procedural generation
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Image generation/storage?

I'm procedurally generating textures for objects in a game I'm working on in Unity. Does anyone have advice/experience? Given I've generated a texture in a shader, is it worth storing it to a file for future object rendering via a more traditional pipeline? Or is it likely to be preferable to just reload that generation into memory each time it's needed? If I should load it into a file does file format make a huge difference when I'm concerned with on demand time to render? Are the compressed formats of benefit or liability when comparing the extra time to store extra data vs the extra compute time to compress and extract?

https://redd.it/14d62sc
@proceduralgeneration
AI In Video Games

Hi everyone, I've been doing some research on the use of AI in video games and it's fascinating to see how it has evolved over the years. From creating different difficulty levels and distinct movement patterns to now being used for player-experience modeling and procedural-content generation.

I'm curious to know what are the latest developments in this field?

Are there any recent games that have incorporated AI in a unique or innovative way?

Also, how do you see the future of AI in video games?

Looking forward to your insights!

https://redd.it/14dz1sy
@proceduralgeneration
Tutorial Feedback Wanted: I have struggled with the tutorial of my game because its a very complex game, is this new tutorial effective in making you want to play more?. It's a rogue-lite, bullet heaven, management sim, If you like Vampire Survivors you may like this one too.
https://redd.it/14ekexg
@proceduralgeneration
Spherical Voxel-Based Planets

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https://preview.redd.it/ycqso9cqcf7b1.png?width=900&format=png&auto=webp&v=enabled&s=b226d3656dc0331b9c35e20f76dc03ac8b853f0e

I created a detailed explanation of how to create voxel-based planets. You can find it here. The code snippets in the blog are written in C#. If you are just interested in the code, you can find it here.

https://redd.it/14fgzrq
@proceduralgeneration
Houdini vs Geo nodes Blender.

So I am a Houdini user but have been absolutely blown away by some of the procedural geometry work I have seen using the geometry nodes from Blender .

Especially things with viewport control over placement and generation which can only be done in Houdini using python states.

As I have never used Blender curious what people who have used both think about it.

What does Houdini do better than Blender and vice versa?

https://redd.it/14ghgym
@proceduralgeneration
Someone took a screenshot of a biomes preview I made and uh... is selling a whole product line of it on Amazon...?
https://redd.it/14gnryk
@proceduralgeneration
Generating in-game statues for different kinds of generated Lovecraftian gods
https://redd.it/14hvm8g
@proceduralgeneration
First attempt at recursive river generation on a Spiral Honeycomb Mosaic
https://redd.it/14i5yok
@proceduralgeneration
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I'm a Highschooler and just released a Slime Mold Procedural Art Game!
https://redd.it/14inghb
@proceduralgeneration