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I’ve built a landscape for synthwave sequence with Geometry Nodes.
https://redd.it/13sd6lm
@proceduralgeneration
https://redd.it/13sd6lm
@proceduralgeneration
Which procgen techniques could be useful if you were to create spaces and architecture similar to the ones you can see in the manga "Blame!"?
As the title says, any general techniques that come to your mind is appreciated. basically how would you layer certain procgen techniques to create similar spaces to blame.
https://redd.it/13sdwkp
@proceduralgeneration
As the title says, any general techniques that come to your mind is appreciated. basically how would you layer certain procgen techniques to create similar spaces to blame.
https://redd.it/13sdwkp
@proceduralgeneration
Reddit
r/proceduralgeneration on Reddit: Which procgen techniques could be useful if you were to create spaces and architecture similar…
Posted by u/Whole_Seat_8651 - No votes and no comments
How do I make liquid spawn inside of a cave?
I'm making a mining game and I use perlin noise to make the caves. I first generate a noise value at a position and check if its above a threshold. if it's above it, I then destroy that block and make 6 blocks; 1 for each direction and start the process all over again until the noise is too low.
I want to have a chance that a pool of water will spawn in this cave, but I don't know how. I'm doing this inside of ROBLOX, but I don't think that'll change anything. Any ideas on what to do?
https://redd.it/13siimn
@proceduralgeneration
I'm making a mining game and I use perlin noise to make the caves. I first generate a noise value at a position and check if its above a threshold. if it's above it, I then destroy that block and make 6 blocks; 1 for each direction and start the process all over again until the noise is too low.
I want to have a chance that a pool of water will spawn in this cave, but I don't know how. I'm doing this inside of ROBLOX, but I don't think that'll change anything. Any ideas on what to do?
https://redd.it/13siimn
@proceduralgeneration
Reddit
r/proceduralgeneration on Reddit: How do I make liquid spawn inside of a cave?
Posted by u/t_0xic - No votes and no comments
My track: created completely by an algorithm
https://www.youtube.com/watch?v=8NZb-7ILupA
https://redd.it/13tn2p0
@proceduralgeneration
https://www.youtube.com/watch?v=8NZb-7ILupA
https://redd.it/13tn2p0
@proceduralgeneration
YouTube
Hellish study (dark ambient)
Okay this dog looks like a cool dude and i am getting hungry. Does the first fact have anything in common with the second fact ? No ?
If you want to know how to create these tracks and know some python-coding:
https://www.youtube.com/playlist?list=PL2EW…
If you want to know how to create these tracks and know some python-coding:
https://www.youtube.com/playlist?list=PL2EW…
Creating AI Images Beyond Discord with Open-Source Python API for Midjourney
Hi r/proceduralgeneration, I've built an open-source Python API for Midjourney, a tool for generating AI images. Instead of being confined to a Discord server, you can now generate these fascinating images directly from a Python script. Check it out here: https://github.com/yachty66/unofficial\_midjourney\_python\_api
https://redd.it/13tnfht
@proceduralgeneration
Hi r/proceduralgeneration, I've built an open-source Python API for Midjourney, a tool for generating AI images. Instead of being confined to a Discord server, you can now generate these fascinating images directly from a Python script. Check it out here: https://github.com/yachty66/unofficial\_midjourney\_python\_api
https://redd.it/13tnfht
@proceduralgeneration
GitHub
GitHub - yachty66/unofficial_midjourney_python_api: 🚀 Midjourney Python API: Unofficial wrapper for AI art generation. 🎨 Python…
🚀 Midjourney Python API: Unofficial wrapper for AI art generation. 🎨 Python-friendly, easy setup, for developers & artists. Python, AI, Midjourney, art, technology, image gen - yachty66/uno...
How 'Radical Content Generation' Works in Unexplored 2 (Overview + Developer Interview)
https://aiandgames.substack.com/p/unexplored2
https://redd.it/13tv1n0
@proceduralgeneration
https://aiandgames.substack.com/p/unexplored2
https://redd.it/13tv1n0
@proceduralgeneration
Substack
Radical Content Generation in Unexplored 2
Ludomotion's new approach for generating entire open worlds
Procedurally generated marshy megalopolis
Little progress preview of the procedural side project: https://youtu.be/oEvq84ogtfw
https://redd.it/13urfjd
@proceduralgeneration
Little progress preview of the procedural side project: https://youtu.be/oEvq84ogtfw
https://redd.it/13urfjd
@proceduralgeneration
YouTube
Marshy Megalopolis
Procedural generation side-project progress preview.
procedural mushrooms made with same system posted earlier
https://redd.it/13uw206
@proceduralgeneration
https://redd.it/13uw206
@proceduralgeneration
I made an Open-Source Unofficial API for Google's MusicLM in the AI Test Kitchen
Hey everyone! I recently created an unofficial Python API for Google's MusicLM, part of the AI Test Kitchen. With this API, you can generate music tracks based on a given input string and a desired track count (up to 8) beyond what the official website offers. The project handles authentication, token management, and provides convenient methods for generating and saving audio files. Check it out and leave some feedback!
GitHub Repo: https://github.com/armintum/MusicLM
https://redd.it/13uzhnt
@proceduralgeneration
Hey everyone! I recently created an unofficial Python API for Google's MusicLM, part of the AI Test Kitchen. With this API, you can generate music tracks based on a given input string and a desired track count (up to 8) beyond what the official website offers. The project handles authentication, token management, and provides convenient methods for generating and saving audio files. Check it out and leave some feedback!
GitHub Repo: https://github.com/armintum/MusicLM
https://redd.it/13uzhnt
@proceduralgeneration
GitHub
GitHub - armintum/MusicLM: Unofficial MusicLM API
Unofficial MusicLM API . Contribute to armintum/MusicLM development by creating an account on GitHub.
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Accidental volcano eruption due to out of bounds `fract` values in vector fields simulation
https://redd.it/13v2y0s
@proceduralgeneration
https://redd.it/13v2y0s
@proceduralgeneration