Procedual generated relaxxing ambient/soundtracks (free to download and use)
https://www.youtube.com/watch?v=oVEJ62a9di0
https://redd.it/12r4qm4
@proceduralgeneration
https://www.youtube.com/watch?v=oVEJ62a9di0
https://redd.it/12r4qm4
@proceduralgeneration
YouTube
Chilling ambient to relax (free to use procedual generated track)
Here is a track i created unintentionally while browsing through tracks. I thought it was quite relaxing and good enough to share. I used the same algorithm as the songs before and i hope you like it. Have fun :)
Btw.: like always you are free to share download…
Btw.: like always you are free to share download…
I Made Procedurally Generated Fortnite Creative Islands (Island code if you want to play in it: 4728-2530-6107)
https://redd.it/12r9z86
@proceduralgeneration
https://redd.it/12r9z86
@proceduralgeneration
Reddit
r/proceduralgeneration on Reddit: I Made Procedurally Generated Fortnite Creative Islands (Island code if you want to play in it:…
Posted by u/FMRL_Island - No votes and 1 comment
Generated from a seed at the center using 3-state CA & stylized with a gradient. Looks like a CPU under microscope
https://redd.it/12rbkjt
@proceduralgeneration
https://redd.it/12rbkjt
@proceduralgeneration
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Incredible displays of difficult and complex movements using Mocap Suit.
https://redd.it/12rd6hk
@proceduralgeneration
https://redd.it/12rd6hk
@proceduralgeneration
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Developing procedural generation for my VR God Simulator game!
https://redd.it/12t6n5m
@proceduralgeneration
https://redd.it/12t6n5m
@proceduralgeneration
procedual generated track/ambient sounds eldritch
https://www.youtube.com/watch?v=u77vb-8mvqk
https://redd.it/12txprd
@proceduralgeneration
https://www.youtube.com/watch?v=u77vb-8mvqk
https://redd.it/12txprd
@proceduralgeneration
YouTube
Don't worry, he just wants to play (and harvest your soul)
Another randomly generated strange/unsetteling track, now with more eldritch content. I hope you like the new style. Of course there will be more relaxxing soundtracks soon but i kinda fell in love with the creepy ones.
Feel free to comment and subscripe.…
Feel free to comment and subscripe.…
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Hooking up generative vector shapes to my Ableton instance
https://redd.it/12ua25j
@proceduralgeneration
https://redd.it/12ua25j
@proceduralgeneration
Added noise-based placement, terracing and increased the draw distance in the procedural generation city game engine side-project
Added noise-based placement, terracing and increased the draw distance in the procedural generation city game engine side-project: https://youtu.be/7KyO6fMvAWA
https://redd.it/12uzxin
@proceduralgeneration
Added noise-based placement, terracing and increased the draw distance in the procedural generation city game engine side-project: https://youtu.be/7KyO6fMvAWA
https://redd.it/12uzxin
@proceduralgeneration
YouTube
Terraced terrain, noise-based placement & greater draw distance
A quick preview of terraced terrain, noise-based placement and larger draw distance. Available here: https://benmorris.itch.io/sanctuary . Music is opening riff to Extreme's new single "Banshee" - https://youtu.be/gYQ6MIjoY_k
Unreal Procedural Voxel Generation - How to add details to terrain
Hello guys,
I've been scratching my head wit this one for about 2-3 days now. I have an Unreal game where i was able to setup Voxel Procedural generation for terrain generation that uses Perlin noise for height map. i was getting to the point of adding details to the terrain such as trees and shrubs and such and can't figure out how to go about it.
Because of how I have my chunk generation setup, I'm unable to localize details to a specific chunk (which act as the terrain type/biome) and can at best spread out details over the whole world space.
Please share any advice if you have any, thank you!
https://redd.it/12vjr99
@proceduralgeneration
Hello guys,
I've been scratching my head wit this one for about 2-3 days now. I have an Unreal game where i was able to setup Voxel Procedural generation for terrain generation that uses Perlin noise for height map. i was getting to the point of adding details to the terrain such as trees and shrubs and such and can't figure out how to go about it.
Because of how I have my chunk generation setup, I'm unable to localize details to a specific chunk (which act as the terrain type/biome) and can at best spread out details over the whole world space.
Please share any advice if you have any, thank you!
https://redd.it/12vjr99
@proceduralgeneration
Reddit
r/proceduralgeneration on Reddit: Unreal Procedural Voxel Generation - How to add details to terrain
Posted by u/BlakStar07 - No votes and no comments
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"If You Stay With Me". New 80's sounding song generated by my TuneStar program. Please give improvement feedback if you don't like.
https://redd.it/12wveyw
@proceduralgeneration
https://redd.it/12wveyw
@proceduralgeneration
Adding deterministic path to procedurally generated map
Hello,
I am currently working with a team on a University project, right now we are creating 3D terrain visualization for a train simulator, the railway is provided for us from a database (it is deterministic) and terrain around it should be pseudo-randomly generated.
I am really new to Unity and 3D modelling in general, I read some some articles and watched some videos and decided to create the terrain using Perlin noise. It works great, but I have no idea how I would connect the railway to this terrain.
I was thinking about blending the heightmaps, but I am really unsure if that a way to go, if anyone could provide any resources or personal experience I would be really thankful!
https://redd.it/12x59bp
@proceduralgeneration
Hello,
I am currently working with a team on a University project, right now we are creating 3D terrain visualization for a train simulator, the railway is provided for us from a database (it is deterministic) and terrain around it should be pseudo-randomly generated.
I am really new to Unity and 3D modelling in general, I read some some articles and watched some videos and decided to create the terrain using Perlin noise. It works great, but I have no idea how I would connect the railway to this terrain.
I was thinking about blending the heightmaps, but I am really unsure if that a way to go, if anyone could provide any resources or personal experience I would be really thankful!
https://redd.it/12x59bp
@proceduralgeneration
Reddit
r/proceduralgeneration on Reddit: Adding deterministic path to procedurally generated map
Posted by u/Schrodl - No votes and no comments
Work in Progress on some semi-procedural dandelions. What do you think?
https://redd.it/12xz6gh
@proceduralgeneration
https://redd.it/12xz6gh
@proceduralgeneration