Introduction to Raymarching [100% in WebGL] (TUTORIAL COMING SOON!)
https://youtu.be/xR9rEsVQrK4
https://redd.it/14oqq9w
@proceduralgeneration
https://youtu.be/xR9rEsVQrK4
https://redd.it/14oqq9w
@proceduralgeneration
YouTube
Introduction to Raymarching [100% in WebGL] (TUTORIAL COMING SOON!)
- Composed with Raymarching
- Tensor Powered with PyTorch
- Created with WebGL
- Rendered on ShaderToy
- Delivered on Youtube
This is my latest experiment, where I have composed a short video 100% made with WebGL, and Tensors Learnt using PyTorch that maps…
- Tensor Powered with PyTorch
- Created with WebGL
- Rendered on ShaderToy
- Delivered on Youtube
This is my latest experiment, where I have composed a short video 100% made with WebGL, and Tensors Learnt using PyTorch that maps…
Rendering procedural chunks infinitely?
So I’m working on a game with C++ and SDL2, which uses a multi-layered procedural biome and terrain generator. So far I can direct draw in either pixels (minimap) or 32x32 tiles. I’m moving to a dynamic chunk system so I can achieve true, scrolling infinite terrain system, though I’m having difficulty realizing how to actually render and scroll each chunk on the screen with the camera.
Each chunk is 64x64 tiles so each chunk would have a 2048x2048 texture
https://redd.it/14rov6e
@proceduralgeneration
So I’m working on a game with C++ and SDL2, which uses a multi-layered procedural biome and terrain generator. So far I can direct draw in either pixels (minimap) or 32x32 tiles. I’m moving to a dynamic chunk system so I can achieve true, scrolling infinite terrain system, though I’m having difficulty realizing how to actually render and scroll each chunk on the screen with the camera.
Each chunk is 64x64 tiles so each chunk would have a 2048x2048 texture
https://redd.it/14rov6e
@proceduralgeneration
Reddit
From the proceduralgeneration community on Reddit
Explore this post and more from the proceduralgeneration community
Generating Master of Orion 2 like starmap
Hey everyone,
I'm trying to figure out how to proceduraly generate stars for mmo2 like startmap
It seems mostly be a white cross with some glow effect which is stronger near the origin? However, I'm new at this and not even sure what terms should I google.
Would appreciate help figuring this out or at least tips on what to search for. Thanks!
https://redd.it/14s0fpj
@proceduralgeneration
Hey everyone,
I'm trying to figure out how to proceduraly generate stars for mmo2 like startmap
It seems mostly be a white cross with some glow effect which is stronger near the origin? However, I'm new at this and not even sure what terms should I google.
Would appreciate help figuring this out or at least tips on what to search for. Thanks!
https://redd.it/14s0fpj
@proceduralgeneration
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A first look at our newly procedurally generated forest. What do you think?
https://redd.it/14s7wwk
@proceduralgeneration
https://redd.it/14s7wwk
@proceduralgeneration
A fairly simple tutorial on using basic L-systems to generate fractals in Java/Processing.
https://youtube.com/watch?v=z7LeTu94qEc&feature=share
https://redd.it/14sww2l
@proceduralgeneration
https://youtube.com/watch?v=z7LeTu94qEc&feature=share
https://redd.it/14sww2l
@proceduralgeneration
YouTube
Programming Simple, Fractal L-Systems
Lindenmayer-systems (L-Systems) are an approach to defining and generating an infinite variety of complex fractals. THis video presents a simple approach to programming them in Java using Processing.
