Silliness from repeated matrix operations
Not really procedural generation but this feels like the place where the most folks will appreciate it.
I was doing some repeated actions on matrixes at one point, repeated so far as to be basically impossible to read and decided I might as well colourcode it to get some level of readability. the results actually surprised me. I'm sure this has SOME kind of use in something, just not sure what.
For how it works;
consider a 2d matrix of values:
\-2 -1 0
\-1 0 1
0 1 2
next matrix is 9x9. top left 9 is previous matrix -2, top middle 9 is previous matrix -1 etc
\-4 -3 -2 -3 -2 -1 -2 -1 0
\-3 -2 -1 -2 -1 0 -1 0 1
\-2 -1 0 -1 0 1 0 1 2
\-3 -2 -1 -2 -1 0 -1 0 1
\-2 -1 0 -1 0 1 0 1 2
\-1 0 1 0 1 2 1 2 3
\-2 -1 0 -1 0 1 0 1 2
\-1 0 1 0 1 2 1 2 3
0 1 2 1 2 3 2 3 4
etc
After enough iterations you get these monstrosities. Unfortunately I have long since lost the base matrices for these.
https://preview.redd.it/w8xd4rfqiq9b1.png?width=625&format=png&auto=webp&v=enabled&s=f1b8ab39ec1edc9feb09bdbf0a325289ef08a6ec
https://preview.redd.it/nedk020siq9b1.png?width=760&format=png&auto=webp&v=enabled&s=3794f201d8a920d69be6b78c6e37512801963e2e
https://preview.redd.it/w2w0lg7tiq9b1.png?width=760&format=png&auto=webp&v=enabled&s=608ea42b1f82f870c8a3ec92cca5c04422fb09e5
https://preview.redd.it/hqtm6v3uiq9b1.png?width=760&format=png&auto=webp&v=enabled&s=b28cda168633f4d0b75243fdd7e52440a20dbea8
https://preview.redd.it/us0fg9pviq9b1.png?width=760&format=png&auto=webp&v=enabled&s=c3c52242ec4babeee82c5246ada7884df9a011d0
​
https://redd.it/14pgfxy
@proceduralgeneration
Not really procedural generation but this feels like the place where the most folks will appreciate it.
I was doing some repeated actions on matrixes at one point, repeated so far as to be basically impossible to read and decided I might as well colourcode it to get some level of readability. the results actually surprised me. I'm sure this has SOME kind of use in something, just not sure what.
For how it works;
consider a 2d matrix of values:
\-2 -1 0
\-1 0 1
0 1 2
next matrix is 9x9. top left 9 is previous matrix -2, top middle 9 is previous matrix -1 etc
\-4 -3 -2 -3 -2 -1 -2 -1 0
\-3 -2 -1 -2 -1 0 -1 0 1
\-2 -1 0 -1 0 1 0 1 2
\-3 -2 -1 -2 -1 0 -1 0 1
\-2 -1 0 -1 0 1 0 1 2
\-1 0 1 0 1 2 1 2 3
\-2 -1 0 -1 0 1 0 1 2
\-1 0 1 0 1 2 1 2 3
0 1 2 1 2 3 2 3 4
etc
After enough iterations you get these monstrosities. Unfortunately I have long since lost the base matrices for these.
https://preview.redd.it/w8xd4rfqiq9b1.png?width=625&format=png&auto=webp&v=enabled&s=f1b8ab39ec1edc9feb09bdbf0a325289ef08a6ec
https://preview.redd.it/nedk020siq9b1.png?width=760&format=png&auto=webp&v=enabled&s=3794f201d8a920d69be6b78c6e37512801963e2e
https://preview.redd.it/w2w0lg7tiq9b1.png?width=760&format=png&auto=webp&v=enabled&s=608ea42b1f82f870c8a3ec92cca5c04422fb09e5
https://preview.redd.it/hqtm6v3uiq9b1.png?width=760&format=png&auto=webp&v=enabled&s=b28cda168633f4d0b75243fdd7e52440a20dbea8
https://preview.redd.it/us0fg9pviq9b1.png?width=760&format=png&auto=webp&v=enabled&s=c3c52242ec4babeee82c5246ada7884df9a011d0
​
https://redd.it/14pgfxy
@proceduralgeneration
Accelerator // Me // 2023 // animated version in comments
https://redd.it/14pnfg1
@proceduralgeneration
https://redd.it/14pnfg1
@proceduralgeneration
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How can I make a voronoi diagram intertwine similar to this
https://redd.it/14q3ia4
@proceduralgeneration
https://redd.it/14q3ia4
@proceduralgeneration
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Still working on my procedurally generated action rpg. Here's a current view of the generation process and its result
https://redd.it/14qog7u
@proceduralgeneration
https://redd.it/14qog7u
@proceduralgeneration
Craft, Customize, Play: Help Us Create Games with Rosebud AI Copilot!
Hello fellow devs and AI enthusiasts,
We're Rosebud AI! We’ve built a coding editor that leverages Large Language Models and generative AI to turn everyday language into code, creating a fully playable game.
Just to give you a taste of what we’re doing, here’s our first demo:
https://www.youtube.com/watch?v=co9sZws2QeQ&ab\_channel=RosebudAI
If you’re curious about what we’re building or want to join our early access, we’d love for you to join our **Discord Server** or sign up at **Rosebud AI**. Your experiences, ideas, and feedback are vital in helping us make Rosebud.AI a real game-changer (pun intended!)
