does any one konw how to generate smooth ramps and cliffs like how t3ssel8r did ?
https://redd.it/14vf7sm
@proceduralgeneration
https://redd.it/14vf7sm
@proceduralgeneration
Reddit
From the proceduralgeneration community on Reddit: does any one konw how to generate smooth ramps and cliffs like how t3ssel8r…
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Just started learning the Blender API for 3D procedural generation. This is pretty fun.
https://redd.it/14wfrbe
@proceduralgeneration
https://redd.it/14wfrbe
@proceduralgeneration
Water on soil erosion simulation example
Here is a video of a water on soil erosion simulation I made. Every \~2 seconds the parameters of the simulation are randomized. Center square visualizes the terrain and water. Side squares from left to right visualize the uplift pattern, terrain without the water, and rain pattern.
The TLDR forces in the simulation are: soil has an angle of repose, water and soil flow, water moves soil as it flows, the chance of rain is higher at higher elevations, soil constantly and homogenously erodes, soil constantly uplifts in a smoothed noise pattern. And that's it.
Simulation is written in Python, then animated in Blender.
https://redd.it/14wh7dp
@proceduralgeneration
Here is a video of a water on soil erosion simulation I made. Every \~2 seconds the parameters of the simulation are randomized. Center square visualizes the terrain and water. Side squares from left to right visualize the uplift pattern, terrain without the water, and rain pattern.
The TLDR forces in the simulation are: soil has an angle of repose, water and soil flow, water moves soil as it flows, the chance of rain is higher at higher elevations, soil constantly and homogenously erodes, soil constantly uplifts in a smoothed noise pattern. And that's it.
Simulation is written in Python, then animated in Blender.
https://redd.it/14wh7dp
@proceduralgeneration
YouTube
Water on soil erosion simulation example
Demo of an water-erodes-land simulation written in Python, animated in Blender. Every ~2 seconds the parameters of the simulation are randomized. Center square visualizes the terrain and water. Side squares from left to right visualize the uplift pattern…
Issue with my Perlin Noise (Python)
I tried Remaking Perlin Noise In Python, but something isn't working as planned :
​
code : https://www.mediafire.com/file/fu3t48p6krbbv99/main.py/file
​
https://preview.redd.it/etqb3ge2rcbb1.png?width=494&format=png&auto=webp&s=7a10944fb6ef684250a7d11c3b8af8f2f56e274b
https://redd.it/14wunzk
@proceduralgeneration
I tried Remaking Perlin Noise In Python, but something isn't working as planned :
​
code : https://www.mediafire.com/file/fu3t48p6krbbv99/main.py/file
​
https://preview.redd.it/etqb3ge2rcbb1.png?width=494&format=png&auto=webp&s=7a10944fb6ef684250a7d11c3b8af8f2f56e274b
https://redd.it/14wunzk
@proceduralgeneration
MediaFire
main
MediaFire is a simple to use free service that lets you put all your photos, documents, music, and video in a single place so you can access them anywhere and share them everywhere.
Can you tell me which patterns you like and which you don’t like? And maybe why? I’m doing a little research on visual language of the game, any input is appreciated
https://redd.it/14x8jx9
@proceduralgeneration
https://redd.it/14x8jx9
@proceduralgeneration
Reddit
From the proceduralgeneration community on Reddit: Can you tell me which patterns you like and which you don’t like? And maybe…
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Procedural landscape unreal
Hi! I'm trying to create a game inspired by "Valheim" as a way to learn procedural generation!
what I did is I used multiple noises with RMC to generate the mesh but the problem I'm facing is that when I increase the X and Y (number of vertices per axis) to 200 it starts to slow down and I have to wait 20 seconds for every little change I do like changing octaves or anything else which means I can't even build an entire landscape! right now I have X and Y at 100 and the scale at 100 so a grid of 100x100 with 100cm between every vertice any ideas/tips to improve the performance and get a full landscape? (PS: RMC is a replacement for proceduralmeshcomponent) thanks in advance!
https://redd.it/14y4a45
@proceduralgeneration
Hi! I'm trying to create a game inspired by "Valheim" as a way to learn procedural generation!
what I did is I used multiple noises with RMC to generate the mesh but the problem I'm facing is that when I increase the X and Y (number of vertices per axis) to 200 it starts to slow down and I have to wait 20 seconds for every little change I do like changing octaves or anything else which means I can't even build an entire landscape! right now I have X and Y at 100 and the scale at 100 so a grid of 100x100 with 100cm between every vertice any ideas/tips to improve the performance and get a full landscape? (PS: RMC is a replacement for proceduralmeshcomponent) thanks in advance!
https://redd.it/14y4a45
@proceduralgeneration
Reddit
From the proceduralgeneration community on Reddit
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