procedural generation
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Generated from a seed at the center using 3-state CA & stylized with a gradient. Looks like a CPU under microscope
https://redd.it/12rbkjt
@proceduralgeneration
Added noise-based placement, terracing and increased the draw distance in the procedural generation city game engine side-project

Added noise-based placement, terracing and increased the draw distance in the procedural generation city game engine side-project: https://youtu.be/7KyO6fMvAWA

https://redd.it/12uzxin
@proceduralgeneration
Unreal Procedural Voxel Generation - How to add details to terrain

Hello guys,

I've been scratching my head wit this one for about 2-3 days now. I have an Unreal game where i was able to setup Voxel Procedural generation for terrain generation that uses Perlin noise for height map. i was getting to the point of adding details to the terrain such as trees and shrubs and such and can't figure out how to go about it.

Because of how I have my chunk generation setup, I'm unable to localize details to a specific chunk (which act as the terrain type/biome) and can at best spread out details over the whole world space.

Please share any advice if you have any, thank you!

https://redd.it/12vjr99
@proceduralgeneration
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"If You Stay With Me". New 80's sounding song generated by my TuneStar program. Please give improvement feedback if you don't like.

https://redd.it/12wveyw
@proceduralgeneration
Adding deterministic path to procedurally generated map

Hello,
I am currently working with a team on a University project, right now we are creating 3D terrain visualization for a train simulator, the railway is provided for us from a database (it is deterministic) and terrain around it should be pseudo-randomly generated.


I am really new to Unity and 3D modelling in general, I read some some articles and watched some videos and decided to create the terrain using Perlin noise. It works great, but I have no idea how I would connect the railway to this terrain.


I was thinking about blending the heightmaps, but I am really unsure if that a way to go, if anyone could provide any resources or personal experience I would be really thankful!

https://redd.it/12x59bp
@proceduralgeneration
Work in Progress on some semi-procedural dandelions. What do you think?
https://redd.it/12xz6gh
@proceduralgeneration