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1. AWS Pitfalls: Top 20 Anti-Patterns to Avoid
AWS anti-patterns refer to common mistakes made when using Amazon Web Services that can lead to poor performance, increased costs, and security vulnerabilities. These mistakes can be avoided by researching the different AWS options and implementing best practices for networking, load balancing, databases, security, compliance, and more.

1. Using the wrong AWS service: This is when an organization uses a service that is not well-suited for their needs, leading to increased costs, poor performanc…
#aws #sre #awsantipatterns #devops

2. DEV Blog #1 - Multiplayer 3d Top Down RPG using Babylon.js & Colyseus
Good Morning,

As every good story start: Once upon a time, in august 2022, I decided to put in a bit of time every day into making a game with these goals in mind:

could hold 20-25 people playing simultaneously in multiple zones
top down rpg similar to diablo but slower paced
open sourced on github

Having never done this before, I took a small day of research and settled on:

Babylon.js because in runs on the browser

Colyseus because I did not want to build my own socket server and it loo…
#babylonjs #typescript #gamedev
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My very first Hackathon and my first Dev.to post
Hi! I am Tena, proudly from Canary Islands, and I wanted to share with you my experience at my very...
#cloud #showdev #babylonjs #oracle
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Browser MMORPG #indiegamedev #babylonjs Ep20 - Client Side Prediction & Reconciliation
Hey Recently I was implementing entities interpolation and next on the plate was client side...
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#babylonjs Browser MMORPG #indiegamedev Ep21 - Spatial Hash Grid Area of Interest
Hello I'm working on POC (prove of concept) implementation of monsters system. I managed to achieve...
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Maiu Online - Browser MMORPG #indiegamedev #babylonjs Ep22 - Map editor
Hey Currently I’m working on collisions detection. For now I’m using SAT 2D and later in future maybe...
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JavaScript MMORPG - Maiu Online #babylonjs - Ep: 25 - Monsters AI System
Hello, Finally I finished work on first prototype of monsters AI module. Monsters have several...
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JavaScript MMORPG - Maiu Online - #babylonjs - Ep27: Music and sound settings
Hello, Very short update from the progress. I added tab in the settings for managing sound.
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JavaScript MMORPG - Maiu Online - #babylonjs - Ep28: Global countdown
Hello, Combat system gained new feature which is global countdown :)
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JavaScript MMORPG - Maiu Online - #babylonjs - Ep29: Chat message clouds
Hello, Again super short update from the progress. When someone writes message on the chat and is in...
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JavaScript MMORPG - Maiu Online - #babylonjs - Ep30: Spells and visual effects
Hello, For the whole week I was working on the combat system. Goal was to create nice generic combat...
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JavaScript MMORPG - Maiu Online - #babylonjs - Ep31: Inventory, drop and pickup items
Hello, I'm working on inventory system. So far i implemented few things: inventory UI, displaying...
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JavaScript MMORPG - Maiu Online - #babylonjs - Ep32: Fully functional inventory system
Hello, I finished work on inventory system, this is the list of supported features, which I added...
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JavaScript MMORPG - Maiu Online - #babylonjs - Ep34: Experience and levels
Hello Adventurers, I was working on the experience and level support. For now experience gained by...
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JavaScript MMORPG - Maiu Online - #babylonjs - Ep35: Simple quest system
Hello Adventurers, Next day next update :D This time I was working on simple quest system which...
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JavaScript MMORPG - Maiu Online - #babylonjs - Ep41: Death
Hey Adventurers! Death arrived into realm of Maiu. All other prerequisites (possibility to regenerate...