Unity releases. The next release, 2017.4.40, will be the last in the 2017-stream. With 2019 LTS due to be released soon…
I made DOOM in Unity!
https://www.youtube.com/watch?v=UEeqT2G1TSg
https://www.youtube.com/watch?v=UEeqT2G1TSg
YouTube
I made DOOM in Unity!
✅🎮 Play the Game and Download the Project Files here: https://unitycodemonkey.com/game.php?g=doom
🌍 Interesting Game Dev Videos https://www.youtube.com/playlist?list=PLzDRvYVwl53vD6I_5QE8jV-TYjckA7w_w
Snaps Art HD | Buried Memories Volume 2: Serekh
http…
🌍 Interesting Game Dev Videos https://www.youtube.com/playlist?list=PLzDRvYVwl53vD6I_5QE8jV-TYjckA7w_w
Snaps Art HD | Buried Memories Volume 2: Serekh
http…
Adding a Ghost Driver to Unity's Karting Microgame
https://www.youtube.com/watch?v=-GLXV_Nn7D0
https://www.youtube.com/watch?v=-GLXV_Nn7D0
YouTube
Adding a Ghost Driver to Unity's Karting Microgame
Hey Guys,
today I am partnering up with my friends over at Unity to talk a little bit about their Karting Microgame and how you can customize it with your own features. I hope you enjoy the video!
If you want to skip directly to the tutorial go to https://youtu.be/…
today I am partnering up with my friends over at Unity to talk a little bit about their Karting Microgame and how you can customize it with your own features. I hope you enjoy the video!
If you want to skip directly to the tutorial go to https://youtu.be/…
Основные принципы использования ECS в разработке игр / Хабр
https://habr.com/ru/company/southbridge/blog/495756/
https://habr.com/ru/company/southbridge/blog/495756/
Хабр
Основные принципы использования ECS в разработке игр
Как считаете, время разработчиков-одиночек прошло? Или наступает именно сейчас? Когда самоизоляция и карантин обеспечили избыток свободного времени и свободу от офисной мозгомойки, можно задуматься...