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Animated Procedural Symmetric Patterns (Source in comments)
https://redd.it/13b2vbg
@proceduralgeneration
https://redd.it/13b2vbg
@proceduralgeneration
hey. i've made a generative universe that runs in your browser. always hit the generate button. every planetary system is retrievable by the seed you see in the input-field. try yourself - there's a lot to discover! https://pocketverse.net
https://youtube.com/watch?v=BAWI0Mgd2_E&feature=share
https://redd.it/13b6adx
@proceduralgeneration
https://youtube.com/watch?v=BAWI0Mgd2_E&feature=share
https://redd.it/13b6adx
@proceduralgeneration
pocketverse.net - the universe in your pocket - Karsten Weil
pocketverse.net | the universe in your pocket
This site is for all the space nerds out there. The whole universe in your pocket. Design, Code and Music by Karsten Weil aka rtz23.
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Perlin noise + handcrafted rooms for my open-world Forest Fire game
https://redd.it/13bpej1
@proceduralgeneration
https://redd.it/13bpej1
@proceduralgeneration
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My music generation program made this kinda 60's style song! "A Fool For Her"
https://redd.it/13bzsf9
@proceduralgeneration
https://redd.it/13bzsf9
@proceduralgeneration
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My music generation program made this 60's style song! "A Fool For Her" What do you think?
https://redd.it/13c50yz
@proceduralgeneration
https://redd.it/13c50yz
@proceduralgeneration
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How we control our procedural shader animations in our game.
https://redd.it/13djsno
@proceduralgeneration
https://redd.it/13djsno
@proceduralgeneration
Swirly noise function
Just wanted to show of some swirly 3D gradient noise function I found, could be used for some fun things
​
https://preview.redd.it/x0uh28u272za1.png?width=764&format=png&auto=webp&v=enabled&s=00a12f6b1609c210a453fb0065e030592cf755db
Here's compute shader used to generate that texture
https://github.com/NoosCrim/SwirlyNoise
https://redd.it/13e1zq4
@proceduralgeneration
Just wanted to show of some swirly 3D gradient noise function I found, could be used for some fun things
​
https://preview.redd.it/x0uh28u272za1.png?width=764&format=png&auto=webp&v=enabled&s=00a12f6b1609c210a453fb0065e030592cf755db
Here's compute shader used to generate that texture
https://github.com/NoosCrim/SwirlyNoise
https://redd.it/13e1zq4
@proceduralgeneration
How I made a procedural Dungeon
https://youtu.be/eDPFCKcohWI
https://redd.it/13efn4b
@proceduralgeneration
https://youtu.be/eDPFCKcohWI
https://redd.it/13efn4b
@proceduralgeneration
YouTube
Devlog #10 - Procedural Dungeon - The Adventures of Gorm - Unreal Engine 4 Game Development
➤ PATREON - https://www.patreon.com/REEANIMATION
➤ TWITTER - https://twitter.com/Ronnie_Ree
➤ DISCORD - https://discord.gg/cmsBqGtnqP
➤ BUY ME A CUP OF COFFEE and some Popcorn 🙂
https://ko-fi.com/reeanimationandgaming
➤How To Animate Like A Pro - Tutorial…
➤ TWITTER - https://twitter.com/Ronnie_Ree
➤ DISCORD - https://discord.gg/cmsBqGtnqP
➤ BUY ME A CUP OF COFFEE and some Popcorn 🙂
https://ko-fi.com/reeanimationandgaming
➤How To Animate Like A Pro - Tutorial…
Learn Math Behind Procedural Texturing
Hey everyone!
I've created a video about fundamental math for procedural texturing. I plan to create more episodes focusing on the more advanced stuff.
The idea of the series is to be completely software/programming language independent and rather build theoretical concepts and let the implementation on the viewer.
I hope it will be helpful to someone! Feel free to leave me feedback on what I could improve or cover in future episodes.
https://www.youtube.com/watch?v=LLZfay5e6oI
https://redd.it/13eknqt
@proceduralgeneration
Hey everyone!
