Image generation/storage?
I'm procedurally generating textures for objects in a game I'm working on in Unity. Does anyone have advice/experience? Given I've generated a texture in a shader, is it worth storing it to a file for future object rendering via a more traditional pipeline? Or is it likely to be preferable to just reload that generation into memory each time it's needed? If I should load it into a file does file format make a huge difference when I'm concerned with on demand time to render? Are the compressed formats of benefit or liability when comparing the extra time to store extra data vs the extra compute time to compress and extract?
https://redd.it/14d62sc
@proceduralgeneration
I'm procedurally generating textures for objects in a game I'm working on in Unity. Does anyone have advice/experience? Given I've generated a texture in a shader, is it worth storing it to a file for future object rendering via a more traditional pipeline? Or is it likely to be preferable to just reload that generation into memory each time it's needed? If I should load it into a file does file format make a huge difference when I'm concerned with on demand time to render? Are the compressed formats of benefit or liability when comparing the extra time to store extra data vs the extra compute time to compress and extract?
https://redd.it/14d62sc
@proceduralgeneration
Reddit
r/proceduralgeneration on Reddit: Image generation/storage?
Posted by u/SwiftSpear - 1 vote and 1 comment
RBD Disintegration Effect In Houdini | Houdini Tutorial
https://youtu.be/mAX0NXRfZLo
https://redd.it/14co3xf
@proceduralgeneration
https://youtu.be/mAX0NXRfZLo
https://redd.it/14co3xf
@proceduralgeneration
YouTube
RBD Disintegration Effect In Houdini | Houdini Tutorial
Project File - https://fxguru.gumroad.com/l/ausvc
Discord Link - https://discord.gg/sjn8bbsEce
In this video, I have explain the basic method to do a simple RBD Disintegration in houdini. Hope You like this video.
Like, Share, and Subscribe.
#houdini #sidefx…
Discord Link - https://discord.gg/sjn8bbsEce
In this video, I have explain the basic method to do a simple RBD Disintegration in houdini. Hope You like this video.
Like, Share, and Subscribe.
#houdini #sidefx…
AI In Video Games
Hi everyone, I've been doing some research on the use of AI in video games and it's fascinating to see how it has evolved over the years. From creating different difficulty levels and distinct movement patterns to now being used for player-experience modeling and procedural-content generation.
I'm curious to know what are the latest developments in this field?
Are there any recent games that have incorporated AI in a unique or innovative way?
Also, how do you see the future of AI in video games?
Looking forward to your insights!
https://redd.it/14dz1sy
@proceduralgeneration
Hi everyone, I've been doing some research on the use of AI in video games and it's fascinating to see how it has evolved over the years. From creating different difficulty levels and distinct movement patterns to now being used for player-experience modeling and procedural-content generation.
I'm curious to know what are the latest developments in this field?
Are there any recent games that have incorporated AI in a unique or innovative way?
Also, how do you see the future of AI in video games?
Looking forward to your insights!
https://redd.it/14dz1sy
@proceduralgeneration
Reddit
r/proceduralgeneration on Reddit: AI In Video Games
Posted by u/banuk_sickness_eater - No votes and no comments
Tutorial Feedback Wanted: I have struggled with the tutorial of my game because its a very complex game, is this new tutorial effective in making you want to play more?. It's a rogue-lite, bullet heaven, management sim, If you like Vampire Survivors you may like this one too.
https://redd.it/14ekexg
@proceduralgeneration
https://redd.it/14ekexg
@proceduralgeneration
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Hi everyone, I have made a Procedural Sword Generator in Blender
https://redd.it/14f1pgs
@proceduralgeneration
https://redd.it/14f1pgs
@proceduralgeneration
Node Based Procedural Animation System via Blender curently working on
https://youtu.be/M7hc2BwRzV8
https://redd.it/14f4rfl
@proceduralgeneration
https://youtu.be/M7hc2BwRzV8
https://redd.it/14f4rfl
@proceduralgeneration
YouTube
SISYPHUS: THE PROCEDURAL MYTH / СИЗИФ: ПРОЦЕДУРНЫЙ МИФ / BLENDER PROCEDURAL ANIMATION SYSTEM
СИСТЕМА ПРОЦЕДУРНОЙ АНИМАЦИИ НА ОСНОВЕ НОДОВ В BLENDER
Теперь анимирование цикла ходьбы не займет у Вас и 2 минут, что позволяет экономить собственные силы для творческих идей и их реализаций!
Позвольте рутинным процессам покинуть Вас раз и навсегда!
