Testing planet atmosphere of my procedural planet (with overdramtic settings)
https://youtu.be/ckgKsb_9dHA
https://redd.it/15kp3ss
@proceduralgeneration
https://youtu.be/ckgKsb_9dHA
https://redd.it/15kp3ss
@proceduralgeneration
YouTube
Unity Procedural Planet Demo
Playing around in my procedural planet project (Unity).
Procedural 4km^3 terrain in Unity using compute shaders and the Job system
https://redd.it/15l7fnp
@proceduralgeneration
https://redd.it/15l7fnp
@proceduralgeneration
Reddit
From the proceduralgeneration community on Reddit: Procedural 4km^3 terrain in Unity using compute shaders and the Job system
Explore this post and more from the proceduralgeneration community
Voxelscaper Devlog 1: Proof of concept, no WFC, only MC
https://youtube.com/watch?v=-XPtsVnjApI&feature=share
https://redd.it/15lgsvh
@proceduralgeneration
https://youtube.com/watch?v=-XPtsVnjApI&feature=share
https://redd.it/15lgsvh
@proceduralgeneration
YouTube
Voxelscaper Devlog 1: Proof of concept, no WFC, only MC
#Voxelscaper #Indiegame #indie #Voxelart #Magicavoxel
Please leave your comments. Let us know your opinion. What should we do in our next devlog video?
Subscribe to our newsletters at: http://catigerstudio.com
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Please leave your comments. Let us know your opinion. What should we do in our next devlog video?
Subscribe to our newsletters at: http://catigerstudio.com
Follow us on:
Instagram: https://w…
Voxelscaper Devlog 1: Proof of concept, no WFC, only MC
https://youtube.com/watch?v=-XPtsVnjApI&feature=share
https://redd.it/15lgsva
@proceduralgeneration
https://youtube.com/watch?v=-XPtsVnjApI&feature=share
https://redd.it/15lgsva
@proceduralgeneration
YouTube
Voxelscaper Devlog 1: Proof of concept, no WFC, only MC
#Voxelscaper #Indiegame #indie #Voxelart #Magicavoxel
Please leave your comments. Let us know your opinion. What should we do in our next devlog video?
Subscribe to our newsletters at: http://catigerstudio.com
Follow us on:
Instagram: https://w…
Please leave your comments. Let us know your opinion. What should we do in our next devlog video?
Subscribe to our newsletters at: http://catigerstudio.com
Follow us on:
Instagram: https://w…
Effect that processes image texture into paint brush strokes
Unity Shader graph, needs quite a bit of work but it is starting to show some results!
output effect
The input model contains simply a fairly low resolution image texture of a window on a \~2000 tri subdivided model. There is a bit of prep on the blender model for it to process correctly but I hope to procedurally "paint" an entire game like this. This process is all done in shader and works at runtime.
​
Input model\/texture
https://redd.it/15lr083
@proceduralgeneration
Unity Shader graph, needs quite a bit of work but it is starting to show some results!
output effect
The input model contains simply a fairly low resolution image texture of a window on a \~2000 tri subdivided model. There is a bit of prep on the blender model for it to process correctly but I hope to procedurally "paint" an entire game like this. This process is all done in shader and works at runtime.
​
Input model\/texture
https://redd.it/15lr083
@proceduralgeneration
Marching Cubes In Games(VoxelScaper)
Making nice voxel based system similar to the game Enshrouded
In this post we are going to explain to you why we spend so much time on creating hundreds of graphical pieces like these:
https://preview.redd.it/hzy31uwo62hb1.jpg?width=960&format=pjpg&auto=webp&s=f9cf1d33f2f06ebd9ec983b028b07d8e0a3b285f
In our game we want to allow players to add and remove different blocks that automatically transform into pleasant landscapes. The easiest way to implement this functionality is with marching cubes algorithm.
Classical marching cubes algorithm looks like that:
https://preview.redd.it/l9xbi8cq62hb1.jpg?width=996&format=pjpg&auto=webp&s=5d8ee76a5e2763c66894213d6163017155da3439
You see, the classical marching cubes algorithm is used for creating smooth surfaces from a set of filled or empty points on a grid.
https://preview.redd.it/j8wjxupr62hb1.jpg?width=670&format=pjpg&auto=webp&s=e951182c90ceda4bd32330830372320b46251722
https://preview.redd.it/bnifjz0t62hb1.jpg?width=670&format=pjpg&auto=webp&s=95c085f831ea62ae5ccd36adeb1898d3d3fee758
Full post: Marching Cubes In Games
https://redd.it/15mb4i3
@proceduralgeneration
Making nice voxel based system similar to the game Enshrouded
In this post we are going to explain to you why we spend so much time on creating hundreds of graphical pieces like these:
https://preview.redd.it/hzy31uwo62hb1.jpg?width=960&format=pjpg&auto=webp&s=f9cf1d33f2f06ebd9ec983b028b07d8e0a3b285f
In our game we want to allow players to add and remove different blocks that automatically transform into pleasant landscapes. The easiest way to implement this functionality is with marching cubes algorithm.
Classical marching cubes algorithm looks like that:
https://preview.redd.it/l9xbi8cq62hb1.jpg?width=996&format=pjpg&auto=webp&s=5d8ee76a5e2763c66894213d6163017155da3439
You see, the classical marching cubes algorithm is used for creating smooth surfaces from a set of filled or empty points on a grid.
https://preview.redd.it/j8wjxupr62hb1.jpg?width=670&format=pjpg&auto=webp&s=e951182c90ceda4bd32330830372320b46251722
https://preview.redd.it/bnifjz0t62hb1.jpg?width=670&format=pjpg&auto=webp&s=95c085f831ea62ae5ccd36adeb1898d3d3fee758
Full post: Marching Cubes In Games
https://redd.it/15mb4i3
@proceduralgeneration
Help getting started
Hi there!
I am an aspiring video game developer and currently study Image and Sound at university.
I was turned down from an internship, but the recruiter was nice enough to leave some feedback on various topics that are highly sought for, one of which is PCG.
I was wondering what software is mainly used for games and what things can be procedurally generated. All I know about is terrain and maybe weather or level layouts.
Can you recommend some resources to get started? Like some of the best books/videos/sites on the topic? Especially if it relates to graphics and video games.
Hope it’s okay to ask about this here, I didn’t see any rule forbidding it.
Thanks to everyone reading this!
https://redd.it/15mmf3m
@proceduralgeneration
Hi there!
I am an aspiring video game developer and currently study Image and Sound at university.
I was turned down from an internship, but the recruiter was nice enough to leave some feedback on various topics that are highly sought for, one of which is PCG.
I was wondering what software is mainly used for games and what things can be procedurally generated. All I know about is terrain and maybe weather or level layouts.
Can you recommend some resources to get started? Like some of the best books/videos/sites on the topic? Especially if it relates to graphics and video games.
Hope it’s okay to ask about this here, I didn’t see any rule forbidding it.
Thanks to everyone reading this!
https://redd.it/15mmf3m
@proceduralgeneration
Reddit
From the proceduralgeneration community on Reddit
Explore this post and more from the proceduralgeneration community
Procedurally generating planets within a fragment shader
https://redd.it/15moo8s
@proceduralgeneration
https://redd.it/15moo8s
@proceduralgeneration
Reddit
From the proceduralgeneration community on Reddit: Procedurally generating planets within a fragment shader
Explore this post and more from the proceduralgeneration community