Sooslandia games international
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A channel for news on projects sooslandia is working on. Subscribe and enjoy!
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It's almost 5 AM, and we're both tired, but happy.
Hello everyone, It's been a few days since the last message here, and I want to get you all into what has been happening during that time.
Let's start with tbr, as it's the most likely thing to eventually be released.
Basically, we have the framework set up. Weapons and enemies, map, simple stuff. The developement has been accelerating over the course of these few days lineally, and I hope it will eventually reach stable acceptable speed.
But I'm here not only to write about this basic stuff, right? Yeah, damn right!
Since our switch to a mainstream programming language, we can now incorporate effects in every of our games if we want to. And before you ask, yes, tbr will actually have them in order to make you feel more immersed into the game environment!
We'll show off some of that in a telegram exclusive audio sneakpeek of what has been done. It's not much, but just wait!
To say, tbr will have some sort of story and an ending, but an ending doesn't mean you won't have something special to enjoy your replays, wink wink!
Moving on, perhaps all of you subscribed to this channel via a link on audiogames.net forum, in my (SkyLord's) signature or otherwise, and I bet most of you saw the post about an all great fps that I am about to try and lay my hands on. So, what about it?
I've got no exciting news for you guys so far sadly. I've been slowly hammering away at our game engine, integrating synthizer, fixing various bugs as they are found, and just today, I started and almost finished networking. What does that mean? It means that when all of this tedious but much needed work is done, I'll start working on that thing eventually!
The audio sneakpeek of tbr I was talking above will be uploaded hopefully soon for yall to take a listen, so stay tuned.
That's it for today, thanks for reading and for being with us. Need more progress updates like that? Maybe have some impressions you want us to hear? Questions to ask? Leave a comment, they always add to our motivation!
Sooslandia games international
Audio
The map reveals a bit of the story. Do you think you can figure it out? I'm awaiting theories!
Hello to every subscriber. If you are still with us, you haven't been waiting in vain. 2 years of silence is horrible and I get you all. You'll ask what changed? and I'll answer.‍
First off, tbr is on pause. Why? see below. What does it mean? Tbr will be there to turn your rage into bloodmist, but later.‍
Second. Actually, what the fuck were you doing all this time? Answer: almost nothing. Rl issues have led us to stagnation. Also luck of motivation due to how our game framework behaved.‍
However, my recent decision was to rewrite it almost from the ground up. What did we get? Well, if I'd say endless possibilities I almost wouldn't lie. We're as close to mainstream gamedev as we have never been before. What do I mean by this?‍
I mean we have an entirely different architecture now. Games that were written using previous version of our game framework need to be significantly remade to be playable again. But that doesn't matter. Why? you'll know very soon. To polish our framework, we are creating something new. And we'll hope you'll like it as much as we do!
We're still alive and kicking, aiming to renovate our audiogaming industry. Thank you for being with us, and sorry for the silence. Stay tuned for more very soon!
Don't forget to join our discussion group to ask questions and exchange opinions. Link: https://t.me/sooslandiadiscussion
Audio
We promised, you got it. Here's what you needed to wait for. Leave your thoughts in the comments.
Channel name was changed to «Sooslandia games international»
Message for our russian subscribers: мы создали канал для русской аудитории. Ссылка: t.me/sooslandia_ru Ссылка на группу русскоязычного канала: https://t.me/+j7ygdsIy1dNhYmYy просим распространить данные ссылки среди всех заинтерисованных в нашей деятельности. Подписывайтесь!
Audio
Here's another demo of the new game. A lot of things were done during the week. From what you can notice is the implementation of a cool start and end of the game. Stay tuned, we'll try posting every week!
Good day to those reading this post.
There will be no demo recording today as the gameplay has not changed this week. Changes and additions are being made to other aspects of the game.
And now I would like to describe in more detail the game the demo of which you could hear in the two previous posts.
The goal of the game is to destroy objects with the ball. At the very beginning of the game, you throw the ball onto the field and then hit it with the bat to send the ball up.
Next, the ball moves across the field, colliding with objects. If an object was hit by a ball, the sound of the object falling to the ground will be played below.
As the ball approaches the ground, get ready to hit it to send it flying again!
You are awarded points when the ball destroys or collides with an object, which are converted into coins at the end of the game session, which lasts five minutes.
Using coins you can buy various upgrades and unlock new game mechanics in the store.
We hope that you have gained a better understanding of what is happening in the recording and of the type of game we are developing.
That's all for today, stay tuned!
Good day everyone. Today there is no demo recording again, but next week we hope to be able to show something new.
