Читать дальше → (https://habr.com/ru/post/443870/?utm_campaign=443870#habracut)
GRASS SWAY in Unity - SHADER GRAPH
https://www.youtube.com/watch?v=L_Bzcw9tqTc
https://www.youtube.com/watch?v=L_Bzcw9tqTc
YouTube
GRASS SWAY in Unity - SHADER GRAPH
Let's learn how to make realistic grass with Unity Shader Graph!
This video is sponsored by Unity
● Download grass assets: https://ole.unity.com/grasssway
● Art That Moves: https://bit.ly/2VW85He
● More realistic vegetation: https://bit.ly/2EAxC5d…
This video is sponsored by Unity
● Download grass assets: https://ole.unity.com/grasssway
● Art That Moves: https://bit.ly/2VW85He
● More realistic vegetation: https://bit.ly/2EAxC5d…
Isometric 2D Environments with Tilemap
https://blogs.unity3d.com/ru/2019/03/18/isometric-2d-environments-with-tilemap/
https://blogs.unity3d.com/ru/2019/03/18/isometric-2d-environments-with-tilemap/
Unity Technologies Blog
Isometric 2D Environments with Tilemapタイルマップの等角 2D 環境 - Unity Technologies Blog
With the release of Unity 2018.3, we introduced Isometric Tilemap support – closely following Hexagonal Tilemap support which was added in the 2018.2 release. The new Tilemap features provide a fast and performant way to create 2D environments based on isometric…
Rider 2019.1 и ReSharper 2019.1 EAP
Improved Unity support: new inspections and quick-fixes available; new notification when the Unity editor plugin is out of sync and automatic update is disabled; new notification to inform user there is no Player.log to open; ECS methods are marked as used; and Performance-critical context works across files.
Improved Unity support: new inspections and quick-fixes available; new notification when the Unity editor plugin is out of sync and automatic update is disabled; new notification to inform user there is no Player.log to open; ECS methods are marked as used; and Performance-critical context works across files.
10K Subscriber Giveaway Winners | Infallible Code
https://www.youtube.com/watch?v=TzmZFZojf1Y
https://www.youtube.com/watch?v=TzmZFZojf1Y
YouTube
10K Subscriber Giveaway Winners | Infallible Code
Thank you all for your support and congratulations to all of the winners! Stay tuned for more Unity tutorials, programming tips, and giveaways. Downloads - R...
The Heretic, Megacity release, real-time ray tracing, and more news from GDC 2019
https://blogs.unity3d.com/ru/2019/03/19/the-heretic-megacity-release-real-time-ray-tracing-and-more-news-from-gdc-2019/
https://blogs.unity3d.com/ru/2019/03/19/the-heretic-megacity-release-real-time-ray-tracing-and-more-news-from-gdc-2019/
Unity Blog
The Heretic, Megacity release, real-time ray tracing, and more news from GDC 2019 | Unity Blog
We kicked off GDC 2019 in the best way possible - with a keynote filled with major announcements, jaw-dropping demos, and appearances from some of the industry’s most storied franchises. Read on to get the highlights.
A full overview of all of our GDC activities…
A full overview of all of our GDC activities…
Announcing Unity and Havok Physics for DOTS
https://blogs.unity3d.com/ru/2019/03/19/announcing-unity-and-havok-physics-for-dots/
https://blogs.unity3d.com/ru/2019/03/19/announcing-unity-and-havok-physics-for-dots/
Unity Technologies Blog
Announcing Unity and Havok Physics for DOTS차세대 DOTS 시스템 구축을 위한 유니티와 Havok의 협업 – Unity 피직스, Havok 피직스 공개DOTS 向け Unity Physics/Havok…
N/A For the sake of viewer convenience, the content is shown below in the default language of this site. Вы можете нажать на одну из ссылок, чтобы изменить язык всего сайта.During our GDC Keynote, we announced our partnership with Havok to build a next-generation…
Unity вместе с Havok работают над новым физическим движком
https://habr.com/ru/post/444362/?utm_campaign=444362
Сегодня на GDC Unity объявили о сотрудничестве с Havok от Microsoft над двумя физическими движками. Первый — Unity Physics, который будет дефолтным, полностью написанный на высокопроизводительном C# коде. Второй — Havok Physics полностью интегрированный в Unity.
https://habr.com/ru/post/444362/?utm_campaign=444362
Сегодня на GDC Unity объявили о сотрудничестве с Havok от Microsoft над двумя физическими движками. Первый — Unity Physics, который будет дефолтным, полностью написанный на высокопроизводительном C# коде. Второй — Havok Physics полностью интегрированный в Unity.
Читать дальше → (https://habr.com/ru/post/444362/?utm_campaign=444362#habracut)