Guides on how to make procedural houses
What guides would you suggest on making procedural houses / towns / castles / villages? I want to incorporate procedural houses into my game with the procedural terrain but im not sure how to go about doing it. My main curiosity is how do i align the houses with the rise and fall of the terrains noise? Im making my game in unity.
https://redd.it/159h41e
@proceduralgeneration
What guides would you suggest on making procedural houses / towns / castles / villages? I want to incorporate procedural houses into my game with the procedural terrain but im not sure how to go about doing it. My main curiosity is how do i align the houses with the rise and fall of the terrains noise? Im making my game in unity.
https://redd.it/159h41e
@proceduralgeneration
Reddit
From the proceduralgeneration community on Reddit
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Procedural Biomes with Relational Data Model
https://www.youtube.com/watch?v=BWwR2Rtz_Xs&ab_channel=HakeemAdam
https://redd.it/15a035q
@proceduralgeneration
https://www.youtube.com/watch?v=BWwR2Rtz_Xs&ab_channel=HakeemAdam
https://redd.it/15a035q
@proceduralgeneration
YouTube
Data Driven Instancer - Procedural Biomes in Unreal with Houdini
A visual demonstration of my approach to data-driven instancing in Unreal Engine 5 using a Houdini Digital Asset. Read my blog post which goes over the tool in detail: https://hakeemadam.info/procedural-tools
Techno meets AI: StyleGAN2-ada interpolation video trained on spray art
https://youtu.be/9LDw_LcWcis
https://redd.it/15aiad0
@proceduralgeneration
https://youtu.be/9LDw_LcWcis
https://redd.it/15aiad0
@proceduralgeneration
YouTube
intermorph - Cycles
👀 All frames were generated by means of a custom StyleGAN2-ada implementation trained on a handcrafted dataset of 500 spray drawings. The post-processing merely involved adjusting the black-and-white threshold levels and flipping the images. To maintain the…
Worthwhile Twitter accounts / blogs to follow.
Hey reddit hive-mind!
Total newbie here, looking to get into procgen and would love to hear your recommendations for either twitter accounts or blogs that are worth following.
If there's a better medium to learn, I'm all ears as well!
Thanks a bunch ::
https://redd.it/15b4w4s
@proceduralgeneration
Hey reddit hive-mind!
Total newbie here, looking to get into procgen and would love to hear your recommendations for either twitter accounts or blogs that are worth following.
If there's a better medium to learn, I'm all ears as well!
Thanks a bunch ::
https://redd.it/15b4w4s
@proceduralgeneration
Reddit
From the proceduralgeneration community on Reddit
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Generating a Spiral Staircase – BMesh Crash Course – Part 1 of 2
https://salaivv.com/2023/07/27/bmesh-spiral-staircase
https://redd.it/15b7yfj
@proceduralgeneration
https://salaivv.com/2023/07/27/bmesh-spiral-staircase
https://redd.it/15b7yfj
@proceduralgeneration
Salai Vedha Viradhan
Generating a Spiral Staircase – BMesh Crash Course – Part 1 of 2
The BMesh API is a standalone module that houses all of Blender’s mesh editing tools. Every mesh tool that we access through the UI, uses some BMesh API function (or some combination of BMesh API functions) under the hood.
"Faster" - I spent some time profiling / optimising my procedural city side-project engine
I spent some time profiling / optimising my procedural city side-project engine during a recent vacation (it's amazing what you can do when you're waiting for your partner to get dressed): https://youtu.be/IobOr3M7EYs
https://redd.it/15bd240
@proceduralgeneration
I spent some time profiling / optimising my procedural city side-project engine during a recent vacation (it's amazing what you can do when you're waiting for your partner to get dressed): https://youtu.be/IobOr3M7EYs
https://redd.it/15bd240
@proceduralgeneration
YouTube
"Faster"
Procedurally generated city engine side-project (C++). No models, everything is generated procedurally during runtime at 165 FPS (currently) on a HP Omen 15 Laptop with Ryzen 7 5800H / NVIDIA RTX 3060. During a recent vacation I had this song played at me…
(VERY WIP) Infinite 2D Terrain Generator
https://youtu.be/G12m-iF4Nbg
https://redd.it/15bjchd
@proceduralgeneration
https://youtu.be/G12m-iF4Nbg
https://redd.it/15bjchd
@proceduralgeneration
YouTube
Infinite 2D Terrain Generator (WIP)
I've been working on a procedural, chunk-based terrain generator for a game I'm developing. Each chunk is 64x64 tiles and dynamically generate or load with the camera, Chunks that go out of visible range get de-rendered but stay in memory so distant entities…
Help : How can I generate Interresting Platformer Levels
I would like to know if anyone knows how can I generate interresting platformer levels procedurally.
