Wish fulfilling ball in binary forest (In the novel "Piknik na Obochine" (Roadside Picnic) the mysterious and enigmatic "Zone" contains various artifacts left behind by advanced alien visitors. One of these artifacts is a sphere called the "Wish Fulfilling Ball" or "Gold). JavaScript render.
https://redd.it/155yufs
@proceduralgeneration
https://redd.it/155yufs
@proceduralgeneration
Procedural planets in python
https://github.com/KornelSzyszka/PlanetGenerator
It's my first python project and first procedural graphics project.
https://preview.redd.it/amr5nlus0fdb1.png?width=1024&format=png&auto=webp&s=dc0d93fc9453ff2e5458307793355171c7c759bb
https://preview.redd.it/dctqaous0fdb1.png?width=1024&format=png&auto=webp&s=f10eacada913eb685b1c7c7eeb4f9aa64e235181
https://preview.redd.it/2wru6mus0fdb1.png?width=1024&format=png&auto=webp&s=e839c0c9cdf6d7c69987243e785236aad42df1e6
https://preview.redd.it/5w1hwmus0fdb1.png?width=1024&format=png&auto=webp&s=5be05782c722c05320d43e004b52841922e9ba95
https://preview.redd.it/ogawrnus0fdb1.png?width=1024&format=png&auto=webp&s=7522ad351dd75e20fd477de58fe7a64098ae078d
https://preview.redd.it/ofdh1ous0fdb1.png?width=1024&format=png&auto=webp&s=d760f6d3504394e97bc2efc7170de59749640ba2
https://redd.it/1565s05
@proceduralgeneration
https://github.com/KornelSzyszka/PlanetGenerator
It's my first python project and first procedural graphics project.
https://preview.redd.it/amr5nlus0fdb1.png?width=1024&format=png&auto=webp&s=dc0d93fc9453ff2e5458307793355171c7c759bb
https://preview.redd.it/dctqaous0fdb1.png?width=1024&format=png&auto=webp&s=f10eacada913eb685b1c7c7eeb4f9aa64e235181
https://preview.redd.it/2wru6mus0fdb1.png?width=1024&format=png&auto=webp&s=e839c0c9cdf6d7c69987243e785236aad42df1e6
https://preview.redd.it/5w1hwmus0fdb1.png?width=1024&format=png&auto=webp&s=5be05782c722c05320d43e004b52841922e9ba95
https://preview.redd.it/ogawrnus0fdb1.png?width=1024&format=png&auto=webp&s=7522ad351dd75e20fd477de58fe7a64098ae078d
https://preview.redd.it/ofdh1ous0fdb1.png?width=1024&format=png&auto=webp&s=d760f6d3504394e97bc2efc7170de59749640ba2
https://redd.it/1565s05
@proceduralgeneration
GitHub
GitHub - KornelSzyszka/PlanetGenerator: Python 2D planet generator
Python 2D planet generator. Contribute to KornelSzyszka/PlanetGenerator development by creating an account on GitHub.
Procedural Road Generation
I am attempting to procedurally generate a road-surface mesh using B-splines. Currently, I am generating a B-spline from control points and applying an offset to those points to create the width of the road by calculating normal/tangent/bitangent vectors at interpolated spline vertices. The attached image is the result I'm getting (2d points for simplicity's sake). The inside corners of the road in the image show the issue with my implementation, but I'm not sure how to avoid this issue.
Is there a better solution I'm missing? Or is there a way to avoid the artifacts being created at the corners?
EDIT: Image didn't stick.
https://preview.redd.it/oce0bnnlqfdb1.jpg?width=1536&format=pjpg&auto=webp&s=e3b7ae74ce1162fa7fafee60f1b0e19645ef0468
https://redd.it/1568seb
@proceduralgeneration
I am attempting to procedurally generate a road-surface mesh using B-splines. Currently, I am generating a B-spline from control points and applying an offset to those points to create the width of the road by calculating normal/tangent/bitangent vectors at interpolated spline vertices. The attached image is the result I'm getting (2d points for simplicity's sake). The inside corners of the road in the image show the issue with my implementation, but I'm not sure how to avoid this issue.
