Flaming Sword in Houdini 19.5 | Houdini Fire Tutorial | Houdini Tutorial
https://youtu.be/405sFU7kqE4
https://redd.it/13apluy
@proceduralgeneration
https://youtu.be/405sFU7kqE4
https://redd.it/13apluy
@proceduralgeneration
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Animated Procedural Symmetric Patterns (Source in comments)
https://redd.it/13b2vbg
@proceduralgeneration
https://redd.it/13b2vbg
@proceduralgeneration
hey. i've made a generative universe that runs in your browser. always hit the generate button. every planetary system is retrievable by the seed you see in the input-field. try yourself - there's a lot to discover! https://pocketverse.net
https://youtube.com/watch?v=BAWI0Mgd2_E&feature=share
https://redd.it/13b6adx
@proceduralgeneration
https://youtube.com/watch?v=BAWI0Mgd2_E&feature=share
https://redd.it/13b6adx
@proceduralgeneration
pocketverse.net - the universe in your pocket - Karsten Weil
pocketverse.net | the universe in your pocket
This site is for all the space nerds out there. The whole universe in your pocket. Design, Code and Music by Karsten Weil aka rtz23.
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Perlin noise + handcrafted rooms for my open-world Forest Fire game
https://redd.it/13bpej1
@proceduralgeneration
https://redd.it/13bpej1
@proceduralgeneration
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My music generation program made this kinda 60's style song! "A Fool For Her"
https://redd.it/13bzsf9
@proceduralgeneration
https://redd.it/13bzsf9
@proceduralgeneration
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My music generation program made this 60's style song! "A Fool For Her" What do you think?
https://redd.it/13c50yz
@proceduralgeneration
https://redd.it/13c50yz
@proceduralgeneration
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How we control our procedural shader animations in our game.
https://redd.it/13djsno
@proceduralgeneration
https://redd.it/13djsno
@proceduralgeneration
Swirly noise function
Just wanted to show of some swirly 3D gradient noise function I found, could be used for some fun things
​
https://preview.redd.it/x0uh28u272za1.png?width=764&format=png&auto=webp&v=enabled&s=00a12f6b1609c210a453fb0065e030592cf755db
Here's compute shader used to generate that texture
https://github.com/NoosCrim/SwirlyNoise
https://redd.it/13e1zq4
@proceduralgeneration
Just wanted to show of some swirly 3D gradient noise function I found, could be used for some fun things
​
https://preview.redd.it/x0uh28u272za1.png?width=764&format=png&auto=webp&v=enabled&s=00a12f6b1609c210a453fb0065e030592cf755db
Here's compute shader used to generate that texture
https://github.com/NoosCrim/SwirlyNoise
https://redd.it/13e1zq4
@proceduralgeneration
How I made a procedural Dungeon
https://youtu.be/eDPFCKcohWI
https://redd.it/13efn4b
@proceduralgeneration
https://youtu.be/eDPFCKcohWI
https://redd.it/13efn4b
@proceduralgeneration
YouTube
Devlog #10 - Procedural Dungeon - The Adventures of Gorm - Unreal Engine 4 Game Development
➤ PATREON - https://www.patreon.com/REEANIMATION
➤ TWITTER - https://twitter.com/Ronnie_Ree
➤ DISCORD - https://discord.gg/cmsBqGtnqP
➤ BUY ME A CUP OF COFFEE and some Popcorn 🙂
https://ko-fi.com/reeanimationandgaming
➤How To Animate Like A Pro - Tutorial…
➤ TWITTER - https://twitter.com/Ronnie_Ree
➤ DISCORD - https://discord.gg/cmsBqGtnqP
➤ BUY ME A CUP OF COFFEE and some Popcorn 🙂
https://ko-fi.com/reeanimationandgaming
➤How To Animate Like A Pro - Tutorial…
Learn Math Behind Procedural Texturing
Hey everyone!
I've created a video about fundamental math for procedural texturing. I plan to create more episodes focusing on the more advanced stuff.
The idea of the series is to be completely software/programming language independent and rather build theoretical concepts and let the implementation on the viewer.
I hope it will be helpful to someone! Feel free to leave me feedback on what I could improve or cover in future episodes.
https://www.youtube.com/watch?v=LLZfay5e6oI
https://redd.it/13eknqt
@proceduralgeneration
Hey everyone!
I've created a video about fundamental math for procedural texturing. I plan to create more episodes focusing on the more advanced stuff.
The idea of the series is to be completely software/programming language independent and rather build theoretical concepts and let the implementation on the viewer.
I hope it will be helpful to someone! Feel free to leave me feedback on what I could improve or cover in future episodes.
https://www.youtube.com/watch?v=LLZfay5e6oI
https://redd.it/13eknqt
@proceduralgeneration
YouTube
Essential Math for Texturing | Procedural Texturing, Episode 2
Errata:
- In the section on mathematical objects, U've switched integers and rational numbers
- In the section on tuples T2 should be 3/5 instead of 4/5
- In the section on trigonometry, the identity should be sin(x)=cos(x-pi/2)
Amazon links are affiliates.…
- In the section on mathematical objects, U've switched integers and rational numbers
- In the section on tuples T2 should be 3/5 instead of 4/5
- In the section on trigonometry, the identity should be sin(x)=cos(x-pi/2)
Amazon links are affiliates.…