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I made a cute lizard with procedural movement. Feedback is welcome! (source code in comments)
https://redd.it/12m166w
@proceduralgeneration
https://redd.it/12m166w
@proceduralgeneration
Music Generation
Hey everyone! I just wanted to share my experience with generating music using transformer neural networks. I've been doing it for a year and a half now.
So, here's how it works. I feed the network MIDI files of existing music and it's able to learn patterns and relationships between notes and timing. This allows it to create new pieces of music that are similar in style.
I've tried a few different neural networks, but I've found that transormers are given me the best results. I've attached three examples of pieces that I created with just one instrument.
https://e.pcloud.link/publink/show?code=XZTKOSZfN7ln61jzF4kifgAxEPEOhB6amuk
https://e.pcloud.link/publink/show?code=XZPKOSZrvefGSNfpq77W0346i4aG5j8oawX
https://e.pcloud.link/publink/show?code=XZdKOSZBXdvIDIwINk3euLx6PbRm8pBb6zX
Of course, there's still some work to be done to refine the output and make it sound more human-like. But, even with its imperfections, it's still amazing to see what the network can do.
I'm really excited about the potential of neural networks for music generation. It's a powerful tool that allows for the creation of beautiful and intricate music in a matter of seconds. Who knows what kind of musical masterpieces we'll be able to create in the future?
https://redd.it/12m2cdn
@proceduralgeneration
Hey everyone! I just wanted to share my experience with generating music using transformer neural networks. I've been doing it for a year and a half now.
So, here's how it works. I feed the network MIDI files of existing music and it's able to learn patterns and relationships between notes and timing. This allows it to create new pieces of music that are similar in style.
I've tried a few different neural networks, but I've found that transormers are given me the best results. I've attached three examples of pieces that I created with just one instrument.
https://e.pcloud.link/publink/show?code=XZTKOSZfN7ln61jzF4kifgAxEPEOhB6amuk
https://e.pcloud.link/publink/show?code=XZPKOSZrvefGSNfpq77W0346i4aG5j8oawX
https://e.pcloud.link/publink/show?code=XZdKOSZBXdvIDIwINk3euLx6PbRm8pBb6zX
Of course, there's still some work to be done to refine the output and make it sound more human-like. But, even with its imperfections, it's still amazing to see what the network can do.
I'm really excited about the potential of neural networks for music generation. It's a powerful tool that allows for the creation of beautiful and intricate music in a matter of seconds. Who knows what kind of musical masterpieces we'll be able to create in the future?
https://redd.it/12m2cdn
@proceduralgeneration
pCloud
sample_0.mp3 - Shared with pCloud
Store, share and listen to music with pCloud. Access on any device. Create a free account now!
AI Generated Sonic Web-Show/Livestream?
stuff like AI sponge and the ai star trek livestream is making me wonder if I could make a procedurally generated sonic show on something like twitch, alot of the star trek one was made in unity so maybe dragging and dropping in models of sonic characters and some levels (or generated terrain) would be cool
https://redd.it/12m7dwb
@proceduralgeneration
stuff like AI sponge and the ai star trek livestream is making me wonder if I could make a procedurally generated sonic show on something like twitch, alot of the star trek one was made in unity so maybe dragging and dropping in models of sonic characters and some levels (or generated terrain) would be cool
https://redd.it/12m7dwb
@proceduralgeneration
Reddit
r/proceduralgeneration on Reddit: AI Generated Sonic Web-Show/Livestream?
Posted by u/ccigames - No votes and no comments
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Implemented dungeon generation into my game last month. Here's a small preview of it, full video is in the comments
https://redd.it/12mbx6r
@proceduralgeneration
https://redd.it/12mbx6r
@proceduralgeneration
Vellum Peel Effect in Houdini 19.5 | Houdini Tutorial
https://youtu.be/uAYt9khKeO8
https://redd.it/12n62fp
@proceduralgeneration
https://youtu.be/uAYt9khKeO8
https://redd.it/12n62fp
@proceduralgeneration
YouTube
Vellum Peel Effect in Houdini 19.5 | Houdini Tutorial
Project File- https://fxguru.gumroad.com/l/xxunx
Discord Link - https://discord.gg/sjn8bbsEce
Hello Friends, In this video I have use Houdini 19.5 to make this peel Off Effect with vellum solver.
