Seamless atmospheric planet to space flight demo procedural planet space game.
https://www.youtube.com/watch?v=qh7aLlJcUe0
https://redd.it/14koza7
@proceduralgeneration
https://www.youtube.com/watch?v=qh7aLlJcUe0
https://redd.it/14koza7
@proceduralgeneration
YouTube
Seamless atmospheric planet to space flight demo procedural planet space game.
#starfield #starcitizen #infinity #staratlas #battlefield #space #spaceship #gaming #games #gameplay #game #gamer #gamers #gamingcommunity #gamingchannel #dev #development #developer #developers #indiegame #indie #indiedev #indiegames #indieartist #videogames…
Hello guys, check out Lineage 2 movie, first time ever 3D Max & Unreal Engine Edit, check out at the beginning and the end, there are timers on video
https://www.youtube.com/watch?v=nM29b1yCedQ&ab_channel=MrLee
https://redd.it/14mg06a
@proceduralgeneration
https://www.youtube.com/watch?v=nM29b1yCedQ&ab_channel=MrLee
https://redd.it/14mg06a
@proceduralgeneration
YouTube
Lineage 2 - the soilworker
#Lineage2
https://t.me/MrLeeL2
Patch support https://t.me/xDarkDelux
i'm thrilled to present to you this movie.
It's been like millions months in the making, and I'm stoked to say we've come up with something truly fresh, original, and I guess with a totally…
https://t.me/MrLeeL2
Patch support https://t.me/xDarkDelux
i'm thrilled to present to you this movie.
It's been like millions months in the making, and I'm stoked to say we've come up with something truly fresh, original, and I guess with a totally…
Need help with documentation
Im an amateur and hobbyist trying to make a prototype for a 3D survival game. The game is supposed to be run on a large procedurally generated planet so players can go all the way around the world instead of being blocked by invisible barriers (outside of getting to the stratosphere that is).
The prototype is being done in Unity due to machine constraints and ease of use, so far i have been able to generate a Cube Sphere mesh on the editor. The problem im having now is that i feel stuck on how to apply noise into the mesh and the video tutorials i have watched only go as far as calling the default Perlin Noise method on a flat plane or invoke a separate library for it instead of using the default method in the engine.
I have tried to look on google for other tutorials/guides but they are on different engines or use a different coding language so im completely lost.
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https://redd.it/14kmetx
@proceduralgeneration
Im an amateur and hobbyist trying to make a prototype for a 3D survival game. The game is supposed to be run on a large procedurally generated planet so players can go all the way around the world instead of being blocked by invisible barriers (outside of getting to the stratosphere that is).
The prototype is being done in Unity due to machine constraints and ease of use, so far i have been able to generate a Cube Sphere mesh on the editor. The problem im having now is that i feel stuck on how to apply noise into the mesh and the video tutorials i have watched only go as far as calling the default Perlin Noise method on a flat plane or invoke a separate library for it instead of using the default method in the engine.
I have tried to look on google for other tutorials/guides but they are on different engines or use a different coding language so im completely lost.
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​
​
​
https://redd.it/14kmetx
@proceduralgeneration
Reddit
From the proceduralgeneration community on Reddit
Explore this post and more from the proceduralgeneration community
Procedural terrain (Mesh) generation with Unity Engine
I am currently using unity to create an infinite terrain system, i have been trying to increase performance so i moved to parallel for Jobs for the mesh generation however since this the mesh is shrinking when the lod changes
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Any help is appreciated
the code is provided below
The original base size with no lod changes
Shrinks on top and right side
Code:
https://gist.github.com/owenhotshots/6cf2933aed0a2223de6721f59beddba4
https://redd.it/14n710i
@proceduralgeneration
I am currently using unity to create an infinite terrain system, i have been trying to increase performance so i moved to parallel for Jobs for the mesh generation however since this the mesh is shrinking when the lod changes
​
Any help is appreciated
the code is provided below
The original base size with no lod changes
Shrinks on top and right side
Code:
https://gist.github.com/owenhotshots/6cf2933aed0a2223de6721f59beddba4
https://redd.it/14n710i
@proceduralgeneration
procedural terrain + noise based rocks distribution
https://youtu.be/vQz9fgNC3rA
https://redd.it/14ncc2j
@proceduralgeneration
https://youtu.be/vQz9fgNC3rA
https://redd.it/14ncc2j
@proceduralgeneration
YouTube
OpenGL | C++ | Instancing of rocks over a procedurally generated terrain
Adding a random distribution of rocks over my procedurally generated terrain.
Using OpenGL instancing to display a large number of rocks.
I still have to add a proper LOD magagement system to improve performance.
Camera interpolation still needs some improvements.…
Using OpenGL instancing to display a large number of rocks.
I still have to add a proper LOD magagement system to improve performance.
Camera interpolation still needs some improvements.…
Houdini Tutorial | Torch Fire Effect Inside Houdini
https://youtu.be/qX3BGxzKnBA
https://redd.it/14nyctp
@proceduralgeneration
https://youtu.be/qX3BGxzKnBA
https://redd.it/14nyctp
@proceduralgeneration
YouTube
Houdini Tutorial | Torch Fire Effect Inside Houdini
Project File - https://fxguru.gumroad.com/l/wpkdrn
Discord - https://discord.gg/sjn8bbsEce
Hello Everyone,
In this video, I explained how to make a torch fire inside Houdini and make embers using fire velocity. Hope you like It. I don't have much time to…
Discord - https://discord.gg/sjn8bbsEce
Hello Everyone,
In this video, I explained how to make a torch fire inside Houdini and make embers using fire velocity. Hope you like It. I don't have much time to…
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Simulating heat and element interactions in a procedurally generated world map (day night cycle)
https://redd.it/14osohg
@proceduralgeneration
https://redd.it/14osohg
@proceduralgeneration