I've created a video about fundamental math for procedural texturing. I plan to create more episodes focusing on the more advanced stuff.
The idea of the series is to be completely software/programming language independent and rather build theoretical concepts and let the implementation on the viewer.
I hope it will be helpful to someone! Feel free to leave me feedback on what I could improve or cover in future episodes.
https://www.youtube.com/watch?v=LLZfay5e6oI
https://redd.it/13eknqt
@proceduralgeneration
YouTube
Essential Math for Texturing | Procedural Texturing, Episode 2
Errata:
- In the section on mathematical objects, U've switched integers and rational numbers
- In the section on tuples T2 should be 3/5 instead of 4/5
- In the section on trigonometry, the identity should be sin(x)=cos(x-pi/2)
Amazon links are affiliates.…
- In the section on mathematical objects, U've switched integers and rational numbers
- In the section on tuples T2 should be 3/5 instead of 4/5
- In the section on trigonometry, the identity should be sin(x)=cos(x-pi/2)
Amazon links are affiliates.…
Has anyone used WFC to generate stories or text in general? The linked paper uses it to compress images. Models like GPT are good at it, but really heavy and unpredictable (goes out of character). I need a story generator I can run on a DOS PC, which still produces a good variety of stories.
https://adamsmith.as/papers/fdg21-neurosymbolic.pdf
https://redd.it/13ek83f
@proceduralgeneration
https://adamsmith.as/papers/fdg21-neurosymbolic.pdf
https://redd.it/13ek83f
@proceduralgeneration
I burnt myself out on my procedural generation project (C++) here's a video collage whilst I recover
I wanted to put a video out as I found a really nice track but didn't have much left in the tank so here it is in all its crudeness: https://youtu.be/45c7IaSjuj8 . Going to take a break and then work on the next big feature. Beware your side-project, it'll take as much as you have (but IMHO is a great pleasure, education and worth the effort - something to get up for in the morning).
https://redd.it/13eyqgm
@proceduralgeneration
I wanted to put a video out as I found a really nice track but didn't have much left in the tank so here it is in all its crudeness: https://youtu.be/45c7IaSjuj8 . Going to take a break and then work on the next big feature. Beware your side-project, it'll take as much as you have (but IMHO is a great pleasure, education and worth the effort - something to get up for in the morning).
https://redd.it/13eyqgm
@proceduralgeneration
YouTube
The Chase - Progress Collage
A little collage of my procedural engine (C++) side-project whilst I work on the next feature and recover from a little burnout. Best enjoyed on a big screen through a good sound system (with lots of bass boost).
Put together a selection of my favorite goods that I think you will love
This toilet cleaning brush is an excellent investment. It exceeded my expectations with its size and durability. Definitely worth the purchase!
https://shr.temu.com/spCbwKVM721eb0
https://redd.it/13fn989
@proceduralgeneration
This toilet cleaning brush is an excellent investment. It exceeded my expectations with its size and durability. Definitely worth the purchase!
https://shr.temu.com/spCbwKVM721eb0
https://redd.it/13fn989
@proceduralgeneration
Temu
Join the Temu family and take advantage of free shipping and returns. Only at Temu
Team up to get that Price Down!Download Temu Today
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Procedurally generating tracks based on AI generated tracks (from Stable diffusion to unity)
https://redd.it/13g3jdj
@proceduralgeneration
https://redd.it/13g3jdj
@proceduralgeneration
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Walk-cycle animation/ procedural tool / shader for MagicaVoxel / Voronoi 3d texturing / model-transformer/ to create various real and fantastic animals in motion.
https://redd.it/13gc02e
@proceduralgeneration
https://redd.it/13gc02e
@proceduralgeneration
Procedural endless landscape made in Unreal Engine 5. Let me know what do you think please
https://redd.it/13gin4h
@proceduralgeneration
https://redd.it/13gin4h
@proceduralgeneration
Reddit
r/proceduralgeneration on Reddit: Procedural endless landscape made in Unreal Engine 5. Let me know what do you think please
Posted by u/Fetis_reddit - No votes and 4 comments