Render Network | RNDR - Announcements
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Verified Telegram announcements channel for the Render Network.

Official Chat:
https://t.me/RenderNetwork

Website:
https://render.x.io

Knowledge Base:
https://know.rendernetwork.com

Twitter:
https://twitter.com/rendernetwork
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With #RenderNetwork the goal is to reduce #rendering costs, time, & labor by creating an economy for #3D assets (which would be #rendered via shared hardware, hosted in the #cloud & then sold & traded in a #decentralized fashion).

https://rendertoken.com

#blockchain #GPUMining
From #RenderNetwork beta #community member
@bbui

"There are limits to #rendering locally, on a #network, or even in the #cloud..."

"What is the $RNDR #Network?" --> https://parleylabs.com/2019/04/10/what-is-the-rndr-network/
The community Snapshot vote for RNP-001 (v2) has officially closed!

The final numbers: 1.7m RNDR to approve / 3k RNDR to deny.

RNP-001 (v2) will now move onto internal review by the #RenderNetwork team for the next 21 days.

Thank you to everyone who voted!

• Knowledge Base -
http://know.rendertoken.com

Sign up for more news with our verified announcement channel -
@RenderToken

Join the discussion in our verified Telegram chat - @RenderTokenOfficial

Render Network Discord group is where community members can join and discuss the future of the network:
👉 http://discord.gg/rendertoken
🗣🗣HUGE ANNOUNCEMENT!

For tomorrow's Twitter Space with artist, Cornelius Dämmrich,
we are raffling away a “Cathode” (currently floor)!

Cathode was created on Render Network, it’s a work by
Cornelius in Pak's dynamic on-chain art project, ASH2: Metaphorphosis

👀 Cathode #101 - Ash C2: Metamorphosis! ⬇️
https://twitter.com/RenderToken/status/1600606915473641488?s=20&t=V_x6k8uwf0uxkCj2B241fw

• Our Discord group is where community members can join and discuss the future of the network:
👉 http://discord.gg/rendertoken
Less than 8 hours (5pm PT / 8pm ET) to cast your vote in the Final Snapshot for RNP-001!

▪️If you’re unsure what this vote is for, what the results mean for the future of the Network, or how to make your voice heard, the following is for you:

Q. What is RNP-001?

A. RNP-001 is the 2nd Render Network Proposal (RNP) - a system created last year to give our community members power to create proposals that impact changes on the Network.

RNP-001 is specifically about implementing the Burn-and-Mint Equilibrium (BME) model of Tokenomics.


Q. What is the BME model?

A. Render Network mod Praveen Jandu recently put together a thread breaking down exactly how the model would impact the Network (https://twitter.com/RenderToken/status/1617282742424686593?s=20&t=FrTiON2xw3wUeLIXnH3USQ)

For even more details, you can also check out our BTN from last year on EXACTLY how BME works:
https://medium.com/render-token/behind-the-network-btn-july-29th-2022-7477064c5cd7


Q. Where can I find the full RNP-001?
A. https://github.com/rndr-network/RNPs/blob/main/Live%20Pending/rnp-001-bme.md


With the final vote on RNP-001 closing in less than 8 hrs (5pm PT / 8pm ET), the chance to make your choice known is coming up fast!

⚡️Follow this link to make your vote: https://snapshot.org/#/rndrnetwork.eth/proposal/0xf8f314b4f960631ef9e3d86e3dd99fc97ffea74513f7f0cf87e729f7d22e287a

If you’re unsure how to vote, check out our guide:
https://medium.com/render-token/behind-the-network-july-8th-2022-c99495eba8e
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Belgian VFX artist Gilles Augustijnen's journey from concept artist to VFX professional on Amazon Prime's 'The Peripheral' exemplifies the transformative power of cutting-edge rendering technology.

Watch the full talk here ▶️
https://www.youtube.com/watch?v=r8q1xHmfOME

Key insights:

- Emmy-winning VFX Supervisor Jay Worth (Westworld, Fallout) recognized Augustijnen's potential, despite his lack of formal VFX experience

- 'The Peripheral', helmed by Westworld creators, demanded state-of-the-art VFX for its near-future sci-fi narrative

- Augustijnen leveraged the Render Network to achieve studio-quality results as an independent solo artist.

Technical achievements:

- Utilized GPU-accelerated rendering for rapid iterations on large production scale scenes

- Implemented a streamlined workflow across Cinema 4D, Houdini, OTOY’s OctaneRender, and After Effects

- Achieved unprecedented creative freedom through the cloud-based rendering solution

#VFX #RenderNetwork #VisualEffects