tomkail/ExtendedScriptableObjectDrawer.cs
Extends the property drawer for ScriptableObjects, displays their values inline, and creating a button to create a new instance when null.
Extends the property drawer for ScriptableObjects, displays their values inline, and creating a button to create a new instance when null.
Unity Open Projects (Launch Trailer)
https://www.youtube.com/watch?v=jrQimv_7gcc
https://www.youtube.com/watch?v=jrQimv_7gcc
YouTube
Unity Open Projects (Launch Trailer)
Welcome to Open Projects, an open-source initiative where we will expose the game development journey as it unfolds, and welcome you to the team as an active participant.
⭐ Join the #UnityOpenProjects forum! https://on.unity.com/35UzPEp
⭐ Github repository…
⭐ Join the #UnityOpenProjects forum! https://on.unity.com/35UzPEp
⭐ Github repository…
Open Projects: Embark on an open source gamedev journey with us
https://blogs.unity3d.com/2020/09/30/open-projects-embark-on-an-open-source-gamedev-journey-with-us/
https://blogs.unity3d.com/2020/09/30/open-projects-embark-on-an-open-source-gamedev-journey-with-us/
Unity Blog
Open Projects: Embark on an open source gamedev journey with us | Unity Blog
While game development is a rewarding adventure, working as a team is an effective way of tackling the many challenges along the way. We’d like to invite you to embark on that journey with us in Unity’s first open-source game development program.
Unity’s…
Unity’s…
Creating 2D Magic Spells | Prototype Series
https://www.youtube.com/watch?v=Z_FaqmP5Wm0
https://www.youtube.com/watch?v=Z_FaqmP5Wm0
YouTube
Creating 2D Magic Spells | Prototype Series
In this episode of the Prototype Series - we try to take Unity's latest 2D demo and implement new magical game mechanics to it! ✨ ☄️
⭐ Download the project here: https://on.unity.com/2GfTPqP
⭐ Check out our longer training session! https://on.unity.com/3ieU81R…
⭐ Download the project here: https://on.unity.com/2GfTPqP
⭐ Check out our longer training session! https://on.unity.com/3ieU81R…
Fixing Time.deltaTime in Unity 2020.2 for smoother gameplay: What did it take?
https://blogs.unity3d.com/2020/10/01/fixing-time-deltatime-in-unity-2020-2-for-smoother-gameplay-what-did-it-take/
https://blogs.unity3d.com/2020/10/01/fixing-time-deltatime-in-unity-2020-2-for-smoother-gameplay-what-did-it-take/
Unity Blog
Fixing Time.deltaTime in Unity 2020.2 for smoother gameplay: What did it take? | Unity Blog
Unity 2020.2 beta introduces a fix to an issue that afflicts many development platforms: inconsistent Time.deltaTime values, which lead to jerky, stuttering movements. Read this blog post to understand what was going on and how the upcoming version of Unity…
Making a Game Look AMAZING in 10 minutes! (Unity 2020)
https://www.youtube.com/watch?v=eDiRnWhqqIY
https://www.youtube.com/watch?v=eDiRnWhqqIY
YouTube
Making a Game Look AMAZING in 10 minutes! (Unity 2020)
While doing the Fall Guys game and working on another game dev log, I realized a concept that could be covered under 10 minutes - making a game look beautiful! So let's take a look at Post Processing in Unity using URP, in only 10 minutes!
Join us on Discord…
Join us on Discord…
keijiro/VfxGraphTestbed
This repository is where I try several VFX ideas with Unity Visual Effect Graph (VFX Graph)
This repository is where I try several VFX ideas with Unity Visual Effect Graph (VFX Graph)
Issue #64 - Physics, C# and Great Graphics
https://gamedevdigest.com/digests/issue-64-physics-c-and-great-graphics.html
https://gamedevdigest.com/digests/issue-64-physics-c-and-great-graphics.html
Game Dev Digest
Issue #64 - Physics, C# and Great Graphics
Fixing Time.deltaTime in Unity 2020.2 for smoother gameplay: What did it take? - Unity 2020.2 beta introduces a fix to an issue that afflicts many development platforms: inconsistent Time.deltaTime values, which lead to jerky, stuttering movements. Read this…
mob-sakai/UIEffectSnapshot
Capture a screenshot with effect and display it.
Light-weight, non-realtime, no-camera (and no-PostProcessingStack), but be effective enough.
The captured snapshot can be used as a background for a UI panel.
Capture a screenshot with effect and display it.
Light-weight, non-realtime, no-camera (and no-PostProcessingStack), but be effective enough.
The captured snapshot can be used as a background for a UI panel.
So long, Brackeys, and thanks for all the gamedev tutorials!
https://blogs.unity3d.com/2020/10/02/so-long-brackeys-and-thanks-for-all-the-gamedev-tutorials/
https://blogs.unity3d.com/2020/10/02/so-long-brackeys-and-thanks-for-all-the-gamedev-tutorials/
Unity Technologies Blog
So long, Brackeys, and thanks for all the gamedev tutorials!
The amazing Brackeys is closing up shop. This team of legends is moving on to other endeavors, and we want to express our gratitude for their contributions to the Unity community. Thanks for inspiring a global legion of developers!
Build a Game with the Community! (Unity Open Projects)
https://www.youtube.com/watch?v=3VnNBidNPM4
https://www.youtube.com/watch?v=3VnNBidNPM4
YouTube
Build a Game with the Community! (Unity Open Projects)
Build a Game with the Community with Unity Open Projects!
🌍 Get the Complete Builder-Defender Course! ✅ https://unitycodemonkey.com/coursebuilderdefender.php
👍 Learn to make an awesome game step-by-step from start to finish.
🌍 Get Code Monkey on Steam!
👍…
🌍 Get the Complete Builder-Defender Course! ✅ https://unitycodemonkey.com/coursebuilderdefender.php
👍 Learn to make an awesome game step-by-step from start to finish.
🌍 Get Code Monkey on Steam!
👍…