This media is not supported in your browser
VIEW IN TELEGRAM
Just added splash effects to the procedural rivers coming to Wilderless on iPad. The game now also generates persistent rivers that flow throughout the world. I’m currently wandering around discovering them in action.
https://redd.it/1le96ks
@proceduralgeneration
https://redd.it/1le96ks
@proceduralgeneration
CELL FLOW: Emergent particle organisms simulator
https://www.youtube.com/watch?v=E8vvSu8PZmI
https://redd.it/1ledq48
@proceduralgeneration
https://www.youtube.com/watch?v=E8vvSu8PZmI
https://redd.it/1ledq48
@proceduralgeneration
YouTube
Cell Flow. A New Kind of Particle Simulation Algorithm
#particles #simulator #particlelife #generativeart #opensource
Cell Flow is a new kind of particle simulation algorithm. It's one that shows emergent behaviors that actually look like life. Sometimes it mimics single-cell organisms, sometimes full ecosystems…
Cell Flow is a new kind of particle simulation algorithm. It's one that shows emergent behaviors that actually look like life. Sometimes it mimics single-cell organisms, sometimes full ecosystems…
Fractured but not broken (procedural mesh fracturing in my engine / editor - C++/OpenGL/GLSL)
https://youtu.be/yw38jxZJvKk?si=QoWSv8aLWOz0I2yn
https://redd.it/1lfe599
@proceduralgeneration
https://youtu.be/yw38jxZJvKk?si=QoWSv8aLWOz0I2yn
https://redd.it/1lfe599
@proceduralgeneration
YouTube
Fractured but not broken (procedural mesh fracturing in my engine / editor - C++/OpenGL/GLSL)
I've got this crazy idea but it might...just...work.
What nodes should I add next to my procedural world generator asset?
https://redd.it/1lg0pi8
@proceduralgeneration
https://redd.it/1lg0pi8
@proceduralgeneration
Reddit
From the proceduralgeneration community on Reddit: What nodes should I add next to my procedural world generator asset?
Explore this post and more from the proceduralgeneration community