Forwarded from Syra's Techbinder
http://thenextweb.com/facebook/2016/08/18/facebook-open-sources-its-ai-building-research-so-youll-stop-building-shitty-bots/
Tags: #Facebook #AI #Cpp
Tags: #Facebook #AI #Cpp
The Next Web
Facebook open-sources its AI-building research so you’ll stop building shitty bots
Facebook wants to show you how the sausage is made. Facebook is open-sourcing its AI bot-building research. Part of its Facebook AI Research (FAIR) lab’s mission, the plan is to provide better access to researchers and engineers to they, in turn, can build…
Forwarded from The Daily C++
Tags: #nullpointerexception #cpp #effect #differenceos #test
https://cristianadam.eu/20160914/nullpointerexception-in-c-plus-plus/
"For those familiar with languages like Java, and C#, something like NullPointerException shouldn’t come as a surprise. But what about C++? C++ also has exceptions, right?"
https://cristianadam.eu/20160914/nullpointerexception-in-c-plus-plus/
"For those familiar with languages like Java, and C#, something like NullPointerException shouldn’t come as a surprise. But what about C++? C++ also has exceptions, right?"
cristianadam.eu
NullPointerException in C++ - Cristian Adam
For those familiar with languages like Java, and C#, something like NullPointerException shouldn’t come as a surprise. But what about C++? C++ also …
Forwarded from Syra's Techbinder
https://randomascii.wordpress.com/2016/07/17/zeroing-memory-is-hard-vc-2015-arrays/
Tags: #programming #Cpp
Tags: #programming #Cpp
Random ASCII - tech blog of Bruce Dawson
Zeroing Memory is Hard (VC++ 2015 arrays)
Quick, what’s the difference between these two C/C++ definitions of initialized local variables? char buffer[32] = { 0 };char buffer[32] = {}; One difference is that the first is legal in C a…
Forwarded from Syra's Techbinder
http://www.gamedev.net/page/resources/_/technical/opengl/vulkan-101-tutorial-r4408
Tags: #programming #Cpp #gamedev
Tags: #programming #Cpp #gamedev
www.gamedev.net
Vulkan 101 Tutorial - OpenGL and Vulkan - Articles - Articles - GameDev.net
This tutorial teaches Vulkan API basics with instructions and code to render a triangle to the screen.
Forwarded from Syra's Techbinder
GeeksforGeeks
Minimax Algorithm in Game Theory | Set 1 (Introduction) - GeeksforGeeks
A Computer Science portal for geeks. It contains well written, well thought and well explained computer science and programming articles, quizzes and practice/competitive programming/company interview Questions.
Forwarded from Syra's Techbinder
http://gameprogrammingpatterns.com/data-locality.html
An interesting article which aims to "accelerate memory access by arranging data to take advantage of CPU caching."
Tags: #programming #Cpp #gamedev #optimization
An interesting article which aims to "accelerate memory access by arranging data to take advantage of CPU caching."
Tags: #programming #Cpp #gamedev #optimization
Forwarded from The Daily C++
Forwarded from The Daily C++
#c #cpp
Comparing C and C++ usage and performance with a real world project
http://nibblestew.blogspot.it/2017/09/comparing-c-and-c-usage-and-performance.html?m=1
Comparing C and C++ usage and performance with a real world project
http://nibblestew.blogspot.it/2017/09/comparing-c-and-c-usage-and-performance.html?m=1
Blogspot
Comparing C and C++ usage and performance with a real world project
The relative performance of C and C++ is the stuff of folk legends and Very Strong Opinions. There are microbenchmarks that can prove differ...