procedural generation
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I made a cute lizard with procedural movement. Feedback is welcome! (source code in comments)
https://redd.it/12m166w
@proceduralgeneration
Music Generation

Hey everyone! I just wanted to share my experience with generating music using transformer neural networks. I've been doing it for a year and a half now.

So, here's how it works. I feed the network MIDI files of existing music and it's able to learn patterns and relationships between notes and timing. This allows it to create new pieces of music that are similar in style.

I've tried a few different neural networks, but I've found that transormers are given me the best results. I've attached three examples of pieces that I created with just one instrument.

https://e.pcloud.link/publink/show?code=XZTKOSZfN7ln61jzF4kifgAxEPEOhB6amuk
https://e.pcloud.link/publink/show?code=XZPKOSZrvefGSNfpq77W0346i4aG5j8oawX
https://e.pcloud.link/publink/show?code=XZdKOSZBXdvIDIwINk3euLx6PbRm8pBb6zX

Of course, there's still some work to be done to refine the output and make it sound more human-like. But, even with its imperfections, it's still amazing to see what the network can do.

I'm really excited about the potential of neural networks for music generation. It's a powerful tool that allows for the creation of beautiful and intricate music in a matter of seconds. Who knows what kind of musical masterpieces we'll be able to create in the future?

https://redd.it/12m2cdn
@proceduralgeneration
AI Generated Sonic Web-Show/Livestream?

stuff like AI sponge and the ai star trek livestream is making me wonder if I could make a procedurally generated sonic show on something like twitch, alot of the star trek one was made in unity so maybe dragging and dropping in models of sonic characters and some levels (or generated terrain) would be cool

https://redd.it/12m7dwb
@proceduralgeneration
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Implemented dungeon generation into my game last month. Here's a small preview of it, full video is in the comments

https://redd.it/12mbx6r
@proceduralgeneration
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I made a procedural weapon generator in Unity that creates a variety of weapons through mesh pieces, shape keys, colour modification, all defined externally in data assets!

https://redd.it/12n61n1
@proceduralgeneration
Screenshot of the procedural city game engine / editor side-project (work in progress)
https://redd.it/12offa1
@proceduralgeneration
Procedural galaxy generation (a bit stuck...)

So, I'm currently creating a prototype for a new game where stars in a spiral galaxy need to be generated procedurally... and this is where the difficulty comes from.

If I was able to just generate all of the stars at once it would be as simple as using cos/sin to go in circles at ever increasing radius and spawn any number of stars I need, easy.

But in my case I need to do it one star at a time. Plus some previous stars can be deleted from the galaxy and I somehow need to fill-in the gaps.

...and it has to be data driven (i.e. I cannot store some cache values, but have to generate it purely based off the data of existing stars).

So, I'm trying to devise an algorithm or approach that could potentially help me accomplish something like that.

https://redd.it/12q9bjz
@proceduralgeneration