We went to the world's biggest Game Dev Event!
https://www.youtube.com/watch?v=2XU-35z8BWs
https://www.youtube.com/watch?v=2XU-35z8BWs
YouTube
We went to the world's biggest Game Dev Event!
Join us on our trip to GDC!Check out Jason's classes! https://bit.ly/2FADU23 ● Sam: https://bit.ly/2Oxxftv ● Jabrils: https://bit.ly/2gGV67R ● Thomas Brush: htt...
Higher fidelity and smoother frame rates with Adaptive Performance
https://blogs.unity3d.com/ru/2019/04/01/higher-fidelity-and-smoother-frame-rates-with-adaptive-performance/
https://blogs.unity3d.com/ru/2019/04/01/higher-fidelity-and-smoother-frame-rates-with-adaptive-performance/
Unity Technologies Blog
Higher fidelity and smoother frame rates with Adaptive Performance유니티의 어댑티브 퍼포먼스, 높은 수준의 품질과 원활한 프레임 속도 보장Adaptive Performance…
We recently wrapped up GDC 2019, where we spoke about Adaptive Performance during our Keynote. We’re excited to let you know that the Preview version and the Megacity mobile sample are now available so you can get started exploring this feature. This blog…
Tips for extending the Unity Editor — Lessons from Project MARS
https://blogs.unity3d.com/ru/2019/04/03/tips-for-extending-the-unity-editor-lessons-from-project-mars/
https://blogs.unity3d.com/ru/2019/04/03/tips-for-extending-the-unity-editor-lessons-from-project-mars/
Unity Technologies Blog
Tips for extending the Unity Editor — Lessons from Project MARS — Unity Blog
The Authoring Tools Group in Unity Labs is developing Project MARS — Mixed and Augmented Reality Studio, a Unity extension that enables users to build and ...
Data-Oriented Technology Stack (DOTS) and the Megacity demo release | Unity at GDC 2019 Keynote
https://www.youtube.com/watch?v=kUdHg6GRS24
https://www.youtube.com/watch?v=kUdHg6GRS24
YouTube
Data-Oriented Technology Stack (DOTS) and Megacity demo release | Unity at GDC 2019 Keynote
Speakers: Lucas Meijer (Technical Director, Unity) and Joachim Ante (CTO & Founder, Unity)
More about DOTS: https://on.unity.com/2WK3iJC
Download Megacity: https://on.unity.com/2FUy78U
Join the 2019.1 beta: https://on.unity.com/2UrsRkZ
More about DOTS: https://on.unity.com/2WK3iJC
Download Megacity: https://on.unity.com/2FUy78U
Join the 2019.1 beta: https://on.unity.com/2UrsRkZ
Create, operate, and monetize your games | Unity at GDC 2019 Keynote
https://www.youtube.com/watch?v=smROnI6BGes
https://www.youtube.com/watch?v=smROnI6BGes
YouTube
Create, operate, and monetize your games | Unity at GDC 2019 Keynote
We believe the world is a better place with more creators in it and we’re here to build the Unity platform that serves you. Today we support your ideas and s...
The Heretic teaser unveiled: Featuring realistic CG human | Unity at GDC 2019 Keynote
https://www.youtube.com/watch?v=Hc9DVeQaTOQ
https://www.youtube.com/watch?v=Hc9DVeQaTOQ
YouTube
The Heretic teaser unveiled: Featuring realistic CG human | Unity at GDC 2019 Keynote
The Heretic is a short film by Unity’s award-winning Demo Team, the creators of Adam and Book of the Dead. We unveiled a teaser during the GDC keynote, with a full short film release coming later this year.
Speaker: Silvia Rasheva (Demo Team Producer, Unity)…
Speaker: Silvia Rasheva (Demo Team Producer, Unity)…
Game Foundation delivers off-the-shelf common game systems | Unity at GDC 2019 Keynote
https://www.youtube.com/watch?v=JFfSumAQAdI
https://www.youtube.com/watch?v=JFfSumAQAdI
YouTube
Game Foundation delivers off-the-shelf common game systems | Unity at GDC 2019 Keynote
Learn how to reduce time spent building labor-intensive boiler-plate game systems by watching this Game Foundation segment.
Speaker: Stephen Sullivan (Director of Product Management, Unity)
Find out more about Game Foundation: https://on.unity.com/2uKQHK0
Speaker: Stephen Sullivan (Director of Product Management, Unity)
Find out more about Game Foundation: https://on.unity.com/2uKQHK0
Improve mobile game performance in real time with Adaptive Performance | Unity at GDC 2019 Keynote
https://www.youtube.com/watch?v=pKWFNQ6us1c
https://www.youtube.com/watch?v=pKWFNQ6us1c
YouTube
Improve mobile game performance in real time with Adaptive Performance | Unity at GDC 2019 Keynote
In conjunction with Samsung, we’ve developed Adaptive Performance to deliver longer play times and smoother frame rates across mobile devices. With precise information about device performance and thermal trends, you can make instant adjustments to ensure…
Sound Design and Music — Buried Memories Volume 1: Yggdrasil Icon Pack
https://blogs.unity3d.com/ru/2019/04/04/sound-design-and-music-buried-memories-volume-1-yggdrasil-icon-pack/
https://blogs.unity3d.com/ru/2019/04/04/sound-design-and-music-buried-memories-volume-1-yggdrasil-icon-pack/
Unity Technologies Blog
Sound Design and Music — Buried Memories Volume 1: Yggdrasil Icon Pack — Unity Blog
The Unity Icon Collective brings together top industry talent to produce high-quality content straight to the Unity Asset Store. Today we dive into the uns...
Tackle AR development with AR Foundation | Unity at GDC 2019 Keynote
https://www.youtube.com/watch?v=DUUthDpiGiA
https://www.youtube.com/watch?v=DUUthDpiGiA
YouTube
Tackle AR development with AR Foundation | Unity at GDC 2019 Keynote
AR Foundation is a framework specifically for AR creators that gives you the power to build your app once and deploy to both ARKit and ARCore devices. We’ve added additional features to help you overcome some of the common challenges for AR development such…
Unity Shader Graph - Meteor VFX Tutorial
https://www.youtube.com/watch?v=uNavHIs03WI
https://www.youtube.com/watch?v=uNavHIs03WI