GPU Path Tracing in Unity – Part 2
http://blog.three-eyed-games.com/2018/05/12/gpu-path-tracing-in-unity-part-2/
http://blog.three-eyed-games.com/2018/05/12/gpu-path-tracing-in-unity-part-2/
Now available worldwide: Unity Certified Programmer
https://blogs.unity3d.com/ru/2018/05/28/now-available-worldwide-unity-certified-programmer/
https://blogs.unity3d.com/ru/2018/05/28/now-available-worldwide-unity-certified-programmer/
Unity Technologies Blog
Now available worldwide: Unity Certified Programmer — Unity Blog
Unity programmers rise above the competition with professional certifications for every stage of their career.
“Unity is one of the most in-demand tech sk...
“Unity is one of the most in-demand tech sk...
How to Make Custom Native Collections
https://jacksondunstan.com/articles/4734
https://jacksondunstan.com/articles/4734
Procedural Patterns You Can Use with Tilemaps — (Part I)
https://blogs.unity3d.com/ru/2018/05/29/procedural-patterns-you-can-use-with-tilemaps-part-i/
https://blogs.unity3d.com/ru/2018/05/29/procedural-patterns-you-can-use-with-tilemaps-part-i/
Unity Technologies Blog
Procedural patterns you can use with Tilemaps (Part I)タイルマップと併用可能なプロシージャル生成パターン(前編) - Unity Technologies Blog
Many creators have used procedural generation to add some diversity to their game. Some notable mentions include the likes of Minecraft, or more recently, Enter the Gungeon and Descenders. This post explains some of the algorithms you can use with Tilemap…
A Pixel Perfect Camera in Unity
http://www.gamefromscratch.com/post/2018/05/29/A-Pixel-Perfect-Camera-in-Unity.aspx
http://www.gamefromscratch.com/post/2018/05/29/A-Pixel-Perfect-Camera-in-Unity.aspx
YouTube
A Pixel Perfect Camera in Unity
Handling multiple resolutions and aspect ratios is always tricky with pixel art, especially if you want your look and feel to be the same across all resolutions. Thankfully if you are a Unity developer, Unity have just released the Pixel Perfect camera that…
The PhysicsTracker gives you smooth and snappy physics data for VR Controllers, animated objects, tracked CV data, and more.
https://github.com/Unity-Technologies/SuperScience
https://github.com/Unity-Technologies/SuperScience
YouTube
UnityLabs Physics Tracker Demo
We've released an update to our gems repository here: https://github.com/Unity-Technologies/SuperScience The Physics Tracker gives you clean and fast physics...
Create enhanced 3D Visuals with Holographic Emulation in UWP
https://blogs.unity3d.com/ru/2018/05/30/create-enhanced-3d-visuals-with-holographic-emulation-in-uwp/
https://blogs.unity3d.com/ru/2018/05/30/create-enhanced-3d-visuals-with-holographic-emulation-in-uwp/
Unity Technologies Blog
Create enhanced 3D Visuals with Holographic Emulation in UWP — Unity Blog
Standalone Universal Windows Platform Holographic Emulation is the next step in holographic emulation, extending its functionality outside of the Unity Edi...
[Перевод] Трассировка пути на GPU в Unity — часть 2
https://habr.com/post/412685/?utm_campaign=412685
https://habr.com/post/412685/?utm_campaign=412685
Habr
Трассировка пути на GPU в Unity — часть 2
«Нет ничего хуже чёткого образа размытой концепции». – фотограф Энсел Адамс В первой части статьи мы создали трассировщик лучей Уиттеда, способный трассировать...
[Перевод] Введение в новую систему тайловых карт Unity
https://habr.com/post/412765/?utm_campaign=412765
https://habr.com/post/412765/?utm_campaign=412765
Хабр
Введение в новую систему тайловых карт Unity
Знакомство с систему двухмерных тайловых карт Unity даёт отличную возможность экономии времени инди-разработчиков и игровых студий на прототипирование и создани...
Universal GameDev Challenge Finalists: See the six winning submissions!
https://blogs.unity3d.com/ru/2018/05/31/universal-gamedev-challenge-finalists-see-the-six-winning-submissions/
https://blogs.unity3d.com/ru/2018/05/31/universal-gamedev-challenge-finalists-see-the-six-winning-submissions/
Unity Technologies Blog
Universal GameDev Challenge Finalists: See the six winning submissions! — Unity Blog
The Universal GameDev Challenge tasked Unity developers to design a game for one of Universal’s beloved brands: Back to the Future, Jaws, Battlestar Galact...
[Из песочницы] Создание приложения-раскраски на Unity3D
https://habr.com/post/412971/?utm_campaign=412971
https://habr.com/post/412971/?utm_campaign=412971
Habr
Создание приложения-раскраски на Unity3D
Эта история началась одним морозным весенним вечером, когда в голову пришел вопрос: а есть ли способ определять степень заливки произвольной геометрической фигуры краской (то есть, на сколько...
[Из песочницы] Перевод вики проекта Svelto.ECS. ECS фреймворк для Unity3D
https://habr.com/post/413107/?utm_campaign=413107
https://habr.com/post/413107/?utm_campaign=413107
Habr
Перевод вики проекта Svelto.ECS. ECS фреймворк для Unity3D
ОглавлениеОГЛАВЛЕНИЕ Введение Composition Root и Engines Root Сущности Движки Представления сущности Компоненты Дескрипторы сущности Имплементоры Создание...