ROGATO
34 subscribers
6 photos
11 links
Rogato is a fast-paced rogue-lite game where every run throws you into relentless waves of monsters and brutal boss fights

X: https://x.com/RogatoGame
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A lot has changed in Rogato over the past few months..

We chose completely new direction, gameplay loop, and vision

We’ll be sharing a full project update soon, covering what changed, what we’re building, and where Rogato is heading next 👀

https://x.com/RogatoGame/status/2089398358960116094
Start weak →

Find better gear →
Build your stats →
Unlock new stages →
Face stronger enemies →
Keep pushing.

ROGATO is built around one thing:
always having something stronger to chase..

https://x.com/RogatoGame/status/2091552427883602412
sneak peek at the ROGATO Camp 🏕

loosely inspired by the Garrison follower system from World of Warcraft

recruit unique companions, build your active roster, level them up and match their traits to different expeditions

send them out for hours, chase Great Success rewards, earn Supplies and grow your Camp - all while your main character keeps fighting 24/7 ⚔️

https://x.com/RogatoGame/status/2097689130809581749
just one more chest..

surely this one is legendary 👀

https://x.com/RogatoGame/status/2099525784725832084
The foundation is in place

Now we’re deep into balance, progression, backend, economy, UI/UX and polishing the core loop

A lot of the work happens behind the scenes:
tuning numbers, connecting systems, tightening progression and making sure every part of the game actually feeds into the next

Piece by piece, ROGATO keeps getting closer to the game we want it to be

here’s another sneak peek at the new web UI 👀

https://x.com/RogatoGame/status/2100289109982072996
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No two heroes should feel exactly the same

We’ve added character customization to the start of ROGATO, so every player can shape their own hero before the grind begins

Build your look. Build your Power. ⚔️

https://x.com/RogatoGame/status/2101723100404748395
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Token utility only matters if there’s a real game underneath it

that’s why we’re building ROGATO from the gameplay up - not from the token down

the foundation starts with a simple loop:

⚔️ your hero keeps progressing 24/7
🎁 battles lead to loot, chests and better gear
📈 better gear means more Power and access to harder stages
🏕 companions and side progression create additional long-term goals
🛒 valuable items can eventually move between players through the marketplace

Read more: https://x.com/RogatoGame/status/2103026884342849821
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piece by piece, we're building out more of ROGATO

one of our latest additions is the Wardrobe / Transmog system

every item you obtain permanently unlocks its appearance in your collection

you can mix and match unlocked appearances to create your own look, without changing your gear's stats, rarity, upgrades or Power

found better gear? sold your old equipment? the appearance stays with you. even items bought through the marketplace unlock new looks

we want players to chase more than just bigger numbers - collecting appearances and creating a unique character should be part of the journey too

here's the new Wardrobe in action 👇
https://x.com/RogatoGame/status/2109309647958245866
Channel photo updated
Every adventure starts somewhere

A small hero, a simple sword, and a world full of challenges waiting ahead

We wanted to capture the journey we're building in ROGATO through a series of illustrations

From your first battles and early equipment to becoming a stronger adventurer, developing your Camp, and eventually taking part in a player-driven economy

Some parts of that journey are already taking shape in-game, while others, including trading and the $ROG economy, are still evolving as we bring our vision to life

Smash the X post:
https://x.com/RogatoGame/status/2111125153031901614