Megacity on mobile: How we optimized it with Adaptive Performance - Unity at GDC 2019
https://www.youtube.com/watch?v=3xzNs1JkyJk
https://www.youtube.com/watch?v=3xzNs1JkyJk
YouTube
Megacity on mobile: How we optimized it with Adaptive Performance - Unity at GDC 2019
Getting the Megacity demo to run on mobile was a major challenge, with 4.5M mesh renderers, 200K unique objects per building, 100K audio sources, and 5K dynamic vehicles. Find out how we achieved a smooth mobile experience with greatly improved battery life…
Understanding data-oriented design for entity component systems - Unity at GDC 2019
https://www.youtube.com/watch?v=0_Byw9UMn9g
https://www.youtube.com/watch?v=0_Byw9UMn9g
YouTube
Understanding data-oriented design for entity component systems - Unity at GDC 2019
Unity's new ECS features enable huge performance improvements over traditional object-oriented ways of designing game systems, but data-oriented design is a much different way of thinking. Watch to learn how to think in a data-oriented way so you can take…
Leveraging DOTS-powered physics - Unity at GDC 2019
https://www.youtube.com/watch?v=yuqM-Z-NauU
https://www.youtube.com/watch?v=yuqM-Z-NauU
YouTube
Leveraging DOTS-powered physics - Unity at GDC 2019
Hear about the journey of taking Havok's AAA physics engine from C++ to the land of C# and the Data-Oriented Technology Stack (DOTS). Learn about the architecture and features now available in Unity Physics, see it in action, and learn how Unity Physics and…
Converting your game to DOTS - Unity at GDC 2019
https://www.youtube.com/watch?v=QbnVELXf5RQ
https://www.youtube.com/watch?v=QbnVELXf5RQ
YouTube
Converting your game to DOTS - Unity at GDC 2019
Watch to learn what's involved in migrating existing game code to the new Data-Oriented Technology Stack (DOTS), which comprises the C# Job System, the Entity Component System (ECS), and the Burst Compiler.
Speaker: Mike Geig (Evangelist, Unity Technologies)…
Speaker: Mike Geig (Evangelist, Unity Technologies)…
Unity 2019 Roadmap - Unity at GDC 2019
https://www.youtube.com/watch?v=qwGjneorKgs
https://www.youtube.com/watch?v=qwGjneorKgs
YouTube
Unity 2019 Roadmap - Unity at GDC 2019
Product Managers Arisa Scott and Will Goldstone discuss Unity's 2019 road map and give you a broad overview of Unity's 3-year vision. Watch to learn about updates for the Entity Component System (ECS), graphics, artist tooling, connected games and much more.…
Unity wins its first Technology and Engineering Emmy® Award
https://www.youtube.com/watch?v=buNDQhf-iMc
https://www.youtube.com/watch?v=buNDQhf-iMc
YouTube
Unity wins its first Technology and Engineering Emmy® Award
We’re thrilled that the technical achievements powered by Unity and demonstrated in Disney Television Animation’s ‘Baymax Dreams’ were celebrated by The National Academy of Television Arts and Sciences.
The series of broadcast quality shorts, based on the…
The series of broadcast quality shorts, based on the…
Getting started with the Megacity demo - Unity at GDC 2019
https://www.youtube.com/watch?v=UPnLa0LMbHQ
https://www.youtube.com/watch?v=UPnLa0LMbHQ
YouTube
Getting started with the Megacity demo - Unity at GDC 2019
The Megacity demo is a futuristic cityscape – alive with flying vehicles, scores of highly detailed game objects and unique audio sources – that showcases what's possible with the Data-Oriented Technology Stack (DOTS) in Unity 2019.1. This is a brief introduction…
Upgrading VFX in the FPS Sample with Visual Effect Graph
https://blogs.unity3d.com/ru/2019/04/10/upgrading-vfx-in-the-fps-sample-with-visual-effect-graph/
https://blogs.unity3d.com/ru/2019/04/10/upgrading-vfx-in-the-fps-sample-with-visual-effect-graph/
Unity Technologies Blog
Upgrading VFX in the FPS Sample with Visual Effect Graph — Unity Blog
Last year, at Unite LA, we unveiled our FPS Sample project and Visual Effect Graph. FPS Sample is aimed to show developers how to set up a first-person sho...
keijiro/Lasp
LASP is a Unity plugin providing low-latency, high-performance and easy-to-use audio input functionality that is useful for creating audio reactive visuals.