https://redd.it/15btlmq
@proceduralgeneration
I would like to know if anyone knows how can I generate interresting platformer levels procedurally.
https://redd.it/15btlmq
@proceduralgeneration
Reddit
From the proceduralgeneration community on Reddit
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procedurally placing of instances in realtime OpenGL renderer
https://youtu.be/EfrE_sBTqJc
https://redd.it/15bzokv
@proceduralgeneration
https://youtu.be/EfrE_sBTqJc
https://redd.it/15bzokv
@proceduralgeneration
YouTube
Fun with instancing (OpenGL | C++)
Some more experiments with instancing.
Probably I will do a longer video combining this with procedural terrain and adding rock, trees, in order to create a complete scene. Feel free to comment in the case you are interested to see more about this :)
Model…
Probably I will do a longer video combining this with procedural terrain and adding rock, trees, in order to create a complete scene. Feel free to comment in the case you are interested to see more about this :)
Model…
Any examples of chatgpt used to generate MUDs?
My experience is that LLMs are good for a few paragraphs of text but larger bodies of work start to fall apart, become inconsistent. I've looked in /r/MUD but haven't seen any mention of per-room or per-area generation with LLM. Since LLMs have little to no concept of spatial reasoning I wouldn't think they're any good at mapping (room to room).
https://redd.it/15c1z2g
@proceduralgeneration
My experience is that LLMs are good for a few paragraphs of text but larger bodies of work start to fall apart, become inconsistent. I've looked in /r/MUD but haven't seen any mention of per-room or per-area generation with LLM. Since LLMs have little to no concept of spatial reasoning I wouldn't think they're any good at mapping (room to room).
https://redd.it/15c1z2g
@proceduralgeneration
Reddit
From the proceduralgeneration community on Reddit
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Ideal sphere mesh for procgen?
To me, the cube sphere looks somewhat ideal for LOD, but it is very clunky and doesn't seem to work properly. Sebastian Lague produced an alternative version of the icosphere, which works okay, but it doesn't seem to operate all that well for LOD control. Am I just looking for the cube sphere? So far it's been super clunky.
https://redd.it/15c4kk6
@proceduralgeneration
To me, the cube sphere looks somewhat ideal for LOD, but it is very clunky and doesn't seem to work properly. Sebastian Lague produced an alternative version of the icosphere, which works okay, but it doesn't seem to operate all that well for LOD control. Am I just looking for the cube sphere? So far it's been super clunky.
https://redd.it/15c4kk6
@proceduralgeneration
Reddit
From the proceduralgeneration community on Reddit
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My procedurally generated island survival game has come so far
You can now enter seeds in the world creation menu to replicate the world gen. It uses perlin noise for the terrain and the forest map, twigs are also placed more often inside the forest map.
https://youtu.be/uYJtLIRbzwQ
https://redd.it/15ctnud
@proceduralgeneration
You can now enter seeds in the world creation menu to replicate the world gen. It uses perlin noise for the terrain and the forest map, twigs are also placed more often inside the forest map.
https://youtu.be/uYJtLIRbzwQ
https://redd.it/15ctnud
@proceduralgeneration
YouTube
I Added Combat To My Survival Game! | MythGuard Developer Diaries #4
Join MythGuard's Official Discord to suggest ideas and stay up to date with progress.
https://discord.gg/HZNFfDtq58
^^ Full update notes in the discord :)
So, the last few months have been busy. A lot has changed, and now I have a name, of course: "MythGuard."…
https://discord.gg/HZNFfDtq58
^^ Full update notes in the discord :)
So, the last few months have been busy. A lot has changed, and now I have a name, of course: "MythGuard."…
Explosion in Houdini 19.5 Tutorial , Part 01 | Explosion | For Beginner
https://youtu.be/1nB--kxhr4g
https://redd.it/15cueb9
@proceduralgeneration
https://youtu.be/1nB--kxhr4g
https://redd.it/15cueb9
@proceduralgeneration
YouTube
Explosion in Houdini 19.5 Tutorial , Part 01 | Explosion | For Beginner
In this video, we are going to see how to create an explosion in Houdini using the built-in tools. We will start by creating a simple explosion, and then we will add some trails and shockwaves to make it more realistic.
Hope you like it.
Like, Share, and…
Hope you like it.
Like, Share, and…