In this presentation, Unity Evangelist Mike Geig explains how to convert a project from Monobehaviour style code to code which uses the C# Job System and then code which uses that and the Entity Component System and Burst Compiler.
https://ole.unity.com/ecsintro_olug
https://ole.unity.com/ecsintro_olug
Книга «Unity для разработчика. Мобильные мультиплатформенные игры»
https://habr.com/post/413531/?utm_campaign=413531
https://gfx-hub.org/books/9839-unity-dlya-razrabotchika-mobilnye-multiplatformennye-igry-2018-rus-pdf-epub.html
https://habr.com/post/413531/?utm_campaign=413531
https://gfx-hub.org/books/9839-unity-dlya-razrabotchika-mobilnye-multiplatformennye-igry-2018-rus-pdf-epub.html
Habr
Книга «Unity для разработчика. Мобильные мультиплатформенные игры»
Эта книга адресована всем, кто хочет создавать игры, но не имеет предыдущего опыта разработок. Unity поддерживает несколько языков программирования. В этой...
Procedural patterns to use with Tilemaps — (Part II)
https://blogs.unity3d.com/ru/2018/06/07/procedural-patterns-to-use-with-tilemaps-part-ii/
https://blogs.unity3d.com/ru/2018/06/07/procedural-patterns-to-use-with-tilemaps-part-ii/
Unity Technologies Blog
Procedural patterns to use with Tilemaps — (Part II) — Unity Blog
In part 1 we looked at some of the ways we can create top layers procedurally using various methods, like Perlin Noise and Random Walk. In this post, we ar...
Choosing a game engine – Should I use Unity?
https://unity3d.college/2018/06/07/choosing-a-game-engine-should-i-use-unity/
https://unity3d.college/2018/06/07/choosing-a-game-engine-should-i-use-unity/
Unity3D.College
Choosing a game engine - Should I use Unity? - Unity3D.College
Are you on the fence about what engine to use? Not sure if you want to use Unity, Unreal, GameMaker, or one of the many alternatives? In this video I'll give a quick breakdown of when you shouldn't use Unity, then dive into all the times and reasons why it…
Book of the Dead: Character and hero assets
https://blogs.unity3d.com/ru/2018/06/08/book-of-the-dead-character-and-hero-assets/
https://blogs.unity3d.com/ru/2018/06/08/book-of-the-dead-character-and-hero-assets/
Unity Technologies Blog
Book of the Dead: Character and hero assets 『Book of the Dead』ー キャラクターと主人公のアセット - Unity Technologies Blog
In this blog series, we will go over every aspect of the creation of our demo “Book of the Dead”. If you haven’t already, make sure to check our previous posts on the Book of the Dead creation process: Introduction to Unity’s Demo team and Book of the Dead:…
Keijiro's Dev Log: Tried writing a custom shader for HDRP. I learnt that extending it with a geometry shader is rather easy compared to the legacy render paths.
https://github.com/keijiro/TestbedHDRP
https://github.com/keijiro/TestbedHDRP
2018.1.4f1
http://unity3d.com/unity/whatsnew/unity-2018.1.4
http://beta.unity3d.com/download/1a308f4ebef1/download.html
#releases
http://unity3d.com/unity/whatsnew/unity-2018.1.4
http://beta.unity3d.com/download/1a308f4ebef1/download.html
#releases
Unity
Unity 2018.1.4f1 - Unity
Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers.
PostFX v2 — Amazing visuals, upgraded
https://blogs.unity3d.com/ru/2018/06/11/postfx-v2-amazing-visuals-upgraded/
https://blogs.unity3d.com/ru/2018/06/11/postfx-v2-amazing-visuals-upgraded/
Unity Technologies Blog
The Post-Processing Stack makes it easy to create and fine-tune high-quality visuals for dramatic and realistic effect. Coming out of beta in 2018.1, we’ve added the most requested features and have fixed as many bugs as possible. We’ve also added mobile…
More formatting updates in ReSharper and Rider 2018.1.2
https://blog.jetbrains.com/dotnet/2018/06/12/formatting-updates-resharper-rider-2018-1-2/
https://blog.jetbrains.com/dotnet/2018/06/12/formatting-updates-resharper-rider-2018-1-2/
Twitter
JetBrains ReSharper
Formatting comments, method signature and LINQ expression line breaks. All new formatting options in ReSharper and @JetBrainsRider! https://t.co/39VBmSPMjN https://t.co/OYvJKadEuy
Unite Berlin 2018: What to expect next week
https://blogs.unity3d.com/ru/2018/06/12/unite-berlin-2018-what-to-expect-next-week/
https://blogs.unity3d.com/ru/2018/06/12/unite-berlin-2018-what-to-expect-next-week/
Unity Technologies Blog
Unite Berlin 2018: What to expect next week — Unity Blog
Unite Berlin kicks off on June 19. That’s only one week away, and we can’t wait to meet many of you at all the sessions, networking opportunities and more!...
How to debug your Unity3D Android application in Visual Studio
https://bertt.wordpress.com/2018/06/12/how-to-debug-your-unity3d-android-application-in-visual-studio/
https://bertt.wordpress.com/2018/06/12/how-to-debug-your-unity3d-android-application-in-visual-studio/
My #1 Unity Multiplayer Asset - Don't build a multiplayer project without this
https://www.youtube.com/watch?v=9r-hwXPJIMo
https://www.youtube.com/watch?v=9r-hwXPJIMo
YouTube
My #1 Unity Multiplayer Asset - Don't build a multiplayer project without this
Check out the Course: https://bit.ly/3i7lLtH
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If you're building a multiplayer Unity project, you need this free asset! It'll save you time, money, and pain by making debugging easy on both sides, & avoiding builds.
More Info & Download Link: …
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If you're building a multiplayer Unity project, you need this free asset! It'll save you time, money, and pain by making debugging easy on both sides, & avoiding builds.
More Info & Download Link: …
My #1 Unity Multiplayer Asset – Don’t build a multiplayer project without this
https://unity3d.college/2018/06/12/1-unity-multiplayer-asset-dont-build-multiplayer-project-without/
https://unity3d.college/2018/06/12/1-unity-multiplayer-asset-dont-build-multiplayer-project-without/
Unity3D.College
My #1 Unity Multiplayer Asset - Don't build a multiplayer project without this - Unity3D.College
If you're building a multiplayer Unity project, you need this free asset! It'll save you time, money, and pain by making debugging easy on both sides, & avoiding builds.
[Перевод] Создание игры Tower Defense в Unity — Часть 1
https://habr.com/post/413837/?utm_campaign=413837
https://habr.com/post/413837/?utm_campaign=413837
Хабр
Создание игры Tower Defense в Unity — Часть 1
Игры жанра tower defense приобретают всё большую популярность, и это неудивительно — немногое может сравниться с удовольствием от наблюдения за собственными лин...
Case Study: A game for conflict-affected youth to learn and grow
https://blogs.unity3d.com/ru/2018/06/13/case-study-a-game-for-conflict-affected-youth-to-learn-and-grow/
https://blogs.unity3d.com/ru/2018/06/13/case-study-a-game-for-conflict-affected-youth-to-learn-and-grow/
Unity Technologies Blog
Case Study: A game for conflict-affected youth to learn and grow — Unity Blog
Unity enables the creation of a huge range of games and experiences, including innovative tools for learning and training. These range from powerful medic...