Recursive cube subdivision and translation (like an L-system) in geometry nodes in Blender
https://redd.it/130krit
@proceduralgeneration
https://redd.it/130krit
@proceduralgeneration
Reddit
r/proceduralgeneration on Reddit: Recursive cube subdivision and translation (like an L-system) in geometry nodes in Blender
Posted by u/kronpano - No votes and no comments
I made a heightmap generator that could create pretty nice-looking fantasy terrain. (Advice wanted)
https://redd.it/130lcn6
@proceduralgeneration
https://redd.it/130lcn6
@proceduralgeneration
Reddit
r/proceduralgeneration on Reddit: I made a heightmap generator that could create pretty nice-looking fantasy terrain. (Advice wanted)
Posted by u/butterenergy - No votes and 1 comment
While working on my game I made a highly optimized Noise Library for C#, I just made it open-source!
It's the fastest implementation of Perlin Noise out there! I commented on all the optimizations I did over standard implementations for anyone who is interested in the details of what I did. krubbles/Icaria-Noise: A highly-optimized C# noise-function library. (github.com)
A screenshot from my game :\) Will be posting more on it soon!
https://redd.it/131h252
@proceduralgeneration
It's the fastest implementation of Perlin Noise out there! I commented on all the optimizations I did over standard implementations for anyone who is interested in the details of what I did. krubbles/Icaria-Noise: A highly-optimized C# noise-function library. (github.com)
A screenshot from my game :\) Will be posting more on it soon!
https://redd.it/131h252
@proceduralgeneration
GitHub
GitHub - krubbles/Icaria-Noise: A highly-optimized C# noise-function library.
A highly-optimized C# noise-function library. . Contribute to krubbles/Icaria-Noise development by creating an account on GitHub.
My game creates planets divided in sectors, and each sector has procedural generated resources, walls, terrain, and many more things are also randomized. Its a planetary exploration company sim inspired in Vampire Survivors: it has unlocks, invent your own weapons by mixing features, and more.
https://redd.it/1326zxz
@proceduralgeneration
https://redd.it/1326zxz
@proceduralgeneration
Composing noise functions to create clouds
https://www.youtube.com/watch?v=MqbRNZc51uo
https://redd.it/132ac91
@proceduralgeneration
https://www.youtube.com/watch?v=MqbRNZc51uo
https://redd.it/132ac91
@proceduralgeneration
YouTube
Composing noise functions to create clouds
Mixing noise functions to create clouds with global cloud cover:
* cubemap for global cloud cover
* 3D Perlin noise sampled on a spherical surface for creating 2D blobs
* multiplied with vertical profile
* remapping using high frequency Worley noise for high…
* cubemap for global cloud cover
* 3D Perlin noise sampled on a spherical surface for creating 2D blobs
* multiplied with vertical profile
* remapping using high frequency Worley noise for high…
Houdini Tutorial - Dry Ice make in Houdini 19.5
https://youtu.be/Etlgs4kzCbg
https://redd.it/132w902
@proceduralgeneration
https://youtu.be/Etlgs4kzCbg
https://redd.it/132w902
@proceduralgeneration
YouTube
Houdini Tutorial - Dry Ice make in Houdini 19.5
Project File Link - https://fxguru.gumroad.com/l/buqnh
Discord - https://discord.gg/sjn8bbsEce
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#sidefx #houdini #houdinifx #cgi #fxguru AE Juice Pack: https://aejuice.com/?ref=premiereessential
Discord - https://discord.gg/sjn8bbsEce
Like, Share, and Subscribe.
#sidefx #houdini #houdinifx #cgi #fxguru AE Juice Pack: https://aejuice.com/?ref=premiereessential
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Infinite scroll of unique procedural stone materials, generated in real-time.
https://redd.it/133a2m0
@proceduralgeneration
https://redd.it/133a2m0
@proceduralgeneration
A post in this sub inspired me to make this procedurally generated earth-like planet texture. Here's how it progressed over two days...
https://redd.it/13453y9
@proceduralgeneration
https://redd.it/13453y9
@proceduralgeneration
Reddit
r/proceduralgeneration on Reddit: A post in this sub inspired me to make this procedurally generated earth-like planet texture.…
Posted by u/Alphium - No votes and 2 comments