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Simulating heat and element interactions in a procedurally generated world map (day night cycle)
https://redd.it/14osohg
@proceduralgeneration
https://redd.it/14osohg
@proceduralgeneration
finally added trees over my procedural generated terrain
https://youtu.be/HI3cMe0UFLA
https://redd.it/14ozevf
@proceduralgeneration
https://youtu.be/HI3cMe0UFLA
https://redd.it/14ozevf
@proceduralgeneration
YouTube
OpenGL | C++ | Procedural terrain: Adding trees
Finally adding some trees over my procedurally generated terrain. Despite the models are very lowpoly and stylized, I think the final result is still nice to the eye.
Maybe I will post also a small video showing how this simple scene was created inside my…
Maybe I will post also a small video showing how this simple scene was created inside my…
Map Generation by Diamond Square with Shading and Raycasted Shadows.
https://redd.it/14pd3dd
@proceduralgeneration
https://redd.it/14pd3dd
@proceduralgeneration
Reddit
From the proceduralgeneration community on Reddit: Map Generation by Diamond Square with Shading and Raycasted Shadows.
Explore this post and more from the proceduralgeneration community
Reinventing Minecraft world generation by Henrik Kniberg
https://www.youtube.com/watch?v=ob3VwY4JyzE
https://redd.it/14pf7wa
@proceduralgeneration
https://www.youtube.com/watch?v=ob3VwY4JyzE
https://redd.it/14pf7wa
@proceduralgeneration
YouTube
Reinventing Minecraft world generation by Henrik Kniberg
The past year and a half I've worked almost full time with Minecraft world generation. We've radically changed how the world is generated, to enable dramatic new caves, massive mountains ranges and overall more natural-looking terrain.
In this talk we'll…
In this talk we'll…
Silliness from repeated matrix operations
Not really procedural generation but this feels like the place where the most folks will appreciate it.
I was doing some repeated actions on matrixes at one point, repeated so far as to be basically impossible to read and decided I might as well colourcode it to get some level of readability. the results actually surprised me. I'm sure this has SOME kind of use in something, just not sure what.
For how it works;
consider a 2d matrix of values:
\-2 -1 0
\-1 0 1
0 1 2
next matrix is 9x9. top left 9 is previous matrix -2, top middle 9 is previous matrix -1 etc
\-4 -3 -2 -3 -2 -1 -2 -1 0
\-3 -2 -1 -2 -1 0 -1 0 1
\-2 -1 0 -1 0 1 0 1 2
\-3 -2 -1 -2 -1 0 -1 0 1
\-2 -1 0 -1 0 1 0 1 2
\-1 0 1 0 1 2 1 2 3
\-2 -1 0 -1 0 1 0 1 2
\-1 0 1 0 1 2 1 2 3
0 1 2 1 2 3 2 3 4
etc
After enough iterations you get these monstrosities. Unfortunately I have long since lost the base matrices for these.
https://preview.redd.it/w8xd4rfqiq9b1.png?width=625&format=png&auto=webp&v=enabled&s=f1b8ab39ec1edc9feb09bdbf0a325289ef08a6ec
https://preview.redd.it/nedk020siq9b1.png?width=760&format=png&auto=webp&v=enabled&s=3794f201d8a920d69be6b78c6e37512801963e2e
https://preview.redd.it/w2w0lg7tiq9b1.png?width=760&format=png&auto=webp&v=enabled&s=608ea42b1f82f870c8a3ec92cca5c04422fb09e5
https://preview.redd.it/hqtm6v3uiq9b1.png?width=760&format=png&auto=webp&v=enabled&s=b28cda168633f4d0b75243fdd7e52440a20dbea8
https://preview.redd.it/us0fg9pviq9b1.png?width=760&format=png&auto=webp&v=enabled&s=c3c52242ec4babeee82c5246ada7884df9a011d0
​
https://redd.it/14pgfxy
@proceduralgeneration
Not really procedural generation but this feels like the place where the most folks will appreciate it.
I was doing some repeated actions on matrixes at one point, repeated so far as to be basically impossible to read and decided I might as well colourcode it to get some level of readability. the results actually surprised me. I'm sure this has SOME kind of use in something, just not sure what.
For how it works;
consider a 2d matrix of values:
\-2 -1 0
\-1 0 1
0 1 2
next matrix is 9x9. top left 9 is previous matrix -2, top middle 9 is previous matrix -1 etc
\-4 -3 -2 -3 -2 -1 -2 -1 0
\-3 -2 -1 -2 -1 0 -1 0 1
\-2 -1 0 -1 0 1 0 1 2
\-3 -2 -1 -2 -1 0 -1 0 1
\-2 -1 0 -1 0 1 0 1 2
\-1 0 1 0 1 2 1 2 3
\-2 -1 0 -1 0 1 0 1 2
\-1 0 1 0 1 2 1 2 3
0 1 2 1 2 3 2 3 4
etc
After enough iterations you get these monstrosities. Unfortunately I have long since lost the base matrices for these.
https://preview.redd.it/w8xd4rfqiq9b1.png?width=625&format=png&auto=webp&v=enabled&s=f1b8ab39ec1edc9feb09bdbf0a325289ef08a6ec
https://preview.redd.it/nedk020siq9b1.png?width=760&format=png&auto=webp&v=enabled&s=3794f201d8a920d69be6b78c6e37512801963e2e
https://preview.redd.it/w2w0lg7tiq9b1.png?width=760&format=png&auto=webp&v=enabled&s=608ea42b1f82f870c8a3ec92cca5c04422fb09e5
https://preview.redd.it/hqtm6v3uiq9b1.png?width=760&format=png&auto=webp&v=enabled&s=b28cda168633f4d0b75243fdd7e52440a20dbea8
https://preview.redd.it/us0fg9pviq9b1.png?width=760&format=png&auto=webp&v=enabled&s=c3c52242ec4babeee82c5246ada7884df9a011d0
​
https://redd.it/14pgfxy
@proceduralgeneration
Accelerator // Me // 2023 // animated version in comments
https://redd.it/14pnfg1
@proceduralgeneration
https://redd.it/14pnfg1
@proceduralgeneration
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How can I make a voronoi diagram intertwine similar to this
https://redd.it/14q3ia4
@proceduralgeneration
https://redd.it/14q3ia4
@proceduralgeneration
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Still working on my procedurally generated action rpg. Here's a current view of the generation process and its result
https://redd.it/14qog7u
@proceduralgeneration
https://redd.it/14qog7u
@proceduralgeneration