Unity Shader Graph - Meteor VFX Tutorial
https://www.youtube.com/watch?v=YNHw4-DEpzE
https://www.youtube.com/watch?v=YNHw4-DEpzE
YouTube
Unity Shader Graph - Meteor VFX Tutorial
Unity Shader Graph 2019 - Meteor Projectile VFX Tutorial
We are going to see how to create a Meteor effect and the respective impact as well!
We will use Unity Shader Graph to create the Meteor Shader and a Additive Particles HDR shader, and then we will…
We are going to see how to create a Meteor effect and the respective impact as well!
We will use Unity Shader Graph to create the Meteor Shader and a Additive Particles HDR shader, and then we will…
Большой город для мобильных устройств на Unity. Опыт разработки и оптимизации
https://habr.com/ru/post/439220/?utm_campaign=439220
https://habr.com/ru/post/439220/?utm_campaign=439220
Хабр
Большой город для мобильных устройств на Unity. Опыт разработки и оптимизации
Привет Хабр! В этой публикации хочу поделиться опытом разработки массивной мобильной игры, с большим городом и трафиком. Примеры и приемы описанные в публикаци...
First look at Oddworld: Soulstorm | Unity at GDC 2019 Keynote
https://www.youtube.com/watch?v=VhOT9hcxO78
https://www.youtube.com/watch?v=VhOT9hcxO78
YouTube
First look at Oddworld: Soulstorm | Unity at GDC 2019 Keynote
Industry legend, Lorne Lanning, took the stage to introduce Oddworld: Soulstorm. Get insight into their pipeline, from conception to completion, including ho...
Exclusive look at System Shock 3 | Unity at GDC 2019 Keynote
https://www.youtube.com/watch?v=oVkwfgjnx5k
https://www.youtube.com/watch?v=oVkwfgjnx5k
YouTube
Exclusive look at System Shock 3 | Unity at GDC 2019 Keynote
Unity’s latest graphics innovations bring this world to life. HDRP and its Unified Lighting Model, Volumetric Fog, Deferred Decals, and Shader Graph have helped the team quickly and reliably create dark, highly atmospheric environments, and add details without…
Call of Duty: Mobile reveal | Unity at GDC 2019 Keynote
https://www.youtube.com/watch?v=bYfs2RJ1TPk
https://www.youtube.com/watch?v=bYfs2RJ1TPk
YouTube
Call of Duty: Mobile reveal | Unity at GDC 2019 Keynote
One of gaming’s most popular franchises is going all in on mobile. Chris Plummer, VP of Mobile at Activision, revealed Call of Duty: Mobile in action for the first time. Call of Duty signature multiplayer experience requires great visuals as well as great…
Как издать мобильную игру, и не совершить моих ошибок
https://habr.com/ru/post/446980/?utm_campaign=446980
https://habr.com/ru/post/446980/?utm_campaign=446980
Хабр
Как издать мобильную игру, и не совершить моих ошибок
Привет, Хабр! Хочу поделится своей историей запуска мобильной игры. Это история о сотрудничестве с издателем, в которой я хочу рассказать о подводных камнях, подстерегающих инди-разработчика во...
Community Component — Parallax effects, beat detection, beautiful games, and art studies
https://blogs.unity3d.com/ru/2019/04/06/community-component-parallax-effects-beat-detection-beautiful-games-and-art-studies/
https://blogs.unity3d.com/ru/2019/04/06/community-component-parallax-effects-beat-detection-beautiful-games-and-art-studies/
Unity Technologies Blog
Community Component — Parallax effects, beat detection, beautiful games, and art studies — Unity Blog
Sit back, relax, and enjoy some of what’s going on in the community. Today we're digging into some resources to help you with parallax effects and audio de...
10 Steps I use to Design and Code Big Game Systems in Unity3D
https://unity3d.college/2019/04/07/10-steps-i-use-to-design-and-code-big-game-systems-in-unity3d/
https://unity3d.college/2019/04/07/10-steps-i-use-to-design-and-code-big-game-systems-in-unity3d/
Unity3D.College
10 Steps I use to Design and Code Big Game Systems in Unity3D - Unity3D.College
I build big game systems all the time and have a step by step system I follow to get it done. We'll cover some #unitytips and the process to make video games that have helped me a ton in my game dev career.
Announcing Unity and Havok Physics for DOTS | Unity at GDC 2019 Keynote
https://www.youtube.com/watch?v=szm8B4jbcrw
https://www.youtube.com/watch?v=szm8B4jbcrw
YouTube
Announcing Unity and Havok Physics for DOTS | Unity at GDC 2019 Keynote
We’re excited to announce our partnership with Havok to build a complete physics solution for DOTS-based projects in Unity. Unity Physics is available as a P...
Optimizing real-time performance for mobile games | Unity at GDC 2019 Keynote
https://www.youtube.com/watch?v=O9tzW5cXelE
https://www.youtube.com/watch?v=O9tzW5cXelE
YouTube
Optimizing real-time performance for mobile games | Unity at GDC 2019 Keynote
We’re happy to say our Lightweight Render Pipeline (LWRP) is now out of preview and will be ready for production use in the 2019.1 release.
Speakers: Arisa Scott (Unity), Jake Biegel (Disruptive Games), Jed Melnik (Disruptive Games), Kevin Somers (Glu Mobile)…
Speakers: Arisa Scott (Unity), Jake Biegel (Disruptive Games), Jed Melnik (Disruptive Games), Kevin Somers (Glu Mobile)…
Real or rendered? Real-time ray tracing | Unity at GDC 2019 Keynote
https://www.youtube.com/watch?v=xnJC0-10jF8
https://www.youtube.com/watch?v=xnJC0-10jF8
YouTube
Real or rendered? Real-time ray tracing | Unity at GDC 2019 Keynote
Real or rendered – can you tell the difference between the real-time car and the physical car? To highlight what is achievable with real-time ray tracing, we’ve collaborated with NVIDIA and the BMW Group to showcase the 2019 BMW 8 Series Coupe. We are delivering…
keenanwoodall/Deform
A fully-featured deformer system for Unity. Deform is multi-threaded with the Job System, compiled with Burst and calculations are done using the Mathematics library.
A fully-featured deformer system for Unity. Deform is multi-threaded with the Job System, compiled with Burst and calculations are done using the Mathematics library.
Книга «Unity и C#. Геймдев от идеи до реализации. 2-е изд»
https://habr.com/ru/post/447382/?utm_campaign=447382
https://habr.com/ru/post/447382/?utm_campaign=447382
Habr
Книга «Unity и C#. Геймдев от идеи до реализации. 2-е изд»
Привет, Хаброжители! Джереми Гибсона Бонд задумывая эту книгу, ставил перед собой простую цель: познакомить вас со всеми инструментами и передать начальные знан...
Megacity on mobile: How we optimized it with Adaptive Performance - Unity at GDC 2019
https://www.youtube.com/watch?v=3xzNs1JkyJk
https://www.youtube.com/watch?v=3xzNs1JkyJk
YouTube
Megacity on mobile: How we optimized it with Adaptive Performance - Unity at GDC 2019
Getting the Megacity demo to run on mobile was a major challenge, with 4.5M mesh renderers, 200K unique objects per building, 100K audio sources, and 5K dynamic vehicles. Find out how we achieved a smooth mobile experience with greatly improved battery life…