I animated few maze generation algorithms
https://youtu.be/Funx0WpdyxM
https://redd.it/12pp03b
@proceduralgeneration
https://youtu.be/Funx0WpdyxM
https://redd.it/12pp03b
@proceduralgeneration
YouTube
Maze Generation Algorithms (Animated)
The algorithms have different pros and cons in real application but my criterion was the they just need to look interesting.
More information on the algorithms at:
https://www.jamisbuck.org/mazes/ (not affiliated, just a cool resource)
Made in Rust with…
More information on the algorithms at:
https://www.jamisbuck.org/mazes/ (not affiliated, just a cool resource)
Made in Rust with…
Procedural galaxy generation (a bit stuck...)
So, I'm currently creating a prototype for a new game where stars in a spiral galaxy need to be generated procedurally... and this is where the difficulty comes from.
If I was able to just generate all of the stars at once it would be as simple as using cos/sin to go in circles at ever increasing radius and spawn any number of stars I need, easy.
But in my case I need to do it one star at a time. Plus some previous stars can be deleted from the galaxy and I somehow need to fill-in the gaps.
...and it has to be data driven (i.e. I cannot store some cache values, but have to generate it purely based off the data of existing stars).
So, I'm trying to devise an algorithm or approach that could potentially help me accomplish something like that.
https://redd.it/12q9bjz
@proceduralgeneration
So, I'm currently creating a prototype for a new game where stars in a spiral galaxy need to be generated procedurally... and this is where the difficulty comes from.
If I was able to just generate all of the stars at once it would be as simple as using cos/sin to go in circles at ever increasing radius and spawn any number of stars I need, easy.
But in my case I need to do it one star at a time. Plus some previous stars can be deleted from the galaxy and I somehow need to fill-in the gaps.
...and it has to be data driven (i.e. I cannot store some cache values, but have to generate it purely based off the data of existing stars).
So, I'm trying to devise an algorithm or approach that could potentially help me accomplish something like that.
https://redd.it/12q9bjz
@proceduralgeneration
Reddit
r/proceduralgeneration on Reddit: Procedural galaxy generation (a bit stuck...)
Posted by u/Lurlerrr - No votes and no comments
Procedual generated relaxxing ambient/soundtracks (free to download and use)
https://www.youtube.com/watch?v=oVEJ62a9di0
https://redd.it/12r4qm4
@proceduralgeneration
https://www.youtube.com/watch?v=oVEJ62a9di0
https://redd.it/12r4qm4
@proceduralgeneration
YouTube
Chilling ambient to relax (free to use procedual generated track)
Here is a track i created unintentionally while browsing through tracks. I thought it was quite relaxing and good enough to share. I used the same algorithm as the songs before and i hope you like it. Have fun :)
Btw.: like always you are free to share download…
Btw.: like always you are free to share download…
I Made Procedurally Generated Fortnite Creative Islands (Island code if you want to play in it: 4728-2530-6107)
https://redd.it/12r9z86
@proceduralgeneration
https://redd.it/12r9z86
@proceduralgeneration
Reddit
r/proceduralgeneration on Reddit: I Made Procedurally Generated Fortnite Creative Islands (Island code if you want to play in it:…
Posted by u/FMRL_Island - No votes and 1 comment
Generated from a seed at the center using 3-state CA & stylized with a gradient. Looks like a CPU under microscope
https://redd.it/12rbkjt
@proceduralgeneration
https://redd.it/12rbkjt
@proceduralgeneration
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Incredible displays of difficult and complex movements using Mocap Suit.
https://redd.it/12rd6hk
@proceduralgeneration
https://redd.it/12rd6hk
@proceduralgeneration
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Developing procedural generation for my VR God Simulator game!
https://redd.it/12t6n5m
@proceduralgeneration
https://redd.it/12t6n5m
@proceduralgeneration
procedual generated track/ambient sounds eldritch
https://www.youtube.com/watch?v=u77vb-8mvqk
https://redd.it/12txprd
@proceduralgeneration
https://www.youtube.com/watch?v=u77vb-8mvqk
https://redd.it/12txprd
@proceduralgeneration
YouTube
Don't worry, he just wants to play (and harvest your soul)
Another randomly generated strange/unsetteling track, now with more eldritch content. I hope you like the new style. Of course there will be more relaxxing soundtracks soon but i kinda fell in love with the creepy ones.
Feel free to comment and subscripe.…
Feel free to comment and subscripe.…
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Hooking up generative vector shapes to my Ableton instance
https://redd.it/12ua25j
@proceduralgeneration
https://redd.it/12ua25j
@proceduralgeneration
Added noise-based placement, terracing and increased the draw distance in the procedural generation city game engine side-project
Added noise-based placement, terracing and increased the draw distance in the procedural generation city game engine side-project: https://youtu.be/7KyO6fMvAWA
https://redd.it/12uzxin
@proceduralgeneration
Added noise-based placement, terracing and increased the draw distance in the procedural generation city game engine side-project: https://youtu.be/7KyO6fMvAWA
https://redd.it/12uzxin
@proceduralgeneration
YouTube
Terraced terrain, noise-based placement & greater draw distance
A quick preview of terraced terrain, noise-based placement and larger draw distance. Available here: https://benmorris.itch.io/sanctuary . Music is opening riff to Extreme's new single "Banshee" - https://youtu.be/gYQ6MIjoY_k