procedural generation
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While working on my game I made a highly optimized Noise Library for C#, I just made it open-source!

It's the fastest implementation of Perlin Noise out there! I commented on all the optimizations I did over standard implementations for anyone who is interested in the details of what I did. krubbles/Icaria-Noise: A highly-optimized C# noise-function library. (github.com)

A screenshot from my game :\) Will be posting more on it soon!

https://redd.it/131h252
@proceduralgeneration
Doodling with my noise generation algorithm...
https://redd.it/131i5pi
@proceduralgeneration
My game creates planets divided in sectors, and each sector has procedural generated resources, walls, terrain, and many more things are also randomized. Its a planetary exploration company sim inspired in Vampire Survivors: it has unlocks, invent your own weapons by mixing features, and more.
https://redd.it/1326zxz
@proceduralgeneration
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Infinite scroll of unique procedural stone materials, generated in real-time.

https://redd.it/133a2m0
@proceduralgeneration