LASP is a Unity plugin providing low-latency, high-performance and easy-to-use audio input functionality that is useful for creating audio reactive visuals.
Octane 2019 for Unity: Cinematic & holographic media on the RNDR blockchain - Unity at GDC 2019
https://www.youtube.com/watch?v=SnMrBKr6yFk
https://www.youtube.com/watch?v=SnMrBKr6yFk
YouTube
Tips & tricks for creating 3D assets fast in ProBuilder - Unity at GDC 2019
Want to create 3D assets in Unity without the hassle of import/export? Have you tried ProBuilder? Attend this session to learn our favorite tips and tricks for creating awesome 3D art in no time.
Speaker: Gabriel Williams (Unity Technologies)
Speaker: Gabriel Williams (Unity Technologies)
Reality vs illusion: What's achievable with real-time ray tracing
https://www.youtube.com/watch?v=IY8FJxS4Lbs
https://www.youtube.com/watch?v=IY8FJxS4Lbs
YouTube
Reality vs illusion: What's achievable with real-time ray tracing
Highlighting what's achievable with real-time ray tracing, Unity has collaborated with NVIDIA and the BMW Group to showcase the 2019 BMW 8 Series Coupe. Once thought impossible to achieve, performant real-time ray tracing delivers photorealistic image quality…
Circle Tangent Visuals - Unity/C# Tutorial [Part 2 - Tangent Equation]
https://www.youtube.com/watch?v=pADkFSSH5T8
https://www.youtube.com/watch?v=pADkFSSH5T8
YouTube
Circle Tangent Visuals - Unity/C# Tutorial [Part 2 - Tangent Equation]
A tutorial series by Peter Olthof from Peer Play.
Explaining circle tangent algorithm, and using this system, to create audio visuals in Unity C#
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Circle Image Source Download: https://www.patreon.com/posts/25878168
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Explaining circle tangent algorithm, and using this system, to create audio visuals in Unity C#
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Circle Image Source Download: https://www.patreon.com/posts/25878168
------------…
[Перевод] Unity: отрисовываем множество полосок здоровья за один drawcall
https://habr.com/ru/post/447716/?utm_campaign=447716
https://habr.com/ru/post/447716/?utm_campaign=447716
Хабр
Unity: отрисовываем множество полосок здоровья за один drawcall
Недавно мне нужно было решить задачу, достаточно распространённую во многих играх с видом сверху: рендерить на экране целую кучу полосок здоровья врагов. Примерн...
Beat Saber live: Best practices for creating award-winning VR experiences - Unity at GDC 2019
https://www.youtube.com/watch?v=7dlnduTMc-E
https://www.youtube.com/watch?v=7dlnduTMc-E
YouTube
Beat Saber live: Best practices for creating award-winning VR experiences - Unity at GDC 2019
Have you played Beat Saber? This groundbreaking VR game has sold over a million copies and won a slew of awards. Watch to hear firsthand how Beat Games achie...
You look better as an alien cat: Multiuser MR with Unity & Magic Leap - Unity at GDC 2019
https://www.youtube.com/watch?v=cK1KA2CNQn8
https://www.youtube.com/watch?v=cK1KA2CNQn8
YouTube
You look better as an alien cat: Multiuser MR with Unity & Magic Leap - Unity at GDC 2019
Hear how the Weta Workshop and Magic Leap teams quickly put together a competitive local multiuser mixed-reality (MR) experience on the ML-One, leveraging Un...