procedural generation
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Flaming Sword in Houdini 19.5 | Houdini Fire Tutorial | Houdini Tutorial
https://youtu.be/405sFU7kqE4

https://redd.it/13apluy
@proceduralgeneration
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Perlin noise + handcrafted rooms for my open-world Forest Fire game

https://redd.it/13bpej1
@proceduralgeneration
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My music generation program made this kinda 60's style song! "A Fool For Her"

https://redd.it/13bzsf9
@proceduralgeneration
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My music generation program made this 60's style song! "A Fool For Her" What do you think?

https://redd.it/13c50yz
@proceduralgeneration
Swirly noise function

Just wanted to show of some swirly 3D gradient noise function I found, could be used for some fun things

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https://preview.redd.it/x0uh28u272za1.png?width=764&format=png&auto=webp&v=enabled&s=00a12f6b1609c210a453fb0065e030592cf755db

Here's compute shader used to generate that texture

https://github.com/NoosCrim/SwirlyNoise

https://redd.it/13e1zq4
@proceduralgeneration
Learn Math Behind Procedural Texturing

Hey everyone!

I've created a video about fundamental math for procedural texturing. I plan to create more episodes focusing on the more advanced stuff.

The idea of the series is to be completely software/programming language independent and rather build theoretical concepts and let the implementation on the viewer.

I hope it will be helpful to someone! Feel free to leave me feedback on what I could improve or cover in future episodes.

https://www.youtube.com/watch?v=LLZfay5e6oI

https://redd.it/13eknqt
@proceduralgeneration