Многоуровневая…
Теперь анимирование цикла ходьбы не займет у Вас и 2 минут, что позволяет экономить собственные силы для творческих идей и их реализаций!
Позвольте рутинным процессам покинуть Вас раз и навсегда!
Многоуровневая…
Spherical Voxel-Based Planets
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https://preview.redd.it/ycqso9cqcf7b1.png?width=900&format=png&auto=webp&v=enabled&s=b226d3656dc0331b9c35e20f76dc03ac8b853f0e
I created a detailed explanation of how to create voxel-based planets. You can find it here. The code snippets in the blog are written in C#. If you are just interested in the code, you can find it here.
https://redd.it/14fgzrq
@proceduralgeneration
​
https://preview.redd.it/ycqso9cqcf7b1.png?width=900&format=png&auto=webp&v=enabled&s=b226d3656dc0331b9c35e20f76dc03ac8b853f0e
I created a detailed explanation of how to create voxel-based planets. You can find it here. The code snippets in the blog are written in C#. If you are just interested in the code, you can find it here.
https://redd.it/14fgzrq
@proceduralgeneration
basic explanation in comments
https://www.reddit.com/gallery/14gf80h
https://redd.it/14gfcnl
@proceduralgeneration
https://www.reddit.com/gallery/14gf80h
https://redd.it/14gfcnl
@proceduralgeneration
Houdini vs Geo nodes Blender.
So I am a Houdini user but have been absolutely blown away by some of the procedural geometry work I have seen using the geometry nodes from Blender .
Especially things with viewport control over placement and generation which can only be done in Houdini using python states.
As I have never used Blender curious what people who have used both think about it.
What does Houdini do better than Blender and vice versa?
https://redd.it/14ghgym
@proceduralgeneration
So I am a Houdini user but have been absolutely blown away by some of the procedural geometry work I have seen using the geometry nodes from Blender .
Especially things with viewport control over placement and generation which can only be done in Houdini using python states.
As I have never used Blender curious what people who have used both think about it.
What does Houdini do better than Blender and vice versa?
https://redd.it/14ghgym
@proceduralgeneration
Reddit
r/proceduralgeneration on Reddit: Houdini vs Geo nodes Blender.
Posted by u/Beneficial-Way-7080 - No votes and no comments
Someone took a screenshot of a biomes preview I made and uh... is selling a whole product line of it on Amazon...?
https://redd.it/14gnryk
@proceduralgeneration
https://redd.it/14gnryk
@proceduralgeneration
A minimalist GUI to generate dune fields using cellular automaton
Hi, I made a minimalist GUI to generate dune fields using cellular automaton. Repository is here: https://github.com/otto-link/DuneScape, and the cellular model is very well explained here: https://smallpond.ca/jim/sand/dunefieldMorphology/index.html.
https://i.redd.it/xrfbgotssr7b1.gif
https://redd.it/14gymxy
@proceduralgeneration
Hi, I made a minimalist GUI to generate dune fields using cellular automaton. Repository is here: https://github.com/otto-link/DuneScape, and the cellular model is very well explained here: https://smallpond.ca/jim/sand/dunefieldMorphology/index.html.
https://i.redd.it/xrfbgotssr7b1.gif
https://redd.it/14gymxy
@proceduralgeneration
GitHub
GitHub - otto-link/DuneScape: A minimalist GUI to generate dune fields using cellular automaton.
A minimalist GUI to generate dune fields using cellular automaton. - GitHub - otto-link/DuneScape: A minimalist GUI to generate dune fields using cellular automaton.
Generating in-game statues for different kinds of generated Lovecraftian gods
https://redd.it/14hvm8g
@proceduralgeneration
https://redd.it/14hvm8g
@proceduralgeneration
First attempt at recursive river generation on a Spiral Honeycomb Mosaic
https://redd.it/14i5yok
@proceduralgeneration
https://redd.it/14i5yok
@proceduralgeneration
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VIEW IN TELEGRAM
I'm a Highschooler and just released a Slime Mold Procedural Art Game!
https://redd.it/14inghb
@proceduralgeneration
https://redd.it/14inghb
@proceduralgeneration
Over the last 3 days I made a little world generator! You cant do anything with it (yet) but thats next :D
https://redd.it/14ipjz1
@proceduralgeneration
https://redd.it/14ipjz1
@proceduralgeneration
Reddit
r/proceduralgeneration on Reddit: Over the last 3 days I made a little world generator! You cant do anything with it (yet) but…
Posted by u/Snailtan - 20 votes and 4 comments