Tails Adventure Remake
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Welcome to Tails Adventure Remake channel! All news and updates on this project will be posted here.
New version demo-1.3.0 is released!
What's new:

- Game progress is now saved
- Removed updater
- Config file is now located in game directory
- Replaced Insta-Shield with Hammer
- Changed Teleport Device location
- Added more flight animations
❇️ Tails Adventure Remake is now open source! Source code with build tutorial is available at mechakotik/TailsAdventure.

The project's bug tracker is now at repository's issues. You can also submit your patches through pull requests.
New version demo-1.4.0 is released!
What's new:

- Source code is now open
- Initial Linux support (build from source for your distro)
- Added pause menu with item switching
- Removed exit on ESC
New version demo-1.5.0 is released!
What's new:

- Better player controls in the air
- Chaos emerald now adds 5 to max rings
- Genesis-like Bird Walker flash effect
- Support installing on Linux system
-
tails-adventure is now available on AUR
- Minor bugfixes
By the way, here is the new water in Cavern Island
🎅 Happy New Year!

Thanks for all the support and feedback I've received during this year. Hoping to release the new big update in 2024!
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For those who wonder if the project is abandoned, it's not. I just don't have that much time to work on it as I did the previous year. Anyway, the framework is almost done, and it's around 70% of making the whole game, so adding new levels should be much easier now.

There is no more bugfix updates for demo-1.x because some breaking changes were made after demo-1.5.2 was released. The next update is demo-2.0, and it will include Lake Rocky, Cavern Island, Caron Forest and Green Island. Also, it will be playable on Android!
Seems like TA Remake got ported to some ARM based Linux handhelds I didn't even know about before. Nice to see that the game is already making its way to more platforms. Open source power! ⚡️

I see some of these handhelds have really uncommon screen aspect ratio, and latest release works poorly with something different from 16:9. Adapting to other aspect ratios is currently being worked on, and next demo should work fine with any screen.
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Cavern Island boss, now it actually has tactics against it and can't be beaten with simple bomb spamming
Tails Adventure Remake is now using Game Gear native music

Before, music was stored as OGG files. This is the most obvious way of handling it, but as the game only needs to play Game Gear music, it's an overkill way, having unjustifiably high load times, RAM and disk space usage. This is especially noticeable when the game is running on weak Android devices: changing music with Radio item would freeze the game for a few seconds.

Since demo-2.0, the music is stored in VGM format, containing commands that are sent to Game Gear sound chip, and played using the sound chip emulator. Overall music size reduced from 10 megabytes to a few kilobytes, and it's loading instantly as there is basically nothing to load here.

Sound effects are still in OGG format. Ideally, they should be in VGM too: it would reduce the game size even more, as there would be no need to build in sound codecs. However, I don't have any VGM ripping skills. If you know how to do this and want to help the project, you may submit a pull request in the GitHub repository.
demo-2.0.0 aka. SAGE 2024 demo OUT NOW!
What's new:

- New levels: Lake Rocky, Cavern Island and Caron Forest
- New items: Vulcan Gun and Napalm Bomb
- Changed max rings formula
- Changed Bird Walker behavior
- Improved camera locking
- 8:7 pixel aspect ratio like on Game Gear (optional)
- Fixes for non-standart screen aspect ratios
- Most dependent libraries are now statically linked, reduced game size to ~10MB
- Music is now in VGM format
- Optimized collision algorithm
- Sound effects and common textures are now preloaded for lower latency
- Added binary release for Linux amd64
- Moved to CMake and vendored libraries
No Android port for now as I had limited time before SAGE and decided to focus on adding more content, but I'm pretty sure it will come out by the end of this year.
New version v0.2.1 is released!
What's new:

- Added Android release
- New data select and options menu
- Adapted interface for touchscreen
- Adapted game for different screen aspect ratios
- Improved player controls
- Migrated to SDL3
- Added adaptive V-Sync
- Added smooth/sharp scale mode switch
- Removed software FPS cap
- New versioning system
For anyone having problems with touchsceen controls, try out v0.2.1-1
I am trying to make the game available on Google Play. To make it visible for everyone, it requires 20 users to beta test it for at least 14 days, so I need your help now.

If you want to join beta testing, either write your gmail in comments or use this form. I'll add you to testers list and then email you a link to join testing.
New version v0.2.2 is released!
What's new:

- Optimized tilemap rendering (2-4x performance boost)
- Added support for more Android ABIs
- Fixed gamepad controls
- Fixed bombs exploding on particles
- Fixed remote bombs exploding on spikes
- Added option to display frame time (hidden)
- Minor bugfixes