procedural generation
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Wish fulfilling ball in binary forest (In the novel "Piknik na Obochine" (Roadside Picnic) the mysterious and enigmatic "Zone" contains various artifacts left behind by advanced alien visitors. One of these artifacts is a sphere called the "Wish Fulfilling Ball" or "Gold). JavaScript render.
https://redd.it/155yufs
@proceduralgeneration
Procedural Road Generation

I am attempting to procedurally generate a road-surface mesh using B-splines. Currently, I am generating a B-spline from control points and applying an offset to those points to create the width of the road by calculating normal/tangent/bitangent vectors at interpolated spline vertices. The attached image is the result I'm getting (2d points for simplicity's sake). The inside corners of the road in the image show the issue with my implementation, but I'm not sure how to avoid this issue.

Is there a better solution I'm missing? Or is there a way to avoid the artifacts being created at the corners?

EDIT: Image didn't stick.

https://preview.redd.it/oce0bnnlqfdb1.jpg?width=1536&format=pjpg&auto=webp&s=e3b7ae74ce1162fa7fafee60f1b0e19645ef0468

https://redd.it/1568seb
@proceduralgeneration
Procedurally generated statues for generated gods
https://redd.it/156l2i8
@proceduralgeneration
Small Game Group looking for experience on Procedural Generation

Hi,

I have a small game group that is working on an open world multiplayer game, with a strong focus in open world, biome implementation, and meta mapping. We have a few guys fluent in C#, and some unity experience, but I would like to see if anyone would be around for possible project experience, or just general mentorship.


Thank you for reading, enjoy yourselves, I love seeing what this community makes :)

https://redd.it/156xkmy
@proceduralgeneration
Guides on how to make procedural houses

What guides would you suggest on making procedural houses / towns / castles / villages? I want to incorporate procedural houses into my game with the procedural terrain but im not sure how to go about doing it. My main curiosity is how do i align the houses with the rise and fall of the terrains noise? Im making my game in unity.

https://redd.it/159h41e
@proceduralgeneration
Worthwhile Twitter accounts / blogs to follow.

Hey reddit hive-mind!


Total newbie here, looking to get into procgen and would love to hear your recommendations for either twitter accounts or blogs that are worth following.


If there's a better medium to learn, I'm all ears as well!


Thanks a bunch ::

https://redd.it/15b4w4s
@proceduralgeneration