Create enhanced 3D Visuals with Holographic Emulation in UWP
https://blogs.unity3d.com/ru/2018/05/30/create-enhanced-3d-visuals-with-holographic-emulation-in-uwp/
https://blogs.unity3d.com/ru/2018/05/30/create-enhanced-3d-visuals-with-holographic-emulation-in-uwp/
Unity Technologies Blog
Create enhanced 3D Visuals with Holographic Emulation in UWP — Unity Blog
Standalone Universal Windows Platform Holographic Emulation is the next step in holographic emulation, extending its functionality outside of the Unity Edi...
[Перевод] Трассировка пути на GPU в Unity — часть 2
https://habr.com/post/412685/?utm_campaign=412685
https://habr.com/post/412685/?utm_campaign=412685
Habr
Трассировка пути на GPU в Unity — часть 2
«Нет ничего хуже чёткого образа размытой концепции». – фотограф Энсел Адамс В первой части статьи мы создали трассировщик лучей Уиттеда, способный трассировать...
[Перевод] Введение в новую систему тайловых карт Unity
https://habr.com/post/412765/?utm_campaign=412765
https://habr.com/post/412765/?utm_campaign=412765
Хабр
Введение в новую систему тайловых карт Unity
Знакомство с систему двухмерных тайловых карт Unity даёт отличную возможность экономии времени инди-разработчиков и игровых студий на прототипирование и создани...
Universal GameDev Challenge Finalists: See the six winning submissions!
https://blogs.unity3d.com/ru/2018/05/31/universal-gamedev-challenge-finalists-see-the-six-winning-submissions/
https://blogs.unity3d.com/ru/2018/05/31/universal-gamedev-challenge-finalists-see-the-six-winning-submissions/
Unity Technologies Blog
Universal GameDev Challenge Finalists: See the six winning submissions! — Unity Blog
The Universal GameDev Challenge tasked Unity developers to design a game for one of Universal’s beloved brands: Back to the Future, Jaws, Battlestar Galact...
[Из песочницы] Создание приложения-раскраски на Unity3D
https://habr.com/post/412971/?utm_campaign=412971
https://habr.com/post/412971/?utm_campaign=412971
Habr
Создание приложения-раскраски на Unity3D
Эта история началась одним морозным весенним вечером, когда в голову пришел вопрос: а есть ли способ определять степень заливки произвольной геометрической фигуры краской (то есть, на сколько...
[Из песочницы] Перевод вики проекта Svelto.ECS. ECS фреймворк для Unity3D
https://habr.com/post/413107/?utm_campaign=413107
https://habr.com/post/413107/?utm_campaign=413107
Habr
Перевод вики проекта Svelto.ECS. ECS фреймворк для Unity3D
ОглавлениеОГЛАВЛЕНИЕ Введение Composition Root и Engines Root Сущности Движки Представления сущности Компоненты Дескрипторы сущности Имплементоры Создание...
Unity project to build the base functionality for a Authoritative Server, with Lag Compensation, Client side Prediction/Server side Reconciliation and Entity Interpolation
https://github.com/JoaoBorks/unity-fastpacedmultiplayer
https://github.com/JoaoBorks/unity-fastpacedmultiplayer
WWDC18: Book of the Dead debuts on MacBook Pro; ARKit 2.0 available for Unity devs
https://blogs.unity3d.com/ru/2018/06/05/wwdc18-book-of-the-dead-debuts-on-macbook-pro-arkit-2-0-available-for-unity-devs/
https://blogs.unity3d.com/ru/2018/06/05/wwdc18-book-of-the-dead-debuts-on-macbook-pro-arkit-2-0-available-for-unity-devs/
Unity Blog
WWDC18: Book of the Dead debuts on MacBook Pro; ARKit 2 available for Unity devs | Unity Blog
What an exciting WWDC18 keynote! Apple showcased some of the great new features coming with iOS 12, including significant updates to ARKit. Apple also showed how powerful the MacBook Pro paired with eGPU can be, enabling it to run interactive content like…
Getting Started with the New Unity* Entity Component, C# Job System, and Burst Compiler
https://software.intel.com/en-us/articles/getting-started-with-the-new-unity-entity-component-c-job-system-and-burst-compiler
https://software.intel.com/en-us/articles/getting-started-with-the-new-unity-entity-component-c-job-system-and-burst-compiler
How Unity Evangelists Enable Creator Success
https://blogs.unity3d.com/ru/2018/06/05/how-unity-evangelists-enable-creator-success/
https://blogs.unity3d.com/ru/2018/06/05/how-unity-evangelists-enable-creator-success/
Unity Technologies Blog
How Unity Evangelists Enable Creator Success — Unity Blog
Whether at a conference, on social media, or during a livestream, the Unity community often crosses paths with one of our Unity Evangelists. That said, wha...
Pulling the strings: How Puppet3D brings your games to life
https://blogs.unity3d.com/ru/2018/06/06/pulling-the-strings-how-puppet3d-brings-your-games-to-life/
https://blogs.unity3d.com/ru/2018/06/06/pulling-the-strings-how-puppet3d-brings-your-games-to-life/
Unity Technologies Blog
Pulling the strings: How Puppet3D brings your games to lifePuppet3D: 애니메이션 작업을 간편하게 만드는 툴自由自在に操ろう:Puppet3Dでゲームに魂を吹き込もう - Unity…
If you’ve ever had the thought: “Wouldn’t it be great if I could do all my skinning, rigging and animation directly in Unity,” you’re not alone. In fact, that’s exactly what was going through the mind of Asset Store publisher, Jamie Niman (AKA Puppetman)…
What’s Next for Visual Studio
https://blogs.msdn.microsoft.com/visualstudio/2018/06/06/whats-next-for-visual-studio/
https://blogs.msdn.microsoft.com/visualstudio/2018/06/06/whats-next-for-visual-studio/