We’re excited to hear what you think,
Team Rosebud
P.S. Here are also some themed creations in our AI Gamemaker to celebrate July 4th 🇺🇸
https://redd.it/14qlgel
@proceduralgeneration
Hello fellow devs and AI enthusiasts,
We're Rosebud AI! We’ve built a coding editor that leverages Large Language Models and generative AI to turn everyday language into code, creating a fully playable game.
Just to give you a taste of what we’re doing, here’s our first demo:
https://www.youtube.com/watch?v=co9sZws2QeQ&ab\_channel=RosebudAI
If you’re curious about what we’re building or want to join our early access, we’d love for you to join our **Discord Server** or sign up at **Rosebud AI**. Your experiences, ideas, and feedback are vital in helping us make Rosebud.AI a real game-changer (pun intended!)
We’re excited to hear what you think,
Team Rosebud
P.S. Here are also some themed creations in our AI Gamemaker to celebrate July 4th 🇺🇸
https://redd.it/14qlgel
@proceduralgeneration
lab.rosebud.ai
Free AI Game Maker — Create Games Online | Rosebud AI
Make games with AI — no coding required. Describe your idea and Rosebud builds it. Create 2D, 3D, and browser games for free. Used by millions of creators.
[tutorial] How to use Lexica online AI image generator | Lexica Art tutorial for beginners
https://youtu.be/CdAAu646Riw
https://redd.it/14q9cgl
@proceduralgeneration
https://youtu.be/CdAAu646Riw
https://redd.it/14q9cgl
@proceduralgeneration
YouTube
How to use Lexica online AI image generator | Lexica Art tutorial for beginners
Here is my Lexica free AI art generator step by step guide. You can use this good free Midjourney alternative in your browser.
00:00 Lexica Search
0:49 Image generation
1:55 Generating variations
2:09 Outpaint tool
2:22 Another exmple
3:20 Dimentions, aspect…
00:00 Lexica Search
0:49 Image generation
1:55 Generating variations
2:09 Outpaint tool
2:22 Another exmple
3:20 Dimentions, aspect…
Everett Update 30/06/2023. Wound System, material audio engine & mechanism
https://www.youtube.com/watch?v=IQmB-H6isIE
https://redd.it/14pv3nh
@proceduralgeneration
https://www.youtube.com/watch?v=IQmB-H6isIE
https://redd.it/14pv3nh
@proceduralgeneration
YouTube
Update 30/06/2023.
Wound System, mechanisms and purposseless massacre.
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Working on my procedural planet generation for my space exploration game
https://redd.it/14rda1r
@proceduralgeneration
https://redd.it/14rda1r
@proceduralgeneration
Disco City - I've gone a bit OTT in the procedural city side-project with neon (video demo is in comments)
https://redd.it/14omvxe
@proceduralgeneration
https://redd.it/14omvxe
@proceduralgeneration
Introduction to Raymarching [100% in WebGL] (TUTORIAL COMING SOON!)
https://youtu.be/xR9rEsVQrK4
https://redd.it/14oqq9w
@proceduralgeneration
https://youtu.be/xR9rEsVQrK4
https://redd.it/14oqq9w
@proceduralgeneration
YouTube
Introduction to Raymarching [100% in WebGL] (TUTORIAL COMING SOON!)
- Composed with Raymarching
- Tensor Powered with PyTorch
- Created with WebGL
- Rendered on ShaderToy
- Delivered on Youtube
This is my latest experiment, where I have composed a short video 100% made with WebGL, and Tensors Learnt using PyTorch that maps…
- Tensor Powered with PyTorch
- Created with WebGL
- Rendered on ShaderToy
- Delivered on Youtube
This is my latest experiment, where I have composed a short video 100% made with WebGL, and Tensors Learnt using PyTorch that maps…
Rendering procedural chunks infinitely?
So I’m working on a game with C++ and SDL2, which uses a multi-layered procedural biome and terrain generator. So far I can direct draw in either pixels (minimap) or 32x32 tiles. I’m moving to a dynamic chunk system so I can achieve true, scrolling infinite terrain system, though I’m having difficulty realizing how to actually render and scroll each chunk on the screen with the camera.
Each chunk is 64x64 tiles so each chunk would have a 2048x2048 texture
https://redd.it/14rov6e
@proceduralgeneration
So I’m working on a game with C++ and SDL2, which uses a multi-layered procedural biome and terrain generator. So far I can direct draw in either pixels (minimap) or 32x32 tiles. I’m moving to a dynamic chunk system so I can achieve true, scrolling infinite terrain system, though I’m having difficulty realizing how to actually render and scroll each chunk on the screen with the camera.
Each chunk is 64x64 tiles so each chunk would have a 2048x2048 texture
https://redd.it/14rov6e
@proceduralgeneration
Reddit
From the proceduralgeneration community on Reddit
Explore this post and more from the proceduralgeneration community
Generating Master of Orion 2 like starmap
Hey everyone,
I'm trying to figure out how to proceduraly generate stars for mmo2 like startmap
It seems mostly be a white cross with some glow effect which is stronger near the origin? However, I'm new at this and not even sure what terms should I google.
Would appreciate help figuring this out or at least tips on what to search for. Thanks!
https://redd.it/14s0fpj
@proceduralgeneration
Hey everyone,
I'm trying to figure out how to proceduraly generate stars for mmo2 like startmap
It seems mostly be a white cross with some glow effect which is stronger near the origin? However, I'm new at this and not even sure what terms should I google.
Would appreciate help figuring this out or at least tips on what to search for. Thanks!
https://redd.it/14s0fpj
@proceduralgeneration