AI Generated Sonic Web-Show/Livestream?
stuff like AI sponge and the ai star trek livestream is making me wonder if I could make a procedurally generated sonic show on something like twitch, alot of the star trek one was made in unity so maybe dragging and dropping in models of sonic characters and some levels (or generated terrain) would be cool
https://redd.it/12m7dwb
@proceduralgeneration
stuff like AI sponge and the ai star trek livestream is making me wonder if I could make a procedurally generated sonic show on something like twitch, alot of the star trek one was made in unity so maybe dragging and dropping in models of sonic characters and some levels (or generated terrain) would be cool
https://redd.it/12m7dwb
@proceduralgeneration
Reddit
r/proceduralgeneration on Reddit: AI Generated Sonic Web-Show/Livestream?
Posted by u/ccigames - No votes and no comments
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Implemented dungeon generation into my game last month. Here's a small preview of it, full video is in the comments
https://redd.it/12mbx6r
@proceduralgeneration
https://redd.it/12mbx6r
@proceduralgeneration
Vellum Peel Effect in Houdini 19.5 | Houdini Tutorial
https://youtu.be/uAYt9khKeO8
https://redd.it/12n62fp
@proceduralgeneration
https://youtu.be/uAYt9khKeO8
https://redd.it/12n62fp
@proceduralgeneration
YouTube
Vellum Peel Effect in Houdini 19.5 | Houdini Tutorial
Project File- https://fxguru.gumroad.com/l/xxunx
Discord Link - https://discord.gg/sjn8bbsEce
Hello Friends, In this video I have use Houdini 19.5 to make this peel Off Effect with vellum solver.
Hope you like it.
Like, Share, and Subscribe.
#sidefx #houdini…
Discord Link - https://discord.gg/sjn8bbsEce
Hello Friends, In this video I have use Houdini 19.5 to make this peel Off Effect with vellum solver.
Hope you like it.
Like, Share, and Subscribe.
#sidefx #houdini…
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VIEW IN TELEGRAM
I made a procedural weapon generator in Unity that creates a variety of weapons through mesh pieces, shape keys, colour modification, all defined externally in data assets! âš”
https://redd.it/12n61n1
@proceduralgeneration
https://redd.it/12n61n1
@proceduralgeneration
Procedural Generation with Wave Function Collapse and Model Synthesis
https://www.youtube.com/watch?v=zIRTOgfsjl0
https://redd.it/12ocnit
@proceduralgeneration
https://www.youtube.com/watch?v=zIRTOgfsjl0
https://redd.it/12ocnit
@proceduralgeneration
YouTube
Procedural Generation with Wave Function Collapse and Model Synthesis | Unity Devlog
In this video, I discuss the technical details of the Wave Function Collapse algorithm, and the closely related predecessor, Model Synthesis. I really enjoy both of these algorithms, and like many, I actually use parts of both in my projects. Stick around…
Screenshot of the procedural city game engine / editor side-project (work in progress)
https://redd.it/12offa1
@proceduralgeneration
https://redd.it/12offa1
@proceduralgeneration
I animated few maze generation algorithms
https://youtu.be/Funx0WpdyxM
https://redd.it/12pp03b
@proceduralgeneration
https://youtu.be/Funx0WpdyxM
https://redd.it/12pp03b
@proceduralgeneration
YouTube
Maze Generation Algorithms (Animated)
The algorithms have different pros and cons in real application but my criterion was the they just need to look interesting.
More information on the algorithms at:
https://www.jamisbuck.org/mazes/ (not affiliated, just a cool resource)
Made in Rust with…
More information on the algorithms at:
https://www.jamisbuck.org/mazes/ (not affiliated, just a cool resource)
Made in Rust with…
Procedural galaxy generation (a bit stuck...)
So, I'm currently creating a prototype for a new game where stars in a spiral galaxy need to be generated procedurally... and this is where the difficulty comes from.
If I was able to just generate all of the stars at once it would be as simple as using cos/sin to go in circles at ever increasing radius and spawn any number of stars I need, easy.
But in my case I need to do it one star at a time. Plus some previous stars can be deleted from the galaxy and I somehow need to fill-in the gaps.
...and it has to be data driven (i.e. I cannot store some cache values, but have to generate it purely based off the data of existing stars).
So, I'm trying to devise an algorithm or approach that could potentially help me accomplish something like that.
https://redd.it/12q9bjz
@proceduralgeneration
So, I'm currently creating a prototype for a new game where stars in a spiral galaxy need to be generated procedurally... and this is where the difficulty comes from.
If I was able to just generate all of the stars at once it would be as simple as using cos/sin to go in circles at ever increasing radius and spawn any number of stars I need, easy.
But in my case I need to do it one star at a time. Plus some previous stars can be deleted from the galaxy and I somehow need to fill-in the gaps.
...and it has to be data driven (i.e. I cannot store some cache values, but have to generate it purely based off the data of existing stars).
So, I'm trying to devise an algorithm or approach that could potentially help me accomplish something like that.
https://redd.it/12q9bjz
@proceduralgeneration
Reddit
r/proceduralgeneration on Reddit: Procedural galaxy generation (a bit stuck...)
Posted by u/Lurlerrr - No votes and no comments
Procedual generated relaxxing ambient/soundtracks (free to download and use)
https://www.youtube.com/watch?v=oVEJ62a9di0
https://redd.it/12r4qm4
@proceduralgeneration
https://www.youtube.com/watch?v=oVEJ62a9di0
https://redd.it/12r4qm4
@proceduralgeneration
YouTube
Chilling ambient to relax (free to use procedual generated track)
Here is a track i created unintentionally while browsing through tracks. I thought it was quite relaxing and good enough to share. I used the same algorithm as the songs before and i hope you like it. Have fun :)
Btw.: like always you are free to share download…
Btw.: like always you are free to share download…
I Made Procedurally Generated Fortnite Creative Islands (Island code if you want to play in it: 4728-2530-6107)
https://redd.it/12r9z86
@proceduralgeneration
https://redd.it/12r9z86
@proceduralgeneration
Reddit
r/proceduralgeneration on Reddit: I Made Procedurally Generated Fortnite Creative Islands (Island code if you want to play in it:…
Posted by u/FMRL_Island - No votes and 1 comment