procedural generation
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Spherical Voxel-Based Planets

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https://preview.redd.it/ycqso9cqcf7b1.png?width=900&format=png&auto=webp&v=enabled&s=b226d3656dc0331b9c35e20f76dc03ac8b853f0e

I created a detailed explanation of how to create voxel-based planets. You can find it here. The code snippets in the blog are written in C#. If you are just interested in the code, you can find it here.

https://redd.it/14fgzrq
@proceduralgeneration
Houdini vs Geo nodes Blender.

So I am a Houdini user but have been absolutely blown away by some of the procedural geometry work I have seen using the geometry nodes from Blender .

Especially things with viewport control over placement and generation which can only be done in Houdini using python states.

As I have never used Blender curious what people who have used both think about it.

What does Houdini do better than Blender and vice versa?

https://redd.it/14ghgym
@proceduralgeneration
Someone took a screenshot of a biomes preview I made and uh... is selling a whole product line of it on Amazon...?
https://redd.it/14gnryk
@proceduralgeneration
Generating in-game statues for different kinds of generated Lovecraftian gods
https://redd.it/14hvm8g
@proceduralgeneration
First attempt at recursive river generation on a Spiral Honeycomb Mosaic
https://redd.it/14i5yok
@proceduralgeneration
Media is too big
VIEW IN TELEGRAM
I'm a Highschooler and just released a Slime Mold Procedural Art Game!
https://redd.it/14inghb
@proceduralgeneration
Suggestion for software please

Hey guys I’m greatly inspired by the project i see in this sub and I’d love to start playing around with some 2d ish pixel map stuff. I’d love to get some suggestions for nice programs to start with as I’ve never done graphical programming before and if there is already something that makes working with 2d grids easy and where i don’t have to implement zooming and panning and who knows what else it would be great. Thanks for your help in advance 😁

https://redd.it/14jcs89
@proceduralgeneration
Index // Me // 2023 // animated version in comments
https://redd.it/14jk3mn
@proceduralgeneration
River gen, now with heightmaps and coastline smoothing!
https://redd.it/14jlnvt
@proceduralgeneration
Procedural Dungeon Generation


Peeps,

How are you all?

I'm here for your opinion on my new project which is a Dungeon Generation using Procedural generation. From the below which one do you think is the best?

1. Cellular Automata
2. Generative Grammar
3. Genetic Algorithms
4. Constraint-Based Method

I'm new to this, so please help me if have some time to spare. Also, let me know of any other techniques which I have not listed that might help me.



Thanks in advance

https://redd.it/14jn753
@proceduralgeneration
Terrain Map generation with SVG in 499 bytes, code in comment
https://redd.it/14keehh
@proceduralgeneration