procedural generation
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Procedural terrain (Mesh) generation with Unity Engine

I am currently using unity to create an infinite terrain system, i have been trying to increase performance so i moved to parallel for Jobs for the mesh generation however since this the mesh is shrinking when the lod changes

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Any help is appreciated


the code is provided below

The original base size with no lod changes

Shrinks on top and right side

Code:

https://gist.github.com/owenhotshots/6cf2933aed0a2223de6721f59beddba4

https://redd.it/14n710i
@proceduralgeneration
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Simulating heat and element interactions in a procedurally generated world map (day night cycle)
https://redd.it/14osohg
@proceduralgeneration