Is there a better solution I'm missing? Or is there a way to avoid the artifacts being created at the corners?
EDIT: Image didn't stick.
https://preview.redd.it/oce0bnnlqfdb1.jpg?width=1536&format=pjpg&auto=webp&s=e3b7ae74ce1162fa7fafee60f1b0e19645ef0468
https://redd.it/1568seb
@proceduralgeneration
Mastering 2D Render Smoke in Houdini
https://youtu.be/G2hyLHUGcos
https://redd.it/156lozp
@proceduralgeneration
https://youtu.be/G2hyLHUGcos
https://redd.it/156lozp
@proceduralgeneration
YouTube
Mastering 2D Render Smoke in Houdini: Ultimate Cartoon Smoke Guide | Houdini Tutorial
Project File - https://fxguru.gumroad.com/l/ieyev
Discord - https://discord.gg/sjn8bbsEce
In this Houdini tutorial, we'll show you how to create realistic cartoon smoke effects in Houdini. This smoke can be used to add atmosphere to your scenes or to create…
Discord - https://discord.gg/sjn8bbsEce
In this Houdini tutorial, we'll show you how to create realistic cartoon smoke effects in Houdini. This smoke can be used to add atmosphere to your scenes or to create…
Small Game Group looking for experience on Procedural Generation
Hi,
I have a small game group that is working on an open world multiplayer game, with a strong focus in open world, biome implementation, and meta mapping. We have a few guys fluent in C#, and some unity experience, but I would like to see if anyone would be around for possible project experience, or just general mentorship.
Thank you for reading, enjoy yourselves, I love seeing what this community makes :)
https://redd.it/156xkmy
@proceduralgeneration
Hi,
I have a small game group that is working on an open world multiplayer game, with a strong focus in open world, biome implementation, and meta mapping. We have a few guys fluent in C#, and some unity experience, but I would like to see if anyone would be around for possible project experience, or just general mentorship.
Thank you for reading, enjoy yourselves, I love seeing what this community makes :)
https://redd.it/156xkmy
@proceduralgeneration
Reddit
From the proceduralgeneration community on Reddit
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Exploring planets generated within my space "Crazy Taxi" game.
https://redd.it/158i1cm
@proceduralgeneration
https://redd.it/158i1cm
@proceduralgeneration
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VIEW IN TELEGRAM
Procedurally Scatter Stack of Books within Area Bounds | Houdini
https://redd.it/1591w6d
@proceduralgeneration
https://redd.it/1591w6d
@proceduralgeneration
Procedural generation in Gentrification
https://imgur.com/gallery/y1vY7GN
https://redd.it/15967fp
@proceduralgeneration
https://imgur.com/gallery/y1vY7GN
https://redd.it/15967fp
@proceduralgeneration
Imgur
Gentrification: Map Making - Album on Imgur
Discover topics like madewithunity, low poly, procedural generation, simulation, unity3d, and the magic of the internet at Imgur, a community powered entertainment destination. Lift your spirits with funny jokes, trending memes, entertaining gifs, inspiring…
Guides on how to make procedural houses
What guides would you suggest on making procedural houses / towns / castles / villages? I want to incorporate procedural houses into my game with the procedural terrain but im not sure how to go about doing it. My main curiosity is how do i align the houses with the rise and fall of the terrains noise? Im making my game in unity.
https://redd.it/159h41e
@proceduralgeneration
What guides would you suggest on making procedural houses / towns / castles / villages? I want to incorporate procedural houses into my game with the procedural terrain but im not sure how to go about doing it. My main curiosity is how do i align the houses with the rise and fall of the terrains noise? Im making my game in unity.
