Tired of paid templates in comfyui

https://preview.redd.it/50fopk3xs0wg1.png?width=1299&format=png&auto=webp&s=f1df7211bf04aea251620876405451baf75834e5

Am I the only one tired of seeing this? To be honest, I don’t usually browse templates in fact, it’s been a while since I last opened ComfyUI, about four months. I wanted to see what’s new, but now it seems bloated with paid API templates. The filter also appears to be broken, so I can’t sort anything properly either.
I think they should put 2 simple filters with API/LOCAL

https://redd.it/1spao5u
@rStableDiffusion
Let's talk - When do we think the next real breakthrough open source image model will drop?

I've been running flux.2 klein and z-image turbo as my daily drivers for a while now and they still feel like the last big jumps for local setups. ernie image dropped recently and its solid in some areas but not that big a difference compared to Z-Image and other models. GPT image 2 is as good if not better than NBP so it feels like other companies are starting to catch up on the closed side.

just wondering what everyone thinks... when is the next breakthrough open source image model likely to land? one that actually feels like a solid step up in quality and coherence, maybe getting closer to what nano banana pro can do.

Also what do you guys think about the current open source image gen situation overall? are you happy with where things are at or feeling a bit stalled? what models are you mainly using these days?



https://redd.it/1spdpq9
@rStableDiffusion
7900 XTX vs 4070 Ti Super for gaming + AI image gen (Comfy UI) + creative work (Game dev, Blender, editing)?

Hey,

I’m building a generalist PC with \~$2k budget, planning to spend around $1k on GPU. I’m stuck between RX 7900 XTX and RTX 4070 Ti Super.

My use case:

* Gaming (AAA titles)
* Editing gameplay videos (coming from a GTX 1650 laptop, so anything is an upgrade)
* AI image generation (Flux, Z-image, ComfyUI workflows, not video)
* Some indie dev work, Blender, character animations, basic Unreal blockouts

Why I considered 7900 XTX:

* 24GB VRAM
* Better raw gaming performance (based on benchmarks)

Where I’m confused:

* ROCm and ZLUDA exist, but seem less mature than CUDA
* Most AI tools and updates are CUDA-first
* I’ll mainly be on Windows (editing + gaming), not full-time Linux

Main questions:

* Is ROCm actually usable day-to-day or still a workaround-heavy setup?
* Does 24GB VRAM on 7900 XTX make a real difference for image generation workflows?

https://redd.it/1spnk1m
@rStableDiffusion
Livestream from ADOS, an open source AI art event featuring artists/developers from the ecosystem (CTO of LTX starting soon)
https://redd.it/1sposdy
@rStableDiffusion
Flux Klein is better than any Closed Model for Image Editing

I really don't think closed models, at least in their current form, are the future of image editing.

Prompt-only editing is fine for testing ideas or doing simple stuff fast, but it falls apart the moment you need precision and actual control. Models like Nano Banana or GPT Image are cool demos, but for serious editing they just aren't it. They're expensive, inconsistent, and half the battle is repeatedly prompting until you maybe get something close to what you wanted.

That's exactly why I don't use them for image editing, even though I pay for both Gemini and ChatGPT (for coding and making custom nodes).

I've been using the Klein 9B model since it came out, and the more time I spend with it, the more convinced I am that open, community-supported models are the real future. Every day I find some new node, LoRA, workflow, or trick that makes the model more useful. The amount of control, precision, and customization you get with open models is on a completely different level.

I'm not denying that closed models are better for most people and I'm not denying that they're still better at some things, like prompt adherence, generating images from scratch, or giving you a polished result in a certain style with less effort. But that doesn't matter much when you're trying to do professional, precise work. For that, you need actual tools: toggles, sliders, settings, scene setup, lighting control, camera angle, subject position, pose, detail levels, style control. You can't expect all of that to be handled well through text prompting alone.

And then there are the practical advantages. Local models give you privacy. Klein is free. It's fast. You can iterate constantly without worrying about rate limits, credits, or whether each attempt is burning money while you try to dial something in.

So no, I don't see how closed models in their current state become genuinely useful for real production work. And I'm not talking about the usual AI slop you see in marketing, the lazy inconsistent stuff, or broken in-game assets with obvious errors. I'm talking about actual professional workflows where precision matters.

Honestly, this is partly a rant, but it's also me being a huge Klein fan. I've spent a ton of time with this model, and I still get "wow" moments from it all the time. My morning routine is basically checking for new custom nodes, LoRAs, finetunes, tricks, and workflows.

The best analogy I can think of is gaming and mods. Sometimes a mod scene becomes so good that it practically turns into its own game, or makes the original better than the official sequel ever was. That's how this feels.

And the community part is massive. That's what keeps these models alive and evolving. If a model doesn't have that ecosystem, it might as well be dead to me. Flux 2 Dev is a good example, it's so big and impractical that nobody really builds around it, so from my perspective it's basically (almost) in the same category as closed models. I guess it does have some uses like being a good direct alternative to the closed models, but it's not what I'm interested in personally.

https://redd.it/1spq72f
@rStableDiffusion