Flipping Death: Bringing unique 2D puzzlers to Nintendo Switch with Unity
https://blogs.unity3d.com/ru/2018/04/27/flipping-death-bringing-unique-2d-puzzlers-to-nintendo-switch-with-unity/
https://blogs.unity3d.com/ru/2018/04/27/flipping-death-bringing-unique-2d-puzzlers-to-nintendo-switch-with-unity/
Unity Technologies Blog
Flipping Death: Bringing unique 2D puzzlers to Nintendo Switch with Unity — Unity Blog
What does Zoink Games mean when they refer to Flipping Death as the spiritual successor to their previous hit game, Stick It to the Man? They’re referring ...
Making of CRAFTY - Ludum Dare 41
https://www.youtube.com/watch?v=QkLXhdWq_0A
https://www.youtube.com/watch?v=QkLXhdWq_0A
YouTube
Making of CRAFTY - Ludum Dare 41
Here is a behind the scenes look at the creation of my most recent game!
● Play the game: https://ldjam.com/events/ludum-dare/41/crafty
❤️ Donate: https://www.paypal.com/donate/?hosted_button_id=VCMM2PLRRX8GU
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● Play the game: https://ldjam.com/events/ludum-dare/41/crafty
❤️ Donate: https://www.paypal.com/donate/?hosted_button_id=VCMM2PLRRX8GU
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Asset Store May Madness: How we select top assets for our sale
https://blogs.unity3d.com/ru/2018/04/30/asset-store-may-madness-how-we-select-top-assets-for-our-sale/
https://blogs.unity3d.com/ru/2018/04/30/asset-store-may-madness-how-we-select-top-assets-for-our-sale/
Unity Technologies Blog
Asset Store May Madness: How we select top assets for our sale — Unity Blog
Thousands of highly-rated assets will be discounted in the Unity Asset Store’s May Madness sale, which started today and continues until May 11. The sale w...
How ARCore enables you to create brand new types of user interaction (Part III)
https://blogs.unity3d.com/ru/2018/05/01/how-arcore-enables-you-to-create-brand-new-types-of-user-interaction-part-iii/
https://blogs.unity3d.com/ru/2018/05/01/how-arcore-enables-you-to-create-brand-new-types-of-user-interaction-part-iii/
Unity Technologies Blog
In part I and part II of our ARCore blog series, we shared how you can leverage ARCore for Unity features, like motion tracking to create a Jenga AR game or light estimation to trigger object behavior. In this post, we want to share some cool ARCore for Unity…
How IL2CPP implements lock, volatile, [ThreadStatic], and Interlocked
https://jacksondunstan.com/articles/4696
https://jacksondunstan.com/articles/4696
Adding a bit boring but might be useful examples to the shader graph presentation.
https://github.com/keijiro/ShaderGraphExamples
https://github.com/keijiro/ShaderGraphExamples
Triplanar Mapping texturing arbitrary surfaces
http://catlikecoding.com/unity/tutorials/advanced-rendering/triplanar-mapping/
http://catlikecoding.com/unity/tutorials/advanced-rendering/triplanar-mapping/