timer.h
4 KB
uintptr_t GEngine_Offset = ADDOFFSET;#include "timer.h"
timer worldAutoSleep;
uintptr_t Engine;
uintptr_t intRAM;
void*intFPS(void *canvas){
worldAutoSleep.SetFps(120);//Refresh rate per second, 1 is one frame.
worldAutoSleep.AutoFPS_init(0);
for (;;){
usleep(500 * 700);
Engine = getA(UE4 + GEngine_Offset);
intRAM = getA(getA(Engine + 0x7f0) + 0x78);
worldAutoSleep.AutoFPS();
}}
pthread_create(&RK, nullptr, intFPS, nullptr);â¤5