Instead, we have another descriptive post for you.
It's easy to score points in the game, destroy objects with the ball. You are awarded them even for ball collisions with objects. There are other scoring methods, but more on that later.
Points are just as easy to lose as well. Fines are waiting for you and are ready to take away your earnings.
For example, you can’t stand in one place for a long time. It’s also not worth swinging a bat in vain. And allowing the ball to bounce off the floor multiple times without hitting it with the bat is extremely detrimental to your score.
Statistics will also be collected during the game. For example, how many times did you hit the ball, the number of times the ball bounced off the floor, or how many points were scored per game.
These statistics can be found in a special section. For each item, upon reaching certain milestones, you can receive a reward in the form of achievement points.
By spending these points, you can upgrade auras that provide certain useful bonuses, and skills that color the gameplay in different tones of madness.
The skills themselves can be purchased in the store for coins.
There are some other fun things planned for the game, but you'll be able to find out about it only after the public release.
Well, that's all. The gameplay is practically described. We can only wait for the moment when this game will see the light, and this will happen, albeit not as quickly as we would like.
If we cought your interest, stay with us, ask questions and share opinions while we will keep on improoving the game!
Audio
The latest demo for this game. Next up is public release. The recording demonstrates skills and their usage.
Good day everyone.
It's been a long time since we published anything on our channel. Now is the time to fix this.
To be honest, there is almost no news. The work on the game is almost complete, but there have been some delays due to which it cannot enter the final testing phase.
We want to do everything wisely, and that is why one of us is building the service part of all our future projects, including an automatic update service.
This is not a quick thing. And besides, this is still our hobby, not a full-time job.
But while this important part is being built, game development has not stagnated. The gaming framework is being updated with useful new features, and new games are being planned and developed.
The next project will be specific and not everyone will like it, but every game is worth giving life to, even if it’s not for everyone.
And also, if anyone else is waiting yet, plans and prepares for the development of the game "The blood rain" have begun.
There is still a lot of work to be done in this direction, but when development does begin, the first results will immediately be posted on the channel in the form of demo recordings, or simply as text posts.
That's probably all. See you soon!
Good day to all reading this post,
Unfortunately, the development process has been delayed, but we would like to inform you that almost all the necessary work is complete.
There are a few easy steps left, a little more closed testing, and then off we go with the public release of the game.
That's all for now, thank you for your patience.
Good day everyone!
We're excited to share some good news with you!
Today, after several days of testing and solving various problems, we managed to successfully launch our game on Linux and have a great game session there. So you can run this and our future games on two platforms.
The second news is that we are ready to release the game that we have been preparing for so long. Initially, it was supposed to be released a month earlier, but it didn’t work out. The release date is set for June 14th.
For some this will be a disappointment, but our games will not support 32-bit systems. Unfortunately, due to new technologies, windows 7 and 8 are also left behind. For Linux, the minimum version is not yet known, but will definitely be specified in the documentation for the game.
That's all, see you june 14th!
Introducing ball bouncer! This simple, yet hard to master game will put your reflexes and patience to the test.
Can you master the art of bouncing the ball, manipulating it to serve the one and only goal of total destruction and scoring points?
Armed with a hefty bat, hit the ball at the right moments to turn it's wild trajectory into a well thought out tactic of object destruction. But can you really think ahead when cups, dishes, closets and tvs crash around you? The ball's unpredictable bounces can create thrilling chain reactions, keeping you challenged and your playstyle evolving.
Ball bouncer offers the possibility of creating your own scoring strategy. With a variety of skills, features and upgrades to unlock and max out in the store, can you beat your previous score? At the end of the gaming session, points are converted to coins. Spend them wisely!
No limits! Ball bouncer offers milestones to reach, ensuring you will always have something to strive for! Milestones are not just decorative, for reaching them you will get achievement points to upgrade auras and skills.
Ready to embark on a path of methodical, but chaotic destruction?
Download the game for windows
Download the game for linux
How would you prefer to translate games??
Anonymous Poll
69%
Through the poedit program
31%
Manually translate original .lng files
Hi all!
We would like to address those who are already translating, or are planning to translate BallBouncer and our other games into various languages ​​in the future.
We have the ability to make a file for translation in the poedit program, but we don’t know whether you need it and whether it’s worth spending time on it.
There is a poll, based on the results of which a decision will be made.
New version of BallBouncer: v1.1.0!

This version is focused on improving the user experiance: Successful bat hit sound, first person camera view, alternative bat swing keys, etc.

Windows download
Linux download