My cellular automata implementation, I see spooky faces everywhere
https://redd.it/14tects
@proceduralgeneration
https://redd.it/14tects
@proceduralgeneration
Short update to the procedural city this week due to other commitments (video demo is in comments)
https://redd.it/14u3olw
@proceduralgeneration
https://redd.it/14u3olw
@proceduralgeneration
Worked quickly on a map generator within a fragment shader
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https://preview.redd.it/1dsysxwuqtab1.png?width=1920&format=png&auto=webp&v=enabled&s=8fe8cdde3e49ac5e240395f13bf3a609aab6a8de
https://preview.redd.it/ecn1e2guqtab1.png?width=1914&format=png&auto=webp&v=enabled&s=53b590ff6f0e66e1093e526a24c79d0dc1390a60
https://preview.redd.it/5en8ub9wqtab1.png?width=1900&format=png&auto=webp&v=enabled&s=96125948e4b97eaadf216032245545c47654fa15
https://preview.redd.it/halqgfdxqtab1.png?width=1920&format=png&auto=webp&v=enabled&s=02858db8118e3fe69e0f3f84afd40781277930a8
https://preview.redd.it/ts84sg7yqtab1.png?width=1920&format=png&auto=webp&v=enabled&s=468eed9f33da019f66d80dc6349cb7adddd3e420
https://redd.it/14uil9i
@proceduralgeneration
​
https://preview.redd.it/1dsysxwuqtab1.png?width=1920&format=png&auto=webp&v=enabled&s=8fe8cdde3e49ac5e240395f13bf3a609aab6a8de
https://preview.redd.it/ecn1e2guqtab1.png?width=1914&format=png&auto=webp&v=enabled&s=53b590ff6f0e66e1093e526a24c79d0dc1390a60
https://preview.redd.it/5en8ub9wqtab1.png?width=1900&format=png&auto=webp&v=enabled&s=96125948e4b97eaadf216032245545c47654fa15
https://preview.redd.it/halqgfdxqtab1.png?width=1920&format=png&auto=webp&v=enabled&s=02858db8118e3fe69e0f3f84afd40781277930a8
https://preview.redd.it/ts84sg7yqtab1.png?width=1920&format=png&auto=webp&v=enabled&s=468eed9f33da019f66d80dc6349cb7adddd3e420
https://redd.it/14uil9i
@proceduralgeneration
does any one konw how to generate smooth ramps and cliffs like how t3ssel8r did ?
https://redd.it/14vf7sm
@proceduralgeneration
https://redd.it/14vf7sm
@proceduralgeneration
Reddit
From the proceduralgeneration community on Reddit: does any one konw how to generate smooth ramps and cliffs like how t3ssel8r…
Explore this post and more from the proceduralgeneration community
Just started learning the Blender API for 3D procedural generation. This is pretty fun.
https://redd.it/14wfrbe
@proceduralgeneration
https://redd.it/14wfrbe
@proceduralgeneration
Water on soil erosion simulation example
Here is a video of a water on soil erosion simulation I made. Every \~2 seconds the parameters of the simulation are randomized. Center square visualizes the terrain and water. Side squares from left to right visualize the uplift pattern, terrain without the water, and rain pattern.
The TLDR forces in the simulation are: soil has an angle of repose, water and soil flow, water moves soil as it flows, the chance of rain is higher at higher elevations, soil constantly and homogenously erodes, soil constantly uplifts in a smoothed noise pattern. And that's it.
Simulation is written in Python, then animated in Blender.
https://redd.it/14wh7dp
@proceduralgeneration
Here is a video of a water on soil erosion simulation I made. Every \~2 seconds the parameters of the simulation are randomized. Center square visualizes the terrain and water. Side squares from left to right visualize the uplift pattern, terrain without the water, and rain pattern.
The TLDR forces in the simulation are: soil has an angle of repose, water and soil flow, water moves soil as it flows, the chance of rain is higher at higher elevations, soil constantly and homogenously erodes, soil constantly uplifts in a smoothed noise pattern. And that's it.
Simulation is written in Python, then animated in Blender.
https://redd.it/14wh7dp
@proceduralgeneration
YouTube
Water on soil erosion simulation example
Demo of an water-erodes-land simulation written in Python, animated in Blender. Every ~2 seconds the parameters of the simulation are randomized. Center square visualizes the terrain and water. Side squares from left to right visualize the uplift pattern…