Switch 资源
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Bunch of 60 FPS mods - Part 4
This time 3 contributors:From MrComputerRevo:Ys VIII: Lacrimosa of DANAhttps://gbatemp.net/threads/ys-viii-lacrimosa-of-dana-60fps-patch.546893/#post-8772905​From Kirby567Fan:Redouthttps://gbatemp.net/threads/redout-60-fps-mod.546900/​Rest:Oninakihttps://gbatemp.net/threads/oninaki-60-fps-mod.546662/Dragon Quest XI S demo (now one file patch instead of tutorial from previous part comments)https://gbatemp.net/threads/dragon-quest-xi-s-demo-60-fps-mod.546705/RISE: Race The Futurehttps://gbatemp.net/threads/rise-race-the-future-60-fps-mod.546882/AER: Memories of Oldhttps://gbatemp.net/threads/aer-memories-of-old-60-fps-mod.547058/​Enjoy.
Bunch of 60 FPS mods - Part 5
Maybe not that much as in other parts, but this time we made a next step: MrComputerRevo figured out how NVN API is locking framerate, so we could enable FPS in titles that we were struggling with before: Astral Chain and Fire Emblem: Three Houses. Astral Chain is still in the works, but Fire Emblem: Three Houses is ready to use.Fire Emblem: Three Houseshttps://gbatemp.net/threads/fire-emblem-three-houses-60-fps-mod.547333/Risk of Rain 2https://gbatemp.net/threads/risk-of-rain-2-60-fps-mod.547161/​For other info:I enabled 60 FPS with correct speed of gameplay for Xenoblade Chronicles 2. Sadly it looks like Switch memory bandwidth is too weak to handle it (OC doesn't make a difference). I ceased work on it because this is something that makes it not worth trying to repair.But I made many months ago mod for loading graphics settings to Xenoblade Chronicles 2. So maybe it's possible to free bandwidth with disabling/modifying some settings... If someone want to try, here is patch to download in topic with mod for Graphics Settings.https://gbatemp.net/threads/xenoblade-chronicles-2-graphics-settings.529436/page-10#post-8777576Trying to check more games using NVN API for locking framerate.About Monster Hunter Generations Ultimate: It's possible that it uses NVN API to lock framerate, but because I can't decompile 32-bit ARM code in IDA, we can't check if it's really used in this game. If someone knows a way to decompile code of 32-bit ARM code in IDA, It will be much appreciated.Enjoy.
Drastic (DS Emulator) coming to Retroarch Switch
This is from the dev of MelonDS who is ceasing their work because of this.catlover007: you might have already heared that drastic has been ported to retroarch and will eventually be open sourced. With this on the horizon I see no point anymore continuing my work. This project is discontinued.​​https://gbatemp.net/threads/melonds-for-switch.518300/page-61#post-9072519