https://redd.it/159h41e
@proceduralgeneration
Reddit
From the proceduralgeneration community on Reddit
Explore this post and more from the proceduralgeneration community
Procedural Biomes with Relational Data Model
https://www.youtube.com/watch?v=BWwR2Rtz_Xs&ab_channel=HakeemAdam
https://redd.it/15a035q
@proceduralgeneration
https://www.youtube.com/watch?v=BWwR2Rtz_Xs&ab_channel=HakeemAdam
https://redd.it/15a035q
@proceduralgeneration
YouTube
Data Driven Instancer - Procedural Biomes in Unreal with Houdini
A visual demonstration of my approach to data-driven instancing in Unreal Engine 5 using a Houdini Digital Asset. Read my blog post which goes over the tool in detail: https://hakeemadam.info/procedural-tools
Techno meets AI: StyleGAN2-ada interpolation video trained on spray art
https://youtu.be/9LDw_LcWcis
https://redd.it/15aiad0
@proceduralgeneration
https://youtu.be/9LDw_LcWcis
https://redd.it/15aiad0
@proceduralgeneration
YouTube
intermorph - Cycles
👀 All frames were generated by means of a custom StyleGAN2-ada implementation trained on a handcrafted dataset of 500 spray drawings. The post-processing merely involved adjusting the black-and-white threshold levels and flipping the images. To maintain the…
Worthwhile Twitter accounts / blogs to follow.
Hey reddit hive-mind!
Total newbie here, looking to get into procgen and would love to hear your recommendations for either twitter accounts or blogs that are worth following.
If there's a better medium to learn, I'm all ears as well!
Thanks a bunch ::
https://redd.it/15b4w4s
@proceduralgeneration
Hey reddit hive-mind!
Total newbie here, looking to get into procgen and would love to hear your recommendations for either twitter accounts or blogs that are worth following.
If there's a better medium to learn, I'm all ears as well!
Thanks a bunch ::
https://redd.it/15b4w4s
@proceduralgeneration
Reddit
From the proceduralgeneration community on Reddit
Explore this post and more from the proceduralgeneration community
Generating a Spiral Staircase – BMesh Crash Course – Part 1 of 2
https://salaivv.com/2023/07/27/bmesh-spiral-staircase
https://redd.it/15b7yfj
@proceduralgeneration
https://salaivv.com/2023/07/27/bmesh-spiral-staircase
https://redd.it/15b7yfj
@proceduralgeneration
Salai Vedha Viradhan
Generating a Spiral Staircase – BMesh Crash Course – Part 1 of 2
The BMesh API is a standalone module that houses all of Blender’s mesh editing tools. Every mesh tool that we access through the UI, uses some BMesh API function (or some combination of BMesh API functions) under the hood.
"Faster" - I spent some time profiling / optimising my procedural city side-project engine
I spent some time profiling / optimising my procedural city side-project engine during a recent vacation (it's amazing what you can do when you're waiting for your partner to get dressed): https://youtu.be/IobOr3M7EYs
https://redd.it/15bd240
@proceduralgeneration
I spent some time profiling / optimising my procedural city side-project engine during a recent vacation (it's amazing what you can do when you're waiting for your partner to get dressed): https://youtu.be/IobOr3M7EYs
https://redd.it/15bd240
@proceduralgeneration
YouTube
"Faster"
Procedurally generated city engine side-project (C++). No models, everything is generated procedurally during runtime at 165 FPS (currently) on a HP Omen 15 Laptop with Ryzen 7 5800H / NVIDIA RTX 3060. During a recent vacation I had this song played at me…
(VERY WIP) Infinite 2D Terrain Generator
https://youtu.be/G12m-iF4Nbg
https://redd.it/15bjchd
@proceduralgeneration
https://youtu.be/G12m-iF4Nbg
https://redd.it/15bjchd
@proceduralgeneration
YouTube
Infinite 2D Terrain Generator (WIP)
I've been working on a procedural, chunk-based terrain generator for a game I'm developing. Each chunk is 64x64 tiles and dynamically generate or load with the camera, Chunks that go out of visible range get de-rendered but stay in memory so distant entities…