Hope you like it.
Like, Share, and Subscribe.
#sidefx #houdini…
Discord Link - https://discord.gg/sjn8bbsEce
Hello Friends, In this video I have use Houdini 19.5 to make this peel Off Effect with vellum solver.
Hope you like it.
Like, Share, and Subscribe.
#sidefx #houdini…
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I made a procedural weapon generator in Unity that creates a variety of weapons through mesh pieces, shape keys, colour modification, all defined externally in data assets! ⚔
https://redd.it/12n61n1
@proceduralgeneration
https://redd.it/12n61n1
@proceduralgeneration
Procedural Generation with Wave Function Collapse and Model Synthesis
https://www.youtube.com/watch?v=zIRTOgfsjl0
https://redd.it/12ocnit
@proceduralgeneration
https://www.youtube.com/watch?v=zIRTOgfsjl0
https://redd.it/12ocnit
@proceduralgeneration
YouTube
Procedural Generation with Wave Function Collapse and Model Synthesis | Unity Devlog
In this video, I discuss the technical details of the Wave Function Collapse algorithm, and the closely related predecessor, Model Synthesis. I really enjoy both of these algorithms, and like many, I actually use parts of both in my projects. Stick around…
Screenshot of the procedural city game engine / editor side-project (work in progress)
https://redd.it/12offa1
@proceduralgeneration
https://redd.it/12offa1
@proceduralgeneration
I animated few maze generation algorithms
https://youtu.be/Funx0WpdyxM
https://redd.it/12pp03b
@proceduralgeneration
https://youtu.be/Funx0WpdyxM
https://redd.it/12pp03b
@proceduralgeneration
YouTube
Maze Generation Algorithms (Animated)
The algorithms have different pros and cons in real application but my criterion was the they just need to look interesting.
More information on the algorithms at:
https://www.jamisbuck.org/mazes/ (not affiliated, just a cool resource)
Made in Rust with…
More information on the algorithms at:
https://www.jamisbuck.org/mazes/ (not affiliated, just a cool resource)
Made in Rust with…
Procedural galaxy generation (a bit stuck...)
So, I'm currently creating a prototype for a new game where stars in a spiral galaxy need to be generated procedurally... and this is where the difficulty comes from.
If I was able to just generate all of the stars at once it would be as simple as using cos/sin to go in circles at ever increasing radius and spawn any number of stars I need, easy.
But in my case I need to do it one star at a time. Plus some previous stars can be deleted from the galaxy and I somehow need to fill-in the gaps.
...and it has to be data driven (i.e. I cannot store some cache values, but have to generate it purely based off the data of existing stars).
So, I'm trying to devise an algorithm or approach that could potentially help me accomplish something like that.
https://redd.it/12q9bjz
@proceduralgeneration
So, I'm currently creating a prototype for a new game where stars in a spiral galaxy need to be generated procedurally... and this is where the difficulty comes from.
If I was able to just generate all of the stars at once it would be as simple as using cos/sin to go in circles at ever increasing radius and spawn any number of stars I need, easy.
But in my case I need to do it one star at a time. Plus some previous stars can be deleted from the galaxy and I somehow need to fill-in the gaps.
...and it has to be data driven (i.e. I cannot store some cache values, but have to generate it purely based off the data of existing stars).
So, I'm trying to devise an algorithm or approach that could potentially help me accomplish something like that.
https://redd.it/12q9bjz
@proceduralgeneration
Reddit
r/proceduralgeneration on Reddit: Procedural galaxy generation (a bit stuck...)
Posted by u/Lurlerrr - No votes and no comments