procedural generation
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Effect that processes image texture into paint brush strokes

Unity Shader graph, needs quite a bit of work but it is starting to show some results!

output effect

The input model contains simply a fairly low resolution image texture of a window on a \~2000 tri subdivided model. There is a bit of prep on the blender model for it to process correctly but I hope to procedurally "paint" an entire game like this. This process is all done in shader and works at runtime.


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Input model\/texture

https://redd.it/15lr083
@proceduralgeneration
Marching Cubes In Games(VoxelScaper)

Making nice voxel based system similar to the game Enshrouded

In this post we are going to explain to you why we spend so much time on creating hundreds of graphical pieces like these:

https://preview.redd.it/hzy31uwo62hb1.jpg?width=960&format=pjpg&auto=webp&s=f9cf1d33f2f06ebd9ec983b028b07d8e0a3b285f

In our game we want to allow players to add and remove different blocks that automatically transform into pleasant landscapes. The easiest way to implement this functionality is with marching cubes algorithm.

Classical marching cubes algorithm looks like that:

https://preview.redd.it/l9xbi8cq62hb1.jpg?width=996&format=pjpg&auto=webp&s=5d8ee76a5e2763c66894213d6163017155da3439

You see, the classical marching cubes algorithm is used for creating smooth surfaces from a set of filled or empty points on a grid.

https://preview.redd.it/j8wjxupr62hb1.jpg?width=670&format=pjpg&auto=webp&s=e951182c90ceda4bd32330830372320b46251722

https://preview.redd.it/bnifjz0t62hb1.jpg?width=670&format=pjpg&auto=webp&s=95c085f831ea62ae5ccd36adeb1898d3d3fee758

Full post: Marching Cubes In Games

https://redd.it/15mb4i3
@proceduralgeneration
Help getting started

Hi there!

I am an aspiring video game developer and currently study Image and Sound at university.

I was turned down from an internship, but the recruiter was nice enough to leave some feedback on various topics that are highly sought for, one of which is PCG.

I was wondering what software is mainly used for games and what things can be procedurally generated. All I know about is terrain and maybe weather or level layouts.

Can you recommend some resources to get started? Like some of the best books/videos/sites on the topic? Especially if it relates to graphics and video games.

Hope it’s okay to ask about this here, I didn’t see any rule forbidding it.
Thanks to everyone reading this!

https://redd.it/15mmf3m
@proceduralgeneration